gambas-source-code/gb.sdl/src/SDLsurface.h
Benoît Minisini 503211568d [GB.SDL]
* NEW: The default font is now embedded in the library.
* BUG: The default font rendering has been fixed.
* NEW: Window.Screenshot() now can take four optional arguments to define 
  a rectangular sub-part of the window to retrieve.


git-svn-id: svn://localhost/gambas/trunk@6390 867c0c6c-44f3-4631-809d-bfa615b0a4ec
2014-07-20 02:46:17 +00:00

74 lines
2 KiB
C++

/***************************************************************************
SDLsurface.h
(c) 2006 Laurent Carlier <lordheavy@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
***************************************************************************/
#ifndef __SDLSURFACE_H
#define __SDLSURFACE_H
#include "SDL_h.h"
class SDLtexture;
class SDLsurface
{
public:
SDLsurface();
SDLsurface(const SDLsurface& surf);
SDLsurface(SDL_Surface* surf); /* SDLsurface will free surf automaticly */
SDLsurface(int Width, int Height);
~SDLsurface();
void Ref() { ref++; }
void Unref() { ref--; if (ref <= 0) delete this; }
void Create(int Width, int Height, int Depth = 0);
// void LoadFromMem(char* addr, long len);
int GetWidth(void );
int GetHeight(void );
int GetDepth(void );
void* GetData(void );
SDL_Surface* GetSdlSurface(void ) { return hSurface; }
SDLtexture* GetTexture(void ) { return hTexture; };
void SetAlphaBuffer(bool );
void ConvertDepth(int );
void Fill(Uint32 color = 0);
void Resize(int width, int height);
bool IsNull(void ) { return (hSurface ? true: false); };
// Compatibility //
SDLsurface(char *data, int width, int height);
int width(void) { return GetWidth(); }
int height(void) { return GetHeight(); }
unsigned char *data(void) { return (unsigned char *)GetData(); }
private:
int ref;
SDLtexture *hTexture;
SDL_Surface *hSurface;
};
#endif /* __SDLSURFACE_H */