package maps import ( "errors" "strings" olc "github.com/google/open-location-code/go" "github.com/photoprism/photoprism/internal/maps/osm" ) // Photo location type Location struct { ID string `gorm:"primary_key"` LocLat float64 LocLng float64 LocTitle string LocRegion string LocCity string LocSuburb string LocState string LocCountryCode string LocLabel string LocSource string } type LocationSource interface { Latitude() float64 Longitude() float64 Title() string City() string Suburb() string State() string CountryCode() string Label() string Source() string } func NewLocation (lat, lng float64) *Location { id := olc.Encode(lat, lng, 11) result := &Location{ ID: id, LocLat: lat, LocLng: lng, } return result } func (l *Location) Query() error { o, err := osm.FindLocation(l.LocLat, l.LocLng) if err != nil { return err } return l.Assign(o) } func (l *Location) Assign(s LocationSource) error { l.LocSource = s.Source() if l.LocLat == 0 { l.LocLat = s.Latitude() } if l.LocLng == 0 { l.LocLng = s.Longitude() } if l.Unknown() { l.LocLabel = "unknown" return errors.New("maps: unknown location") } if l.ID == "" { l.ID = olc.Encode(l.LocLat, l.LocLng, 11) } l.LocTitle = s.Title() l.LocCity = s.City() l.LocSuburb = s.Suburb() l.LocState = s.State() l.LocCountryCode = s.CountryCode() l.LocLabel = s.Label() l.LocRegion = l.region() return nil } func (l *Location) Unknown() bool { if l.LocLng == 0.0 && l.LocLat == 0.0 { return true } return false } func (l *Location) region() string { if l.Unknown() { return "Unknown" } var countryName = l.CountryName() var loc []string shortCountry := len([]rune(countryName)) <= 20 shortCity := len([]rune(l.LocCity)) <= 20 if shortCity && l.LocCity != "" { loc = append(loc, l.LocCity) } if shortCountry && l.LocState != "" && l.LocCity != l.LocState { loc = append(loc, l.LocState) } if countryName != "" { loc = append(loc, countryName) } return strings.Join(loc[:], ", ") } func (l Location) Latitude() float64 { return l.LocLat } func (l Location) Longitude() float64 { return l.LocLng } func (l Location) Title() string { return l.LocTitle } func (l Location) City() string { return l.LocCity } func (l Location) Suburb() string { return l.LocSuburb } func (l Location) State() string { return l.LocState } func (l Location) Label() string { return l.LocLabel } func (l Location) Source() string { return l.LocSource } func (l Location) Region() string { return l.LocRegion } func (l Location) CountryCode() string { return l.LocCountryCode } func (l Location) CountryName() string { return CountryNames[l.LocCountryCode] }