159 lines
2.5 KiB
Go
159 lines
2.5 KiB
Go
package entity
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type KeywordMap map[string]Keyword
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func (m KeywordMap) Get(name string) Keyword {
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if result, ok := m[name]; ok {
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return result
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}
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return *NewKeyword(name)
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}
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func (m KeywordMap) Pointer(name string) *Keyword {
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if result, ok := m[name]; ok {
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return &result
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}
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return NewKeyword(name)
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}
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var KeywordFixtures = KeywordMap{
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"bridge": {
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ID: 1000000,
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Keyword: "bridge",
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Skip: false,
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},
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"beach": {
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ID: 1000001,
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Keyword: "beach",
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Skip: false,
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},
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"flower": {
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ID: 1000002,
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Keyword: "flower",
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Skip: false,
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},
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"kuh": {
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ID: 1000003,
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Keyword: "kuh",
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Skip: false,
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},
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"actress": {
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ID: 1000004,
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Keyword: "actress",
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Skip: false,
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},
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"%toss": {
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ID: 1000005,
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Keyword: "%toss",
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Skip: false,
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},
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"ca%t": {
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ID: 1000006,
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Keyword: "ca%t",
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Skip: false,
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},
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"magic%": {
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ID: 1000007,
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Keyword: "magic%",
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Skip: false,
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},
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"&hogwarts": {
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ID: 1000008,
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Keyword: "&hogwarts",
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Skip: false,
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},
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"love&trust": {
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ID: 1000009,
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Keyword: "love&trust",
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Skip: false,
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},
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"countryside&": {
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ID: 10000010,
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Keyword: "countryside&",
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Skip: false,
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},
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"'grandfather": {
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ID: 10000011,
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Keyword: "'grandfather",
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Skip: false,
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},
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"grandma's": {
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ID: 10000012,
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Keyword: "grandma's",
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Skip: false,
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},
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"cheescake'": {
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ID: 10000013,
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Keyword: "cheescake'",
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Skip: false,
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},
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"*rating": {
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ID: 10000014,
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Keyword: "*rating",
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Skip: false,
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},
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"three*four": {
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ID: 10000015,
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Keyword: "three*four",
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Skip: false,
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},
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"tree*": {
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ID: 10000016,
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Keyword: "tree*",
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Skip: false,
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},
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"|mystery": {
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ID: 10000017,
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Keyword: "|mystery",
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Skip: false,
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},
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"run|stay": {
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ID: 10000018,
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Keyword: "run|stay",
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Skip: false,
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},
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"pillow": {
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ID: 10000019,
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Keyword: "pillow|",
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Skip: false,
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},
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"1dish": {
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ID: 10000020,
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Keyword: "1dish",
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Skip: false,
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},
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"nothing4you": {
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ID: 10000021,
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Keyword: "nothing4you",
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Skip: false,
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},
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"joyx2": {
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ID: 10000022,
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Keyword: "joyx2",
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Skip: false,
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},
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"\"electronics": {
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ID: 10000023,
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Keyword: "\"electronics",
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Skip: false,
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},
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"sal\"mon": {
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ID: 10000024,
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Keyword: "sal\"mon",
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Skip: false,
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},
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"fish\"": {
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ID: 10000025,
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Keyword: "fish\"",
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Skip: false,
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},
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}
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// CreateKeywordFixtures inserts known entities into the database for testing.
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func CreateKeywordFixtures() {
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for _, entity := range KeywordFixtures {
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Db().Create(&entity)
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}
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}
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