2007-12-30 17:41:49 +01:00
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/***************************************************************************
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SDLsurface.h
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(c) 2006 Laurent Carlier <lordheavy@users.sourceforge.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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2009-08-17 12:41:51 +02:00
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the Free Software Foundation; either version 2, or (at your option)
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2007-12-30 17:41:49 +01:00
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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2011-06-03 02:51:09 +02:00
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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2011-12-31 03:39:20 +01:00
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MA 02110-1301, USA.
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2007-12-30 17:41:49 +01:00
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***************************************************************************/
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#ifndef __SDLSURFACE_H
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#define __SDLSURFACE_H
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#include "SDL_h.h"
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2009-08-17 20:08:56 +02:00
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class SDLtexture;
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2007-12-30 17:41:49 +01:00
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class SDLsurface
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{
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public:
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SDLsurface();
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SDLsurface(const SDLsurface& surf);
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SDLsurface(SDL_Surface* surf); /* SDLsurface will free surf automaticly */
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2010-06-16 14:48:11 +02:00
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SDLsurface(int Width, int Height);
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~SDLsurface();
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2014-07-20 04:46:17 +02:00
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void Ref() { ref++; }
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void Unref() { ref--; if (ref <= 0) delete this; }
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2007-12-30 17:41:49 +01:00
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void Create(int Width, int Height, int Depth = 0);
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2010-06-16 15:05:35 +02:00
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// void LoadFromMem(char* addr, long len);
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int GetWidth(void );
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int GetHeight(void );
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int GetDepth(void );
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void* GetData(void );
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SDL_Surface* GetSdlSurface(void ) { return hSurface; }
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SDLtexture* GetTexture(void ) { return hTexture; };
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void SetAlphaBuffer(bool );
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void ConvertDepth(int );
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void Fill(Uint32 color = 0);
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void Resize(int width, int height);
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bool IsNull(void ) { return (hSurface ? true: false); };
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// Compatibility //
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SDLsurface(char *data, int width, int height);
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int width(void) { return GetWidth(); }
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int height(void) { return GetHeight(); }
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unsigned char *data(void) { return (unsigned char *)GetData(); }
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private:
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int ref;
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SDLtexture *hTexture;
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SDL_Surface *hSurface;
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};
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#endif /* __SDLSURFACE_H */
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