2007-12-30 17:41:49 +01:00
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/***************************************************************************
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eval.c
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Expression evaluator
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(c) 2000-2007 Benoit Minisini <gambas@users.sourceforge.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 1, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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***************************************************************************/
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#define __EVAL_C
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#include "gb_alloc_override.h"
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#include "gb_common.h"
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#include "gb_array.h"
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#include "eval_trans.h"
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#include "gb_code.h"
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#include "eval.h"
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/*#define DEBUG*/
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PUBLIC EXPRESSION *EVAL;
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PUBLIC EXPRESSION EVAL_read_expr;
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PUBLIC void EVAL_init(void)
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{
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RESERVED_init();
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CLEAR(&EVAL_read_expr);
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}
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PUBLIC void EVAL_exit(void)
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{
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EVAL_clear(&EVAL_read_expr);
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RESERVED_exit();
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}
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PUBLIC GB_VALUE *EVAL_expression(EXPRESSION *expr, EVAL_FUNCTION get_value)
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{
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EVAL = expr;
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/* Creates a class and a function for the evaluation context */
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CLEAR(&EVAL->func);
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EVAL->func.type = T_VARIANT;
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EVAL->func.n_param = EVAL->nvar;
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EVAL->func.npmin = EVAL->nvar;
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EVAL->func.stack_usage = EVAL->stack_usage;
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EVAL->func.code = EVAL->code;
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CLEAR(&EVAL->class_load);
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EVAL->class_load.cst = EVAL->cst;
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EVAL->class_load.func = &EVAL->func;
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EVAL->class_load.class_ref = EVAL->class;
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EVAL->class_load.unknown = EVAL->unknown;
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CLEAR(&EVAL->exec_class);
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/*_class.class = CLASS_class;*/
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EVAL->exec_class.ref = 1;
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2009-01-29 17:11:30 +01:00
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EVAL->exec_class.count = 1;
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EVAL->exec_class.name = ".Eval";
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2007-12-30 17:41:49 +01:00
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EVAL->exec_class.state = CS_READY;
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EVAL->exec_class.load = &EVAL->class_load;
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return GB.Eval(EVAL, get_value);
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}
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PUBLIC void EVAL_clear(EXPRESSION *expr)
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{
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ARRAY_delete(&expr->tree);
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ARRAY_delete(&expr->var);
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ARRAY_delete(&expr->unknown);
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ARRAY_delete(&expr->class);
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ARRAY_delete(&expr->cst);
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TABLE_delete(&expr->string);
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TABLE_delete(&expr->table);
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if (expr->pattern)
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FREE(&expr->pattern, "EVAL_clear");
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if (expr->code)
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FREE(&expr->code,"EVAL_clear");
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}
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PUBLIC void EVAL_start(EXPRESSION *expr)
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{
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ALLOC(&expr->pattern, sizeof(PATTERN) * (16 + expr->len), "EVAL_start");
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expr->pattern_count = 0;
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TABLE_create(&expr->table, sizeof(EVAL_SYMBOL), EVAL->analyze ? TF_NORMAL : TF_IGNORE_CASE);
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TABLE_create(&expr->string, sizeof(SYMBOL), TF_NORMAL);
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ARRAY_create(&expr->cst);
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ARRAY_create(&expr->class);
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ARRAY_create(&expr->unknown);
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expr->code = NULL;
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expr->ncode = 0;
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[DEVELOPMENT ENVIRONMENT]
* BUG: Use TextEdit.RichText insted of TextEdit.Text.
* BUG: END SUB can be the end of a method. The class analyze now takes
that into account.
[HELP]
* BUG: Fixed the generated treeview.
[COMPILER]
* OPT: The NOT operator used just at the beginning of a conditional
expression is optimized. Consequently, an expression like 'IF NOT 2' is
now equivalent to 'IF 2 = 0' and not to 'IF (NOT 2) <> 0' as before. In
other words, the boolean conversion is now done before the NOT, and not
after. The following instructions are concerned: IF, WHILE, UNTIL.
* NEW: BYREF is new keyword that is a more readable synonymous of '@'.
[GB.DB.FORM]
* BUG: Correctly manage data controls inside TabStrip-like containers.
* BUG: Setting the focus on a non-initialized DataControl does not raise
an error anymore.
[GB.GTK]
* BUG: HSplitter.Layout and VSplitter.Layout now work correctly. It is a
list of children widths, hidden children having a zero width.
* BUG: Window arrangement is done before the Open event is raised, as in
gb.qt.
* BUG: Keyboard, focus and mouse events now work correctly on Window and
DrawingArea controls.
[GB.QT]
* BUG: HSplitter.Layout and VSplitter.Layout now work correctly. It is a
list of children widths, hidden children having a zero width.
* BUG: Many warning fixes.
* BUG: Now the Control.Visible property works like in gb.gtk, i.e. it
returns if the control was not explicitely hidden.
git-svn-id: svn://localhost/gambas/trunk@1060 867c0c6c-44f3-4631-809d-bfa615b0a4ec
2008-02-06 01:25:48 +01:00
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expr->ncode_max = 0;
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2007-12-30 17:41:49 +01:00
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ARRAY_create(&expr->var);
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expr->nvar = 0;
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}
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PUBLIC bool EVAL_compile(EXPRESSION *expr)
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{
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bool error = FALSE;
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EVAL = expr;
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EVAL_clear(EVAL);
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if (expr->len == 0)
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return TRUE;
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EVAL_start(EVAL);
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TRY
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{
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EVAL_read();
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EVAL_translate();
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EVAL->stack_usage = CODE_stack_usage;
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}
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CATCH
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{
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EVAL_clear(EVAL);
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error = TRUE;
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}
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END_TRY
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#ifdef DEBUG
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CODE_dump(EVAL->code);
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printf("Stack usage = %d\n", CODE_stack_usage);
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#endif
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return error;
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}
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PUBLIC void EVAL_new(EXPRESSION **expr, char *src, int len)
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{
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GB.Alloc((void **)expr, sizeof(EXPRESSION));
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CLEAR(*expr);
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GB.NewString(&((*expr)->source), src, len);
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GB.AddString(&((*expr)->source), "\n\0", 2);
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(*expr)->len = len + 2;
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/*(*expr)->option = option;*/
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}
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PUBLIC void EVAL_free(EXPRESSION **pexpr)
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{
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EVAL_clear(*pexpr);
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GB.FreeString(&(*pexpr)->source);
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GB.Free((void **)pexpr);
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}
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PUBLIC int EVAL_add_constant(CLASS_CONST *cst)
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{
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int num;
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CLASS_CONST *desc;
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num = ARRAY_count(EVAL->cst);
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desc = ARRAY_add(&EVAL->cst);
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*desc = *cst;
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return num;
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}
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PUBLIC int EVAL_add_class(char *name)
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{
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int num;
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CLASS **desc;
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num = ARRAY_count(EVAL->class);
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desc = ARRAY_add(&EVAL->class);
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*desc = GB.FindClassLocal(name);
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/*sym->class = num + 1;*/
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return num;
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}
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PUBLIC int EVAL_add_unknown(char *name)
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{
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int num;
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char **desc;
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num = ARRAY_count(EVAL->unknown);
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desc = ARRAY_add(&EVAL->unknown);
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*desc = name;
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return num;
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}
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PUBLIC int EVAL_add_variable(int index)
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{
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EVAL_SYMBOL *sym;
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sym = (EVAL_SYMBOL *)TABLE_get_symbol(EVAL->table, index);
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if (sym->local == 0)
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{
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EVAL->nvar++;
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sym->local = EVAL->nvar;
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*((int *)ARRAY_add(&EVAL->var)) = index;
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}
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return (-sym->local);
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}
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