gambas-source-code/app/examples/Drawing/Gravity/.src/FMain.class
Benoît Minisini c6a9cd69c2 [EXAMPLES]
* NEW: Add examples again. I hope correctly this time.


git-svn-id: svn://localhost/gambas/trunk@6726 867c0c6c-44f3-4631-809d-bfa615b0a4ec
2014-12-12 19:58:52 +00:00

232 lines
5.7 KiB
Text

' Gambas class file
' Written by Iman Karim
' http://home.inf.fh-rhein-sieg.de/~ikarim2s/
' 14.11.2006
Private Objects As New Collection
Private world_Gravity As Float = 0.9
Private world_Bounce As Float = 0.7
Private world_SlideFloor As Float = 0.9
Private isDrawing As Boolean
Private Sub AddBall(Optional x As Integer = -1, Optional y As Integer = -1)
Dim cBall As New CBall
If x = -1 Then
cBall.x = Rnd(1, 100)
cBall.y = Rnd(1, 100)
Else
cBall.x = x
cBall.y = y
End If
cBall.ax = Rnd(-100, 100)
cBall.col = Rnd(1, 90000000)
objects.Add(cBall, Str(objects.Count + 1))
cB.Add(Str(objects.Count))
End
Private Sub DoGravity()
Dim myBall As CBall
For Each myBall In Objects
If togGrav.value Then myBall.ay = myBall.ay + world_Gravity '// Make Gravity
myBall.x = myBall.x + myBall.ax '// Move Ball
myBall.y = myBall.y + myBall.ay
If myBall.x >= dW.width - 5 Or myBall.x <= 0 Then '// Ball collidated on wall (left/right)
myBall.ax = (myBall.ax * world_Bounce) * -1 '// Reverse Ball direction and include world_Bounce
End If
If myBall.y > dW.Height - 10 Or myBall.y < 10 Then '// Ball collidated on Floor or Sky
If myball.y < 10 And togSky.value = False Then myball.ay = (myball.ay * world_Bounce) * -1 '// If Sky is disabled no not bounce
If myball.y > 10 Then myball.ay = (myball.ay * world_Bounce) * -1 '// On floor make bounce for sure
End If
If (((dW.Height - 10) - myBall.y) <= 1) And (Abs(myBall.ay) <= 2) And togGrav.Value Then '// If ball is n floor and to slow to jump up again stop the ball (y)
myball.y = (dW.Height - 10)
myball.ay = 0
End If
If myball.ay = 0 And myball.y = (dW.Height - 10) Then '// If ball is already on floor decrease the roll speed depending on world_SlideFloor factor.
If myball.ax < 0.1 Then
myball.ax = Abs(myball.ax) * world_SlideFloor * -1
Else If myball.ax > 0.1 Then
myball.ax = Abs(myball.ax) * world_SlideFloor
Else
myball.ax = 0 '// If ball is moving to slow stop it
End If
End If
If myball.y > dW.Height - 10 Then '// Make sure befor painting that the ball is inside your viewport. (floor)
myball.y = dW.Height - 10
Else If myball.y <= 10 And togSky.Value = False Then
myball.y = 12
End If
If myball.x > dW.width - 5 Then '// Make sure befor painting that the ball is inside your viewport. (left\right wall)
myball.x = dW.Width - 5
Else If myball.x < 0 Then
myball.x = 0
End If
Next
End
Private Sub DrawWorld()
Dim myBall As CBall
Dim index As Integer
If isDrawing = False Then
isDrawing = True
Try Draw.begin(dW)
'Draw.Rect(3, 12, dW.Width - 6, dW.Height - 17)
Draw.FillStyle = 1
Draw.FillColor = Color.White
For Each myBall In Objects
index = index + 1
Draw.Foreground = myBall.col
Draw.Ellipse(myBall.x, myBall.y, 5, 5)
If Str(index) = cB.Text Then
Draw.FillStyle = 0
Draw.Foreground = Color.Red
If togFocus.value Then Draw.Ellipse(myBall.x - 3, myBall.y - 3, 11, 11)
lblX.Caption = Str(Round(myBall.x))
lblY.Caption = Str(Round(myBall.y))
If myball.y <= 0 Then
lblOutOfRange.Visible = True
Else
lblOutOfRange.Visible = False
End If
lblaX.Caption = Str(Round(myBall.ax))
lblaY.Caption = Str(Round(myBall.ay))
Draw.FillStyle = 1
End If
Next
Draw.End
If cB.Text = "ALL" Then
lblX.Caption = "%null%"
lblY.Caption = "%null%"
lblaX.Caption = "%null%"
lblaY.Caption = "%null%"
lblOutOfRange.Visible = False
End If
isDrawing = False
End If
End
Private Sub Render()
DoGravity
If togClear.Value Then dW.Clear()
Wait 0.001
DrawWorld
End
Public Sub Form_Open()
cb.Add("ALL")
End
Public Sub Button1_Click()
AddBall
End
Public Sub Timer1_Timer()
Render
End
Public Sub Form_Resize()
Timer1.Enabled = False
'DO
' WAIT 1
'LOOP WHILE modGravity.isDrawing
dw.Width = Me.Width - dw.Left - 10
dw.Height = Me.Height - dw.top - 10
Timer1.Enabled = True
End
Public Sub Slider1_Change()
lblGrav.Caption = "Gravity: " & Str(Slider1.Value / 100)
world_Gravity = Slider1.Value / 100
End
Public Sub togGrav_Click()
If Not togGrav.Value Then
lblGrav.Caption = "Gravity: off"
lblSlide.Caption = "Floor Slide: off"
Slider1.Enabled = False
Slider2.Enabled = False
world_SlideFloor = 1
Else
Slider1.Enabled = True
Slider2.Enabled = True
lblGrav.Caption = "Gravity: " & Str(Slider1.Value / 100)
lblSlide.Caption = "Floor Slide: " & Str(Slider2.Value / 100)
world_SlideFloor = Slider2.Value / 100
End If
End
Public Sub cmdRandomize_Click()
Dim myBall As CBall
Dim index As Integer
cmdRandomize.Enabled = False
Draw.begin(dW)
Draw.FillStyle = 1
For Each myBall In Objects
index = index + 1
Draw.Foreground = myBall.col
Draw.Ellipse(myBall.x, myBall.y, 5, 5)
If Str(index) = cB.Text Or cB.Text = "ALL" Then
myBall.ax = Rnd(1, 100)
myBall.ay = Rnd(1, 100)
End If
Next
Draw.End
cmdRandomize.Enabled = True
End
Public Sub dW_MouseMove()
If togAddMore.Value Then
AddBall(Mouse.x, Mouse.Y)
End If
End
Public Sub Slider2_Change()
lblSlide.Caption = "Floor Slide: " & Str(Slider2.Value / 100)
world_SlideFloor = Slider2.Value / 100
End
Public Sub togAddMore_Click()
If togAddMore.Value Then
lbladdmore.visible = True
Else
lblAddMore.visible = False
End If
End
Public Sub dW_MouseUp()
togAddMore.Value = False
lblAddMore.visible = False
End
Public Sub lblAbout_MouseDown()
FAbout.ShowModal
End