d38c84bbfb
Signed-off-by: Michael Mayer <michael@liquidbytes.net>
73 lines
2.1 KiB
Go
73 lines
2.1 KiB
Go
/*
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Package acl contains PhotoPrism's access control lists for authorizing user actions.
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Copyright (c) 2018 - 2020 Michael Mayer <hello@photoprism.org>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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PhotoPrism® is a registered trademark of Michael Mayer. You may use it as required
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to describe our software, run your own server, for educational purposes, but not for
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offering commercial goods, products, or services without prior written permission.
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In other words, please ask.
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Feel free to send an e-mail to hello@photoprism.org if you have questions,
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want to support our work, or just want to say hello.
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Additional information can be found in our Developer Guide:
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https://docs.photoprism.org/developer-guide/
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*/
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package acl
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type Permission struct {
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Roles Roles
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Actions Actions
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}
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type ACL map[Resource]Roles
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func (l ACL) Deny(resource Resource, role Role, action Action) bool {
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return !l.Allow(resource, role, action)
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}
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func (l ACL) Allow(resource Resource, role Role, action Action) bool {
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if p, ok := l[resource]; ok {
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return p.Allow(role, action)
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} else if p, ok := l[ResourceDefault]; ok {
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return p.Allow(role, action)
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}
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return false
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}
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func (a Actions) Allow(action Action) bool {
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if result, ok := a[action]; ok {
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return result
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} else if result, ok := a[ActionDefault]; ok {
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return result
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}
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return false
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}
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func (r Roles) Allow(role Role, action Action) bool {
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if a, ok := r[role]; ok {
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return a.Allow(action)
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} else if a, ok := r[RoleDefault]; ok {
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return a.Allow(action)
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}
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return false
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}
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