Password Prompt Support
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a7aae7d6d6
commit
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21 changed files with 2373 additions and 0 deletions
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@ -24,3 +24,116 @@ fun refresh_callback ()
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}
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Plymouth.SetRefreshFunction (refresh_callback);
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# dialogue --------------------------------
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status = "normal";
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fun dialog_setup()
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{
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local.box;
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local.lock;
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local.entry;
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box.image = Image("box.png");
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lock.image = Image("lock.png");
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entry.image = Image("entry.png");
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box.sprite = Sprite(box.image);
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box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
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box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
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box.z = 10000;
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box.sprite.SetPosition(box.x, box.y, box.z);
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lock.sprite = Sprite(lock.image);
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lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
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lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
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lock.z = box.z + 1;
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lock.sprite.SetPosition(lock.x, lock.y, lock.z);
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entry.sprite = Sprite(entry.image);
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entry.x = lock.x + lock.image.GetWidth();
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entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
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entry.z = box.z + 1;
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entry.sprite.SetPosition(entry.x, entry.y, entry.z);
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global.dialog.box = box;
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global.dialog.lock = lock;
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global.dialog.entry = entry;
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global.dialog.bullet_image = Image("bullet.png");
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dialog_opacity (1);
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}
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fun dialog_opacity(opacity)
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{
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dialog.box.sprite.SetOpacity (opacity);
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dialog.lock.sprite.SetOpacity (opacity);
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dialog.entry.sprite.SetOpacity (opacity);
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for (index = 0; dialog.bullet[index]; index++)
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{
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dialog.bullet[index].sprite.SetOpacity(opacity);
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}
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}
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fun display_normal_callback ()
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{
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global.status = "normal";
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if (global.dialog)
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dialog_opacity (0);
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}
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fun display_password_callback (prompt, bullets)
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{
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global.status = "password";
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if (!global.dialog)
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dialog_setup();
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else
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dialog_opacity(1);
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for (index = 0; dialog.bullet[index] || index < bullets; index++)
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{
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if (!dialog.bullet[index])
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{
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dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
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dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
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dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
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dialog.bullet[index].z = dialog.entry.z + 1;
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dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
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}
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if (index < bullets)
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dialog.bullet[index].sprite.SetOpacity(1);
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else
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dialog.bullet[index].sprite.SetOpacity(0);
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}
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}
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Plymouth.SetDisplayNormalFunction(display_normal_callback);
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Plymouth.SetDisplayPasswordFunction(display_password_callback);
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# quit --------------------------------
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fun quit_callback ()
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{
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logo.sprite.SetOpacity (1);
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}
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Plymouth.SetQuitFunction(quit_callback);
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# message --------------------------------
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message_sprite = Sprite();
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message_sprite.SetPosition(10, 10, 10000);
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fun display_message_callback (text)
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{
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my_image = Image.Text(text, 1, 1, 1);
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message_sprite.SetImage(my_image);
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}
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fun hide_message_callback (text)
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{
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message_sprite = Sprite();
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message_sprite.SetPosition(10, 10, 10000);
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}
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Plymouth.SetDisplayMessageFunction (display_message_callback);
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Plymouth.SetHideMessageFunction (hide_message_callback);
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@ -24,3 +24,116 @@ fun refresh_callback ()
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}
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Plymouth.SetRefreshFunction (refresh_callback);
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# dialogue --------------------------------
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status = "normal";
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fun dialog_setup()
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{
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local.box;
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local.lock;
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local.entry;
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box.image = Image("box.png");
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lock.image = Image("lock.png");
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entry.image = Image("entry.png");
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box.sprite = Sprite(box.image);
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box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
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box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
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box.z = 10000;
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box.sprite.SetPosition(box.x, box.y, box.z);
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lock.sprite = Sprite(lock.image);
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lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
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lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
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lock.z = box.z + 1;
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lock.sprite.SetPosition(lock.x, lock.y, lock.z);
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entry.sprite = Sprite(entry.image);
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entry.x = lock.x + lock.image.GetWidth();
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entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
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entry.z = box.z + 1;
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entry.sprite.SetPosition(entry.x, entry.y, entry.z);
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global.dialog.box = box;
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global.dialog.lock = lock;
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global.dialog.entry = entry;
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global.dialog.bullet_image = Image("bullet.png");
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dialog_opacity (1);
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}
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fun dialog_opacity(opacity)
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{
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dialog.box.sprite.SetOpacity (opacity);
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dialog.lock.sprite.SetOpacity (opacity);
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dialog.entry.sprite.SetOpacity (opacity);
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for (index = 0; dialog.bullet[index]; index++)
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{
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dialog.bullet[index].sprite.SetOpacity(opacity);
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}
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}
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fun display_normal_callback ()
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{
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global.status = "normal";
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if (global.dialog)
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dialog_opacity (0);
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}
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fun display_password_callback (prompt, bullets)
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{
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global.status = "password";
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if (!global.dialog)
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dialog_setup();
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else
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dialog_opacity(1);
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for (index = 0; dialog.bullet[index] || index < bullets; index++)
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{
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if (!dialog.bullet[index])
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{
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dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
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dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
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dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
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dialog.bullet[index].z = dialog.entry.z + 1;
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dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
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}
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if (index < bullets)
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dialog.bullet[index].sprite.SetOpacity(1);
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else
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dialog.bullet[index].sprite.SetOpacity(0);
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}
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}
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Plymouth.SetDisplayNormalFunction(display_normal_callback);
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Plymouth.SetDisplayPasswordFunction(display_password_callback);
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# quit --------------------------------
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fun quit_callback ()
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{
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logo.sprite.SetOpacity (1);
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}
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Plymouth.SetQuitFunction(quit_callback);
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# message --------------------------------
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message_sprite = Sprite();
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message_sprite.SetPosition(10, 10, 10000);
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fun display_message_callback (text)
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{
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my_image = Image.Text(text, 1, 1, 1);
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message_sprite.SetImage(my_image);
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}
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fun hide_message_callback (text)
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{
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message_sprite = Sprite();
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message_sprite.SetPosition(10, 10, 10000);
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}
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Plymouth.SetDisplayMessageFunction (display_message_callback);
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Plymouth.SetHideMessageFunction (hide_message_callback);
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@ -24,3 +24,116 @@ fun refresh_callback ()
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}
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Plymouth.SetRefreshFunction (refresh_callback);
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# dialogue --------------------------------
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status = "normal";
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fun dialog_setup()
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{
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local.box;
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local.lock;
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local.entry;
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box.image = Image("box.png");
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lock.image = Image("lock.png");
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entry.image = Image("entry.png");
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box.sprite = Sprite(box.image);
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box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
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box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
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box.z = 10000;
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box.sprite.SetPosition(box.x, box.y, box.z);
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lock.sprite = Sprite(lock.image);
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lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
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lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
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lock.z = box.z + 1;
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lock.sprite.SetPosition(lock.x, lock.y, lock.z);
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entry.sprite = Sprite(entry.image);
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entry.x = lock.x + lock.image.GetWidth();
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entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
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entry.z = box.z + 1;
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entry.sprite.SetPosition(entry.x, entry.y, entry.z);
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global.dialog.box = box;
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global.dialog.lock = lock;
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global.dialog.entry = entry;
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global.dialog.bullet_image = Image("bullet.png");
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dialog_opacity (1);
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}
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fun dialog_opacity(opacity)
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{
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dialog.box.sprite.SetOpacity (opacity);
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dialog.lock.sprite.SetOpacity (opacity);
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dialog.entry.sprite.SetOpacity (opacity);
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for (index = 0; dialog.bullet[index]; index++)
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{
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dialog.bullet[index].sprite.SetOpacity(opacity);
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}
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}
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fun display_normal_callback ()
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{
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global.status = "normal";
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if (global.dialog)
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dialog_opacity (0);
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}
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fun display_password_callback (prompt, bullets)
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{
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global.status = "password";
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if (!global.dialog)
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dialog_setup();
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else
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dialog_opacity(1);
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for (index = 0; dialog.bullet[index] || index < bullets; index++)
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{
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if (!dialog.bullet[index])
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{
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dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
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dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
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dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
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dialog.bullet[index].z = dialog.entry.z + 1;
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dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
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}
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if (index < bullets)
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dialog.bullet[index].sprite.SetOpacity(1);
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else
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dialog.bullet[index].sprite.SetOpacity(0);
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}
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}
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Plymouth.SetDisplayNormalFunction(display_normal_callback);
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Plymouth.SetDisplayPasswordFunction(display_password_callback);
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# quit --------------------------------
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fun quit_callback ()
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{
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logo.sprite.SetOpacity (1);
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}
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Plymouth.SetQuitFunction(quit_callback);
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# message --------------------------------
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message_sprite = Sprite();
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message_sprite.SetPosition(10, 10, 10000);
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fun display_message_callback (text)
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{
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my_image = Image.Text(text, 1, 1, 1);
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message_sprite.SetImage(my_image);
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}
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fun hide_message_callback (text)
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{
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message_sprite = Sprite();
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message_sprite.SetPosition(10, 10, 10000);
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}
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Plymouth.SetDisplayMessageFunction (display_message_callback);
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Plymouth.SetHideMessageFunction (hide_message_callback);
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@ -24,3 +24,116 @@ fun refresh_callback ()
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}
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Plymouth.SetRefreshFunction (refresh_callback);
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# dialogue --------------------------------
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status = "normal";
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fun dialog_setup()
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{
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local.box;
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local.lock;
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local.entry;
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box.image = Image("box.png");
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lock.image = Image("lock.png");
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entry.image = Image("entry.png");
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box.sprite = Sprite(box.image);
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box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
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box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
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box.z = 10000;
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box.sprite.SetPosition(box.x, box.y, box.z);
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lock.sprite = Sprite(lock.image);
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lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
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lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
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lock.z = box.z + 1;
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lock.sprite.SetPosition(lock.x, lock.y, lock.z);
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entry.sprite = Sprite(entry.image);
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entry.x = lock.x + lock.image.GetWidth();
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entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
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entry.z = box.z + 1;
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entry.sprite.SetPosition(entry.x, entry.y, entry.z);
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global.dialog.box = box;
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global.dialog.lock = lock;
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global.dialog.entry = entry;
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global.dialog.bullet_image = Image("bullet.png");
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dialog_opacity (1);
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}
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fun dialog_opacity(opacity)
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{
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dialog.box.sprite.SetOpacity (opacity);
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dialog.lock.sprite.SetOpacity (opacity);
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dialog.entry.sprite.SetOpacity (opacity);
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for (index = 0; dialog.bullet[index]; index++)
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{
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dialog.bullet[index].sprite.SetOpacity(opacity);
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}
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}
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fun display_normal_callback ()
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{
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global.status = "normal";
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if (global.dialog)
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dialog_opacity (0);
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}
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fun display_password_callback (prompt, bullets)
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{
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global.status = "password";
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if (!global.dialog)
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dialog_setup();
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else
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dialog_opacity(1);
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for (index = 0; dialog.bullet[index] || index < bullets; index++)
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{
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if (!dialog.bullet[index])
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{
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dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
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dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
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dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
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dialog.bullet[index].z = dialog.entry.z + 1;
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dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
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}
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if (index < bullets)
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dialog.bullet[index].sprite.SetOpacity(1);
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else
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dialog.bullet[index].sprite.SetOpacity(0);
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}
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}
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Plymouth.SetDisplayNormalFunction(display_normal_callback);
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Plymouth.SetDisplayPasswordFunction(display_password_callback);
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# quit --------------------------------
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fun quit_callback ()
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{
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logo.sprite.SetOpacity (1);
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}
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Plymouth.SetQuitFunction(quit_callback);
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# message --------------------------------
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message_sprite = Sprite();
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message_sprite.SetPosition(10, 10, 10000);
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fun display_message_callback (text)
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{
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my_image = Image.Text(text, 1, 1, 1);
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message_sprite.SetImage(my_image);
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}
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fun hide_message_callback (text)
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{
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message_sprite = Sprite();
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message_sprite.SetPosition(10, 10, 10000);
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}
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Plymouth.SetDisplayMessageFunction (display_message_callback);
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Plymouth.SetHideMessageFunction (hide_message_callback);
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@ -24,3 +24,116 @@ fun refresh_callback ()
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}
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Plymouth.SetRefreshFunction (refresh_callback);
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# dialogue --------------------------------
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status = "normal";
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fun dialog_setup()
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{
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local.box;
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local.lock;
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local.entry;
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box.image = Image("box.png");
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lock.image = Image("lock.png");
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entry.image = Image("entry.png");
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|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
# message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
|
@ -23,3 +23,116 @@ fun refresh_callback ()
|
|||
}
|
||||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
|
||||
status = "normal";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
# message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
|
@ -24,3 +24,116 @@ fun refresh_callback ()
|
|||
}
|
||||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
|
||||
status = "normal";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
# message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
|
@ -24,3 +24,116 @@ fun refresh_callback ()
|
|||
}
|
||||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
|
||||
status = "normal";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
# message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
|
@ -24,3 +24,116 @@ fun refresh_callback ()
|
|||
}
|
||||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
|
||||
status = "normal";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
# message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
|
@ -24,3 +24,116 @@ fun refresh_callback ()
|
|||
}
|
||||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
|
||||
status = "normal";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
# message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
|
@ -24,3 +24,116 @@ fun refresh_callback ()
|
|||
}
|
||||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
|
||||
status = "normal";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
# message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
|
@ -24,3 +24,116 @@ fun refresh_callback ()
|
|||
}
|
||||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
|
||||
status = "normal";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
# message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
|
@ -24,3 +24,116 @@ fun refresh_callback ()
|
|||
}
|
||||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
|
||||
status = "normal";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
# message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
|
@ -24,3 +24,116 @@ fun refresh_callback ()
|
|||
}
|
||||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
|
||||
status = "normal";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
# message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
|
@ -24,3 +24,116 @@ fun refresh_callback ()
|
|||
}
|
||||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
|
||||
status = "normal";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
# message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
|
@ -24,3 +24,116 @@ fun refresh_callback ()
|
|||
}
|
||||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
|
||||
status = "normal";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
# message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
|
@ -24,3 +24,116 @@ fun refresh_callback ()
|
|||
}
|
||||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
|
||||
status = "normal";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
# message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
|
@ -24,3 +24,116 @@ fun refresh_callback ()
|
|||
}
|
||||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
|
||||
status = "normal";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
# message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
|
@ -24,3 +24,116 @@ fun refresh_callback ()
|
|||
}
|
||||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
|
||||
status = "normal";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
# message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
|
@ -24,3 +24,116 @@ fun refresh_callback ()
|
|||
}
|
||||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
|
||||
status = "normal";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
# message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
|
@ -24,3 +24,116 @@ fun refresh_callback ()
|
|||
}
|
||||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
|
||||
status = "normal";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
|
||||
# message --------------------------------
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
}
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Loading…
Reference in a new issue