c6a9cd69c2
* NEW: Add examples again. I hope correctly this time. git-svn-id: svn://localhost/gambas/trunk@6726 867c0c6c-44f3-4631-809d-bfa615b0a4ec
162 lines
3.7 KiB
Text
162 lines
3.7 KiB
Text
# Gambas Form File 3.0
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{ Form Form
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MoveScaled(0,0,125,95)
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Text = ("The Game of Life")
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Icon = Picture["glob2-icon-48x48.png"]
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Resizable = False
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{ Panel1 Panel
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MoveScaled(1,1,29,23)
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Border = Border.Plain
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{ Label3 Label
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MoveScaled(1,1,16,4)
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Font = Font["Bold,+2"]
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Text = ("GameOfLife")
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}
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{ Label7 Label
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MoveScaled(1,4,18,4)
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Text = ("The Game of Life")
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Alignment = Align.Left
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}
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{ PictureBox1 PictureBox
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MoveScaled(20,1,8,8)
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Picture = Picture["glob2-icon-48x48.png"]
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}
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{ Label4 TextLabel
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MoveScaled(1,10,26,12)
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Font = Font["-1"]
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Text = ("Written in Gambas<br>\nby <b>Iman Karim</b><br>\nand <b>Benoît Minisini</b>\n<p>\n<i>Thanks to the Gambas team!</i>")
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}
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}
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{ dwgGame DrawingArea
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MoveScaled(31,1,93,93)
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Background = &HFFFFFF&
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Border = Border.Plain
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Cached = True
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}
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{ Button1 Button
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MoveScaled(1,26,29,6)
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Text = ("Spawn First Generation")
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}
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{ Slider1 Slider
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MoveScaled(1,44,29,4)
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MinValue = 20
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MaxValue = 1000
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Step = 10
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PageStep = 50
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Value = 20
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}
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{ tmrEvolution #Timer
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#MoveScaled(39,20)
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Delay = 300
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}
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{ togEvolution ToggleButton
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MoveScaled(1,33,29,6)
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Text = ("Start Evolution")
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}
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{ lblDelay TextLabel
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MoveScaled(1,40,25,4)
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Text = ("Evolution Delay: 20ms")
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}
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{ TabStrip1 TabStrip
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MoveScaled(1,49,29,45)
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Count = 2
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Index = 0
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Text = ("Survival")
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{ chkEight CheckBox
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MoveScaled(2,36,20,3)
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Text = ("8 Neighbours")
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Tristate = True
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Value = CheckBox.True
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}
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{ chkSeven CheckBox
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MoveScaled(2,33,20,3)
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Text = ("7 Neighbours")
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Tristate = True
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Value = CheckBox.True
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}
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{ chkSix CheckBox
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MoveScaled(2,30,20,3)
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Text = ("6 Neighbours")
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Tristate = True
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Value = CheckBox.True
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}
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{ chkFive CheckBox
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MoveScaled(2,27,20,3)
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Text = ("5 Neighbours")
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Tristate = True
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Value = CheckBox.True
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}
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{ chkFour CheckBox
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MoveScaled(2,24,20,3)
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Text = ("4 Neighbours")
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Tristate = True
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Value = CheckBox.True
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}
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{ chkThree CheckBox
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MoveScaled(2,21,20,3)
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Text = ("3 Neighbours")
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Tristate = True
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}
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{ chkTwo CheckBox
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MoveScaled(2,18,20,3)
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Text = ("2 Neighbours")
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Tristate = True
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Value = CheckBox.None
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}
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{ chkOne CheckBox
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MoveScaled(2,15,20,3)
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Text = ("1 Neighbour")
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Tristate = True
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Value = CheckBox.True
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}
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{ chkZero CheckBox
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MoveScaled(2,12,20,3)
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Text = ("0 Neighbour")
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Tristate = True
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Value = CheckBox.True
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}
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{ TextLabel1 TextLabel
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MoveScaled(1,1,25,10)
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Text = ("Select the Count of Neighbours where a cell will die or keep its state.")
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Alignment = Align.Top
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}
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Index = 1
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Text = ("Options")
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{ TextLabel3 TextLabel
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MoveScaled(1,1,26,12)
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Text = ("Set here the probability that a Cell will be born or not when you spawn the first Generation.")
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Alignment = Align.Top
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}
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{ Slider2 Slider
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MoveScaled(1,14,25,4)
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Value = 50
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}
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{ Label1 Label
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MoveScaled(1,18,7,3)
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Text = ("Alive")
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}
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{ Label2 Label
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MoveScaled(19,18,7,3)
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Text = ("Dead")
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Alignment = Align.Right
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}
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{ chkBorder CheckBox
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MoveScaled(1,36,24,4)
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Text = ("Draw cell borders")
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}
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{ chkSmall CheckBox
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MoveScaled(1,24,24,4)
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Text = ("Small generation")
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}
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{ chkSymetryV CheckBox
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MoveScaled(1,32,24,4)
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Text = ("Vertical symetry")
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}
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{ chkSymetryH CheckBox
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MoveScaled(1,28,24,4)
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Text = ("Horizontal symmetry")
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}
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Index = 0
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}
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}
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