plymouth-themes/template/template.script

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Executable file

## Author : Aditya Shakya (adi1090x)
## Mail : adi1090x@gmail.com
## Github : @adi1090x
## Reddit : @adi1090x
// Screen size
screen.w = Window.GetWidth(0);
screen.h = Window.GetHeight(0);
screen.half.w = Window.GetWidth(0) / 2;
screen.half.h = Window.GetHeight(0) / 2;
// Question prompt
question = null;
answer = null;
// Message
message = null;
// Password prompt
bullets = null;
prompt = null;
bullet.image = Image.Text("*", 1, 1, 1);
// Flow
state.status = "play";
state.time = 0.0;
//--------------------------------- Refresh (Logo animation) --------------------------
# cycle through all images
for (i = 0; i < NUM; i++)
flyingman_image[i] = Image("progress-" + i + ".png");
flyingman_sprite = Sprite();
# set image position
flyingman_sprite.SetX(Window.GetX() + (Window.GetWidth(0) / 2 - flyingman_image[0].GetWidth() / 2)); # Place images in the center
flyingman_sprite.SetY(Window.GetY() + (Window.GetHeight(0) / 2 - flyingman_image[0].GetHeight() / 2));
progress = 0;
fun refresh_callback ()
{
flyingman_sprite.SetImage(flyingman_image[Math.Int(progress / SPEED) % NUM]);
progress++;
}
Plymouth.SetRefreshFunction (refresh_callback);
//------------------------------------- Password prompt -------------------------------
fun DisplayQuestionCallback(prompt, entry) {
question = null;
answer = null;
if (entry == "")
entry = "<answer>";
question.image = Image.Text(prompt, 1, 1, 1);
question.sprite = Sprite(question.image);
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
answer.image = Image.Text(entry, 1, 1, 1);
answer.sprite = Sprite(answer.image);
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
}
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
//------------------------------------- Password prompt -------------------------------
fun DisplayPasswordCallback(nil, bulletCount) {
state.status = "pause";
totalWidth = bulletCount * bullet.image.GetWidth();
startPos = screen.half.w - totalWidth / 2;
prompt.image = Image.Text("Enter Password", 1, 1, 1);
prompt.sprite = Sprite(prompt.image);
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
// Clear all bullets (user might hit backspace)
bullets = null;
for (i = 0; i < bulletCount; i++) {
bullets[i].sprite = Sprite(bullet.image);
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
}
}
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
//--------------------------- Normal display (unset all text) ----------------------
fun DisplayNormalCallback() {
state.status = "play";
bullets = null;
prompt = null;
message = null;
question = null;
answer = null;
}
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
//----------------------------------------- Message --------------------------------
fun MessageCallback(text) {
message.image = Image.Text(text, 1, 1, 1);
message.sprite = Sprite(message.image);
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
}
Plymouth.SetMessageFunction(MessageCallback);