c6a9cd69c2
* NEW: Add examples again. I hope correctly this time. git-svn-id: svn://localhost/gambas/trunk@6726 867c0c6c-44f3-4631-809d-bfa615b0a4ec
232 lines
5.7 KiB
Text
232 lines
5.7 KiB
Text
' Gambas class file
|
|
|
|
' Written by Iman Karim
|
|
' http://home.inf.fh-rhein-sieg.de/~ikarim2s/
|
|
' 14.11.2006
|
|
|
|
Private Objects As New Collection
|
|
Private world_Gravity As Float = 0.9
|
|
Private world_Bounce As Float = 0.7
|
|
Private world_SlideFloor As Float = 0.9
|
|
Private isDrawing As Boolean
|
|
|
|
Private Sub AddBall(Optional x As Integer = -1, Optional y As Integer = -1)
|
|
Dim cBall As New CBall
|
|
If x = -1 Then
|
|
cBall.x = Rnd(1, 100)
|
|
cBall.y = Rnd(1, 100)
|
|
Else
|
|
cBall.x = x
|
|
cBall.y = y
|
|
End If
|
|
cBall.ax = Rnd(-100, 100)
|
|
cBall.col = Rnd(1, 90000000)
|
|
objects.Add(cBall, Str(objects.Count + 1))
|
|
cB.Add(Str(objects.Count))
|
|
End
|
|
|
|
|
|
Private Sub DoGravity()
|
|
Dim myBall As CBall
|
|
For Each myBall In Objects
|
|
If togGrav.value Then myBall.ay = myBall.ay + world_Gravity '// Make Gravity
|
|
myBall.x = myBall.x + myBall.ax '// Move Ball
|
|
myBall.y = myBall.y + myBall.ay
|
|
If myBall.x >= dW.width - 5 Or myBall.x <= 0 Then '// Ball collidated on wall (left/right)
|
|
myBall.ax = (myBall.ax * world_Bounce) * -1 '// Reverse Ball direction and include world_Bounce
|
|
End If
|
|
If myBall.y > dW.Height - 10 Or myBall.y < 10 Then '// Ball collidated on Floor or Sky
|
|
If myball.y < 10 And togSky.value = False Then myball.ay = (myball.ay * world_Bounce) * -1 '// If Sky is disabled no not bounce
|
|
If myball.y > 10 Then myball.ay = (myball.ay * world_Bounce) * -1 '// On floor make bounce for sure
|
|
End If
|
|
If (((dW.Height - 10) - myBall.y) <= 1) And (Abs(myBall.ay) <= 2) And togGrav.Value Then '// If ball is n floor and to slow to jump up again stop the ball (y)
|
|
myball.y = (dW.Height - 10)
|
|
myball.ay = 0
|
|
End If
|
|
|
|
If myball.ay = 0 And myball.y = (dW.Height - 10) Then '// If ball is already on floor decrease the roll speed depending on world_SlideFloor factor.
|
|
If myball.ax < 0.1 Then
|
|
myball.ax = Abs(myball.ax) * world_SlideFloor * -1
|
|
Else If myball.ax > 0.1 Then
|
|
myball.ax = Abs(myball.ax) * world_SlideFloor
|
|
Else
|
|
myball.ax = 0 '// If ball is moving to slow stop it
|
|
End If
|
|
End If
|
|
|
|
If myball.y > dW.Height - 10 Then '// Make sure befor painting that the ball is inside your viewport. (floor)
|
|
myball.y = dW.Height - 10
|
|
Else If myball.y <= 10 And togSky.Value = False Then
|
|
myball.y = 12
|
|
End If
|
|
If myball.x > dW.width - 5 Then '// Make sure befor painting that the ball is inside your viewport. (left\right wall)
|
|
myball.x = dW.Width - 5
|
|
Else If myball.x < 0 Then
|
|
myball.x = 0
|
|
End If
|
|
Next
|
|
End
|
|
|
|
Private Sub DrawWorld()
|
|
Dim myBall As CBall
|
|
Dim index As Integer
|
|
If isDrawing = False Then
|
|
isDrawing = True
|
|
Try Draw.begin(dW)
|
|
'Draw.Rect(3, 12, dW.Width - 6, dW.Height - 17)
|
|
Draw.FillStyle = 1
|
|
Draw.FillColor = Color.White
|
|
For Each myBall In Objects
|
|
index = index + 1
|
|
Draw.Foreground = myBall.col
|
|
Draw.Ellipse(myBall.x, myBall.y, 5, 5)
|
|
If Str(index) = cB.Text Then
|
|
Draw.FillStyle = 0
|
|
Draw.Foreground = Color.Red
|
|
If togFocus.value Then Draw.Ellipse(myBall.x - 3, myBall.y - 3, 11, 11)
|
|
lblX.Caption = Str(Round(myBall.x))
|
|
lblY.Caption = Str(Round(myBall.y))
|
|
If myball.y <= 0 Then
|
|
lblOutOfRange.Visible = True
|
|
Else
|
|
lblOutOfRange.Visible = False
|
|
End If
|
|
lblaX.Caption = Str(Round(myBall.ax))
|
|
lblaY.Caption = Str(Round(myBall.ay))
|
|
Draw.FillStyle = 1
|
|
End If
|
|
Next
|
|
Draw.End
|
|
If cB.Text = "ALL" Then
|
|
lblX.Caption = "%null%"
|
|
lblY.Caption = "%null%"
|
|
lblaX.Caption = "%null%"
|
|
lblaY.Caption = "%null%"
|
|
lblOutOfRange.Visible = False
|
|
End If
|
|
isDrawing = False
|
|
End If
|
|
End
|
|
|
|
Private Sub Render()
|
|
|
|
DoGravity
|
|
If togClear.Value Then dW.Clear()
|
|
Wait 0.001
|
|
DrawWorld
|
|
|
|
End
|
|
|
|
|
|
Public Sub Form_Open()
|
|
cb.Add("ALL")
|
|
End
|
|
|
|
Public Sub Button1_Click()
|
|
AddBall
|
|
End
|
|
|
|
Public Sub Timer1_Timer()
|
|
|
|
Render
|
|
|
|
End
|
|
|
|
Public Sub Form_Resize()
|
|
Timer1.Enabled = False
|
|
|
|
'DO
|
|
' WAIT 1
|
|
'LOOP WHILE modGravity.isDrawing
|
|
|
|
dw.Width = Me.Width - dw.Left - 10
|
|
dw.Height = Me.Height - dw.top - 10
|
|
Timer1.Enabled = True
|
|
|
|
|
|
End
|
|
|
|
|
|
Public Sub Slider1_Change()
|
|
|
|
lblGrav.Caption = "Gravity: " & Str(Slider1.Value / 100)
|
|
world_Gravity = Slider1.Value / 100
|
|
|
|
End
|
|
|
|
|
|
Public Sub togGrav_Click()
|
|
|
|
If Not togGrav.Value Then
|
|
lblGrav.Caption = "Gravity: off"
|
|
lblSlide.Caption = "Floor Slide: off"
|
|
Slider1.Enabled = False
|
|
Slider2.Enabled = False
|
|
world_SlideFloor = 1
|
|
Else
|
|
Slider1.Enabled = True
|
|
Slider2.Enabled = True
|
|
lblGrav.Caption = "Gravity: " & Str(Slider1.Value / 100)
|
|
lblSlide.Caption = "Floor Slide: " & Str(Slider2.Value / 100)
|
|
world_SlideFloor = Slider2.Value / 100
|
|
End If
|
|
|
|
End
|
|
|
|
Public Sub cmdRandomize_Click()
|
|
Dim myBall As CBall
|
|
Dim index As Integer
|
|
cmdRandomize.Enabled = False
|
|
Draw.begin(dW)
|
|
Draw.FillStyle = 1
|
|
For Each myBall In Objects
|
|
index = index + 1
|
|
Draw.Foreground = myBall.col
|
|
Draw.Ellipse(myBall.x, myBall.y, 5, 5)
|
|
If Str(index) = cB.Text Or cB.Text = "ALL" Then
|
|
myBall.ax = Rnd(1, 100)
|
|
myBall.ay = Rnd(1, 100)
|
|
End If
|
|
Next
|
|
Draw.End
|
|
cmdRandomize.Enabled = True
|
|
End
|
|
|
|
|
|
|
|
Public Sub dW_MouseMove()
|
|
If togAddMore.Value Then
|
|
AddBall(Mouse.x, Mouse.Y)
|
|
End If
|
|
End
|
|
|
|
Public Sub Slider2_Change()
|
|
|
|
lblSlide.Caption = "Floor Slide: " & Str(Slider2.Value / 100)
|
|
world_SlideFloor = Slider2.Value / 100
|
|
|
|
End
|
|
|
|
|
|
Public Sub togAddMore_Click()
|
|
|
|
If togAddMore.Value Then
|
|
lbladdmore.visible = True
|
|
Else
|
|
lblAddMore.visible = False
|
|
End If
|
|
|
|
End
|
|
|
|
Public Sub dW_MouseUp()
|
|
|
|
togAddMore.Value = False
|
|
lblAddMore.visible = False
|
|
|
|
End
|
|
|
|
Public Sub lblAbout_MouseDown()
|
|
|
|
FAbout.ShowModal
|
|
|
|
End
|