gambas-source-code/main/lib/eval/eval.c

280 lines
5.4 KiB
C
Raw Normal View History

/***************************************************************************
eval.c
(c) 2000-2009 Benoît Minisini <gambas@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
***************************************************************************/
#define __EVAL_C
#include "gb_alloc_override.h"
#include "gb_common.h"
#include "gb_error.h"
#include "gb_array.h"
#include "eval_trans.h"
#include "gb_code.h"
#include "eval.h"
#include "gb_common_case_temp.h"
/*#define DEBUG*/
EXPRESSION *EVAL;
EXPRESSION EVAL_read_expr;
void EVAL_init(void)
{
RESERVED_init();
CLEAR(&EVAL_read_expr);
}
void EVAL_exit(void)
{
EVAL_clear(&EVAL_read_expr, FALSE);
RESERVED_exit();
}
GB_VALUE *EVAL_expression(EXPRESSION *expr, EVAL_FUNCTION get_value)
{
EVAL = expr;
/* Creates a class and a function for the evaluation context */
CLEAR(&EVAL->func);
EVAL->func.type = T_VARIANT;
EVAL->func.n_param = EVAL->nvar;
EVAL->func.npmin = EVAL->nvar;
EVAL->func.stack_usage = EVAL->stack_usage;
EVAL->func.code = EVAL->code;
CLEAR(&EVAL->class_load);
EVAL->class_load.cst = EVAL->cst;
EVAL->class_load.func = &EVAL->func;
EVAL->class_load.class_ref = EVAL->class;
EVAL->class_load.unknown = EVAL->unknown;
CLEAR(&EVAL->exec_class);
/*_class.class = CLASS_class;*/
EVAL->exec_class.ref = 1;
EVAL->exec_class.count = 1;
EVAL->exec_class.name = ".Eval";
EVAL->exec_class.state = CS_READY;
EVAL->exec_class.load = &EVAL->class_load;
return GB.Eval(EVAL, get_value);
}
void EVAL_clear(EXPRESSION *expr, bool keep_error)
{
ARRAY_delete(&expr->tree);
ARRAY_delete(&expr->var);
ARRAY_delete(&expr->unknown);
ARRAY_delete(&expr->class);
ARRAY_delete(&expr->cst);
TABLE_delete(&expr->string);
TABLE_delete(&expr->table);
if (expr->pattern)
FREE(&expr->pattern, "EVAL_clear");
if (expr->code)
FREE(&expr->code,"EVAL_clear");
if (!keep_error)
GB.FreeString(&expr->error);
}
void EVAL_start(EXPRESSION *expr)
{
ALLOC(&expr->pattern, sizeof(PATTERN) * (16 + expr->len), "EVAL_start");
expr->pattern_count = 0;
TABLE_create(&expr->table, sizeof(EVAL_SYMBOL), EVAL->analyze ? TF_NORMAL : TF_IGNORE_CASE);
TABLE_create(&expr->string, sizeof(SYMBOL), TF_NORMAL);
ARRAY_create(&expr->cst);
ARRAY_create(&expr->class);
ARRAY_create(&expr->unknown);
expr->code = NULL;
expr->ncode = 0;
[DEVELOPMENT ENVIRONMENT] * BUG: Use TextEdit.RichText insted of TextEdit.Text. * BUG: END SUB can be the end of a method. The class analyze now takes   that into account. [HELP] * BUG: Fixed the generated treeview. [COMPILER] * OPT: The NOT operator used just at the beginning of a conditional expression is optimized. Consequently, an expression like 'IF NOT 2' is now equivalent to 'IF 2 = 0' and not to 'IF (NOT 2) <> 0' as before. In other words, the boolean conversion is now done before the NOT, and not after. The following instructions are concerned: IF, WHILE, UNTIL. * NEW: BYREF is new keyword that is a more readable synonymous of '@'. [GB.DB.FORM] * BUG: Correctly manage data controls inside TabStrip-like containers. * BUG: Setting the focus on a non-initialized DataControl does not raise an error anymore. [GB.GTK] * BUG: HSplitter.Layout and VSplitter.Layout now work correctly. It is a list of children widths, hidden children having a zero width. * BUG: Window arrangement is done before the Open event is raised, as in gb.qt. * BUG: Keyboard, focus and mouse events now work correctly on Window and DrawingArea controls. [GB.QT] * BUG: HSplitter.Layout and VSplitter.Layout now work correctly. It is a list of children widths, hidden children having a zero width. * BUG: Many warning fixes. * BUG: Now the Control.Visible property works like in gb.gtk, i.e. it returns if the control was not explicitely hidden. git-svn-id: svn://localhost/gambas/trunk@1060 867c0c6c-44f3-4631-809d-bfa615b0a4ec
2008-02-06 01:25:48 +01:00
expr->ncode_max = 0;
ARRAY_create(&expr->var);
expr->nvar = 0;
}
bool EVAL_compile(EXPRESSION *expr, bool assign)
{
bool error = FALSE;
EVAL = expr;
EVAL_clear(EVAL, FALSE);
if (expr->len == 0)
return TRUE;
EVAL_start(EVAL);
TRY
{
EVAL_read();
EVAL->current = EVAL->pattern;
if (PATTERN_is(*EVAL->current, RS_LET))
{
EVAL->current++;
assign = TRUE;
}
if (assign)
{
if (!TRANS_affectation())
THROW(E_SYNTAX);
}
else
TRANS_expression();
if (!PATTERN_is_end(*EVAL->current))
THROW(E_SYNTAX);
CODE_return(2);
EVAL->stack_usage = CODE_stack_usage;
}
CATCH
{
EVAL_clear(EVAL, TRUE);
error = TRUE;
}
END_TRY
#ifdef DEBUG
CODE_dump(EVAL->code);
printf("Stack usage = %d\n", CODE_stack_usage);
#endif
return error;
}
bool EVAL_get_assignment_symbol(EXPRESSION *expr, const char **name, int *len)
{
ushort code = EVAL->assign_code;
int index;
EVAL_SYMBOL *sym;
if ((code & 0xFF00) == C_POP_PARAM)
{
index = -((signed char)(code & 0xFF)) - 1;
sym = (EVAL_SYMBOL *)TABLE_get_symbol(EVAL->table, EVAL->var[index]);
*name = sym->sym.name;
*len = sym->sym.len;
return FALSE;
}
else
return TRUE;
}
void EVAL_new(EXPRESSION **expr, char *src, int len)
{
GB.Alloc((void **)expr, sizeof(EXPRESSION));
CLEAR(*expr);
(*expr)->source = GB.NewString(src, len);
GB.AddString(&((*expr)->source), "\n\0", 2);
(*expr)->len = len + 2;
/*(*expr)->option = option;*/
}
void EVAL_free(EXPRESSION **pexpr)
{
EVAL_clear(*pexpr, FALSE);
GB.FreeString(&(*pexpr)->source);
GB.Free((void **)pexpr);
}
int EVAL_add_constant(CLASS_CONST *cst)
{
int num;
CLASS_CONST *desc;
num = ARRAY_count(EVAL->cst);
desc = ARRAY_add(&EVAL->cst);
*desc = *cst;
return num;
}
int EVAL_add_class(char *name)
{
int num;
CLASS **desc;
num = ARRAY_count(EVAL->class);
desc = ARRAY_add(&EVAL->class);
*desc = (CLASS *)GB.FindClassLocal(name);
/*sym->class = num + 1;*/
return num;
}
int EVAL_add_unknown(char *name)
{
int num;
char **desc;
num = ARRAY_count(EVAL->unknown);
desc = ARRAY_add(&EVAL->unknown);
*desc = name;
return num;
}
int EVAL_add_variable(int index)
{
EVAL_SYMBOL *sym;
sym = (EVAL_SYMBOL *)TABLE_get_symbol(EVAL->table, index);
if (sym->local == 0)
{
EVAL->nvar++;
sym->local = EVAL->nvar;
*((int *)ARRAY_add(&EVAL->var)) = index;
}
return (-sym->local);
}