Added Encryption Support
|
@ -203,6 +203,5 @@ Red Loader|Splash
|
|||
|
||||
### FYI
|
||||
+ Created and tested on machine with 1366x768 resolution.
|
||||
+ Not tested on *encrypted* machines.
|
||||
+ Yeah, that's how *quarantine* going on :grin:.
|
||||
+ Stay Home - Stay Safe, Help Fighting CORONA.
|
||||
|
|
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 41; i++)
|
||||
|
@ -25,115 +46,62 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
|
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 76; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 24; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 30; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 61; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 164; i++)
|
||||
|
@ -24,115 +45,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 68; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 101; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 48; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 72; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 156; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 96; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 375; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 89; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 120; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 120; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 210; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 81; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 62; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 636 B |
Before Width: | Height: | Size: 107 B |
|
@ -3,8 +3,29 @@
|
|||
## Github : @adi1090x
|
||||
## Reddit : @adi1090x
|
||||
|
||||
# set background colors
|
||||
Window.SetBackgroundColor (000000);
|
||||
// Screen size
|
||||
screen.w = Window.GetWidth();
|
||||
screen.h = Window.GetHeight();
|
||||
screen.half.w = Window.GetWidth() / 2;
|
||||
screen.half.h = Window.GetHeight() / 2;
|
||||
|
||||
// Question prompt
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
// Message
|
||||
message = null;
|
||||
|
||||
// Password prompt
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
bullet.image = Image.Text("*", 1, 1, 1);
|
||||
|
||||
// Flow
|
||||
state.status = "play";
|
||||
state.time = 0.0;
|
||||
|
||||
//--------------------------------- Refresh (Logo animation) --------------------------
|
||||
|
||||
# cycle through all images
|
||||
for (i = 0; i < 41; i++)
|
||||
|
@ -25,115 +46,63 @@ fun refresh_callback ()
|
|||
|
||||
Plymouth.SetRefreshFunction (refresh_callback);
|
||||
|
||||
# dialogue --------------------------------
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayQuestionCallback(prompt, entry) {
|
||||
question = null;
|
||||
answer = null;
|
||||
|
||||
status = "normal";
|
||||
if (entry == "")
|
||||
entry = "<answer>";
|
||||
|
||||
fun dialog_setup()
|
||||
{
|
||||
local.box;
|
||||
local.lock;
|
||||
local.entry;
|
||||
|
||||
box.image = Image("box.png");
|
||||
lock.image = Image("lock.png");
|
||||
entry.image = Image("entry.png");
|
||||
|
||||
box.sprite = Sprite(box.image);
|
||||
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
||||
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
||||
box.z = 10000;
|
||||
box.sprite.SetPosition(box.x, box.y, box.z);
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
||||
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
||||
lock.z = box.z + 1;
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.x = lock.x + lock.image.GetWidth();
|
||||
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
||||
entry.z = box.z + 1;
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
global.dialog.box = box;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.bullet_image = Image("bullet.png");
|
||||
dialog_opacity (1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity)
|
||||
{
|
||||
dialog.box.sprite.SetOpacity (opacity);
|
||||
dialog.lock.sprite.SetOpacity (opacity);
|
||||
dialog.entry.sprite.SetOpacity (opacity);
|
||||
for (index = 0; dialog.bullet[index]; index++)
|
||||
{
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
question.image = Image.Text(prompt, 1, 1, 1);
|
||||
question.sprite = Sprite(question.image);
|
||||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2);
|
||||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight());
|
||||
|
||||
fun display_normal_callback ()
|
||||
{
|
||||
global.status = "normal";
|
||||
if (global.dialog)
|
||||
dialog_opacity (0);
|
||||
}
|
||||
|
||||
fun display_password_callback (prompt, bullets)
|
||||
{
|
||||
global.status = "password";
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
||||
{
|
||||
if (!dialog.bullet[index])
|
||||
{
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
||||
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
# quit --------------------------------
|
||||
|
||||
fun quit_callback ()
|
||||
{
|
||||
logo.sprite.SetOpacity (1);
|
||||
answer.image = Image.Text(entry, 1, 1, 1);
|
||||
answer.sprite = Sprite(answer.image);
|
||||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2);
|
||||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback);
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|
||||
//------------------------------------- Password prompt -------------------------------
|
||||
fun DisplayPasswordCallback(nil, bulletCount) {
|
||||
state.status = "pause";
|
||||
totalWidth = bulletCount * bullet.image.GetWidth();
|
||||
startPos = screen.half.w - totalWidth / 2;
|
||||
|
||||
# message --------------------------------
|
||||
prompt.image = Image.Text("Enter Password", 1, 1, 1);
|
||||
prompt.sprite = Sprite(prompt.image);
|
||||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2);
|
||||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight());
|
||||
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
|
||||
fun display_message_callback (text)
|
||||
{
|
||||
my_image = Image.Text(text, 1, 1, 1);
|
||||
message_sprite.SetImage(my_image);
|
||||
// Clear all bullets (user might hit backspace)
|
||||
bullets = null;
|
||||
for (i = 0; i < bulletCount; i++) {
|
||||
bullets[i].sprite = Sprite(bullet.image);
|
||||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth());
|
||||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight());
|
||||
}
|
||||
}
|
||||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback);
|
||||
|
||||
fun hide_message_callback (text)
|
||||
{
|
||||
message_sprite = Sprite();
|
||||
message_sprite.SetPosition(10, 10, 10000);
|
||||
//--------------------------- Normal display (unset all text) ----------------------
|
||||
fun DisplayNormalCallback() {
|
||||
state.status = "play";
|
||||
bullets = null;
|
||||
prompt = null;
|
||||
message = null;
|
||||
question = null;
|
||||
answer = null;
|
||||
}
|
||||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback);
|
||||
|
||||
//----------------------------------------- Message --------------------------------
|
||||
fun MessageCallback(text) {
|
||||
message.image = Image.Text(text, 1, 1, 1);
|
||||
message.sprite = Sprite(message.image);
|
||||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight());
|
||||
}
|
||||
Plymouth.SetMessageFunction(MessageCallback);
|
||||
|
||||
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
||||
Plymouth.SetHideMessageFunction (hide_message_callback);
|
||||
|
|
Before Width: | Height: | Size: 367 B |