82d61d1f93
Animated GIFs are transcoded to AVC because it is much smaller and thus also suitable for long/large animations. In addition, this commit adds support for more metadata fields such as frame rate, number of frames, file capture timestamp (unix milliseconds), media type, and software version. Support for SVG files can later be implemented in a similar way.
68 lines
1.8 KiB
Go
68 lines
1.8 KiB
Go
/*
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Package acl contains PhotoPrism's access control lists for authorizing user actions.
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Copyright (c) 2018 - 2022 PhotoPrism UG. All rights reserved.
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This program is free software: you can redistribute it and/or modify
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it under Version 3 of the GNU Affero General Public License (the "AGPL"):
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<https://docs.photoprism.app/license/agpl>
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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The AGPL is supplemented by our Trademark and Brand Guidelines,
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which describe how our Brand Assets may be used:
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<https://photoprism.app/trademark>
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Feel free to send an email to hello@photoprism.app if you have questions,
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want to support our work, or just want to say hello.
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Additional information can be found in our Developer Guide:
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<https://docs.photoprism.app/developer-guide/>
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*/
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package acl
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type Permission struct {
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Roles Roles
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Actions Actions
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}
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type ACL map[Resource]Roles
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func (l ACL) Deny(resource Resource, role Role, action Action) bool {
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return !l.Allow(resource, role, action)
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}
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func (l ACL) Allow(resource Resource, role Role, action Action) bool {
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if p, ok := l[resource]; ok {
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return p.Allow(role, action)
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} else if p, ok := l[ResourceDefault]; ok {
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return p.Allow(role, action)
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}
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return false
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}
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func (a Actions) Allow(action Action) bool {
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if result, ok := a[action]; ok {
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return result
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} else if result, ok := a[ActionDefault]; ok {
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return result
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}
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return false
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}
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func (r Roles) Allow(role Role, action Action) bool {
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if a, ok := r[role]; ok {
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return a.Allow(action)
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} else if a, ok := r[RoleDefault]; ok {
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return a.Allow(action)
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}
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return false
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}
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