f6c929528e
Code reads better this way. Signed-off-by: Michael Mayer <michael@liquidbytes.net>
238 lines
6.1 KiB
Go
238 lines
6.1 KiB
Go
package entity
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import (
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"strings"
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"time"
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"github.com/photoprism/photoprism/internal/event"
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"github.com/photoprism/photoprism/internal/maps"
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"github.com/photoprism/photoprism/pkg/s2"
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"github.com/photoprism/photoprism/pkg/txt"
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)
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// Location used to associate photos to location
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type Location struct {
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ID string `gorm:"type:varbinary(16);primary_key;auto_increment:false;" json:"ID" yaml:"ID"`
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PlaceID string `gorm:"type:varbinary(16);" json:"-" yaml:"PlaceID"`
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Place *Place `gorm:"PRELOAD:true" json:"Place" yaml:"-"`
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LocName string `gorm:"type:varchar(255);" json:"Name" yaml:"Name,omitempty"`
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LocCategory string `gorm:"type:varchar(64);" json:"Category" yaml:"Category,omitempty"`
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LocSource string `gorm:"type:varbinary(16);" json:"Source" yaml:"Source,omitempty"`
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CreatedAt time.Time `json:"CreatedAt" yaml:"-"`
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UpdatedAt time.Time `json:"UpdatedAt" yaml:"-"`
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}
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// UnknownLocation is PhotoPrism's default location.
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var UnknownLocation = Location{
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ID: "zz",
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Place: &UnknownPlace,
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PlaceID: "zz",
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LocName: "",
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LocCategory: "",
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LocSource: SrcAuto,
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}
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// CreateUnknownLocation creates the default location if not exists.
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func CreateUnknownLocation() {
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FirstOrCreateLocation(&UnknownLocation)
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}
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// NewLocation creates a location using a token extracted from coordinate
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func NewLocation(lat, lng float32) *Location {
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result := &Location{}
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result.ID = s2.Token(float64(lat), float64(lng))
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return result
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}
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// Find retrieves location data from the database or an external api if not known already.
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func (m *Location) Find(api string) error {
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start := time.Now()
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db := Db()
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if err := db.Preload("Place").First(m, "id = ?", m.ID).Error; err == nil {
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log.Infof("location: found %s (%+v)", m.ID, m)
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return nil
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}
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l := &maps.Location{
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ID: m.ID,
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}
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if err := l.QueryApi(api); err != nil {
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log.Errorf("location: %s failed %s", m.ID, err)
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return err
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}
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if place := FindPlace(l.S2Token(), l.Label()); place != nil {
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m.Place = place
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} else {
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place = &Place{
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ID: l.S2Token(),
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LocLabel: l.Label(),
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LocCity: l.City(),
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LocState: l.State(),
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LocCountry: l.CountryCode(),
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LocKeywords: l.KeywordString(),
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}
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if err := place.Create(); err != nil {
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log.Errorf("place: failed adding %s %s", place.ID, err.Error())
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m.Place = &UnknownPlace
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} else {
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event.Publish("count.places", event.Data{
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"count": 1,
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})
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log.Infof("place: added %s [%s]", place.ID, time.Since(start))
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m.Place = place
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}
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}
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m.PlaceID = m.Place.ID
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m.LocName = l.Name()
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m.LocCategory = l.Category()
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m.LocSource = l.Source()
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if err := db.Create(m).Error; err == nil {
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log.Infof("location: added %s [%s]", m.ID, time.Since(start))
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return nil
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} else if err := db.Preload("Place").First(m, "id = ?", m.ID).Error; err != nil {
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log.Errorf("location: failed adding %s %s [%s]", m.ID, err.Error(), time.Since(start))
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return err
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} else {
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log.Infof("location: found %s after second try [%s]", m.ID, time.Since(start))
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}
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return nil
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}
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// Create inserts a new row to the database.
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func (m *Location) Create() error {
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return Db().Create(m).Error
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}
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// FirstOrCreateLocation returns the existing row, inserts a new row or nil in case of errors.
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func FirstOrCreateLocation(m *Location) *Location {
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if m.ID == "" {
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log.Errorf("location: id must not be empty")
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return nil
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}
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if m.PlaceID == "" {
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log.Errorf("location: place_id must not be empty (id %s)", m.ID)
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return nil
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}
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result := Location{}
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if err := Db().Where("id = ?", m.ID).First(&result).Error; err == nil {
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return &result
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} else if err := m.Create(); err != nil {
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log.Errorf("location: %s", err)
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return nil
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}
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return m
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}
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// Keywords computes keyword based on a Location
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func (m *Location) Keywords() (result []string) {
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if m.Place == nil {
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log.Errorf("location: place for %s is nil - you might have found a bug", m.ID)
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return result
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}
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result = append(result, txt.Keywords(txt.ReplaceSpaces(m.City(), "-"))...)
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result = append(result, txt.Keywords(txt.ReplaceSpaces(m.State(), "-"))...)
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result = append(result, txt.Keywords(txt.ReplaceSpaces(m.CountryName(), "-"))...)
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result = append(result, txt.Keywords(m.Category())...)
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result = append(result, txt.Keywords(m.Name())...)
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result = append(result, txt.Keywords(m.Place.LocKeywords)...)
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result = txt.UniqueWords(result)
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return result
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}
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// Unknown checks if the location has no id
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func (m *Location) Unknown() bool {
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return m.ID == "" || m.ID == UnknownLocation.ID
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}
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// Name returns name of location
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func (m *Location) Name() string {
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return m.LocName
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}
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// NoName checks if the location has no name
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func (m *Location) NoName() bool {
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return m.LocName == ""
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}
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// Category returns the location category
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func (m *Location) Category() string {
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return m.LocCategory
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}
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// NoCategory checks id the location has no category
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func (m *Location) NoCategory() bool {
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return m.LocCategory == ""
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}
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// Label returns the location place label
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func (m *Location) Label() string {
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return m.Place.Label()
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}
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// City returns the location place city
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func (m *Location) City() string {
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return m.Place.City()
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}
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// LongCity checks if the city name is more than 16 char
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func (m *Location) LongCity() bool {
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return len(m.City()) > 16
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}
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// NoCity checks if the location has no city
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func (m *Location) NoCity() bool {
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return m.City() == ""
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}
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// CityContains checks if the location city contains the text string
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func (m *Location) CityContains(text string) bool {
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return strings.Contains(text, m.City())
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}
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// State returns the location place state
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func (m *Location) State() string {
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return m.Place.State()
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}
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// NoState checks if the location place has no state
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func (m *Location) NoState() bool {
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return m.Place.State() == ""
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}
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// CountryCode returns the location place country code
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func (m *Location) CountryCode() string {
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return m.Place.CountryCode()
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}
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// CountryName returns the location place country name
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func (m *Location) CountryName() string {
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return m.Place.CountryName()
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}
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// Notes returns the locations place notes
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func (m *Location) Notes() string {
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return m.Place.Notes()
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}
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// Source returns the source of location information
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func (m *Location) Source() string {
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return m.LocSource
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}
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