145de0854b
* NEW: You can open a terminal in the project directory now. * NEW: The IDE now marks projects as Gambas 3 projects. * NEW: Port Gambas2 fixes. (INTERPRETER] * NEW: New API for returning the type of a Gambas array. [GB.DESKTOP] * NEW: New internal methods for reading or writing a windows property, and for sending a client message to the root window. * NEW: Desktop.Find() has been renamed to Desktop.FindWindow(). * NEW: Desktop.OpenTerminal() opens a terminal on a specified directory according to the current desktop in use. [GB.QT] * BUG: Window id are really integers, not pointers. [GB.GTK] * BUG: Window id are really integers, not pointers. git-svn-id: svn://localhost/gambas/trunk@1276 867c0c6c-44f3-4631-809d-bfa615b0a4ec
179 lines
5.9 KiB
C
179 lines
5.9 KiB
C
/***************************************************************************
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gb.draw.h
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(c) 2000-2007 Benoit Minisini <gambas@users.sourceforge.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 1, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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***************************************************************************/
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#ifndef __GB_DRAW_H
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#define __GB_DRAW_H
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#include "gb_common.h"
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#include "gambas.h"
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#define GB_DRAW_ALIGN_DEFAULT (-1)
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enum {
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GB_DRAW_STATE_NORMAL = 0,
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GB_DRAW_STATE_DISABLED = 1
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};
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typedef
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struct _GB_MATRIX {
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double m11, m12, m21, m22;
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double dx, dy;
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unsigned identity : 1;
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unsigned rotation : 1;
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struct _GB_MATRIX *next;
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}
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GB_MATRIX;
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typedef
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void *GB_FONT;
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struct GB_DRAW_DESC;
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typedef
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struct GB_DRAW {
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struct GB_DRAW_DESC *desc; // drawing driver
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struct GB_DRAW *previous; // previous drawing context
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void *device; // drawing object
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int width; // device width in device coordinates
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int height; // device height in device coordinates
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int resolution; // device resolution in DPI
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int xform; // if the matrix must be used
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GB_MATRIX matrix; // transformation matrix (do not manage rotations)
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GB_MATRIX *save; // transformation matrix stack
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char extra[0]; // driver-specific state
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}
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PACKED
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GB_DRAW;
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typedef
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struct GB_DRAW_DESC {
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// Size of the GB_DRAW structure extra data
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int size;
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// Begins and terminates the drawing
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int (*Begin)(GB_DRAW *d);
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void (*End)(GB_DRAW *d);
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// Save / restore state
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void (*Save)(GB_DRAW *d);
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void (*Restore)(GB_DRAW *d);
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// Default colors
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int (*GetBackground)(GB_DRAW *d);
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void (*SetBackground)(GB_DRAW *d, int color);
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int (*GetForeground)(GB_DRAW *d);
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void (*SetForeground)(GB_DRAW *d, int color);
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// Default font
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GB_FONT (*GetFont)(GB_DRAW *d);
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void (*SetFont)(GB_DRAW *d, GB_FONT font);
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// Drawing mode
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int (*IsInverted)(GB_DRAW *d);
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void (*SetInverted)(GB_DRAW *d, int inverted);
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int (*IsTransparent)(GB_DRAW *d);
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void (*SetTransparent)(GB_DRAW *d, int transparent);
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// Line properties
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struct {
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int (*GetWidth)(GB_DRAW *d);
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void (*SetWidth)(GB_DRAW *d, int width);
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int (*GetStyle)(GB_DRAW *d);
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void (*SetStyle)(GB_DRAW *d, int style);
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}
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Line;
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// Fill properties
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struct {
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int (*GetColor)(GB_DRAW *d);
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void (*SetColor)(GB_DRAW *d, int color);
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int (*GetStyle)(GB_DRAW *d);
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void (*SetStyle)(GB_DRAW *d, int style);
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void (*GetOrigin)(GB_DRAW *d, int *x, int *y);
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void (*SetOrigin)(GB_DRAW *d, int x, int y);
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}
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Fill;
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// Drawing methods
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struct {
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void (*Rect)(GB_DRAW *d, int x, int y, int w, int h);
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//void (*RoundRect)(GB_DRAW *d, int x, int y, int w, int h, double round);
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void (*Ellipse)(GB_DRAW *d, int x, int y, int w, int h, double start, double end);
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void (*Line)(GB_DRAW *d, int x1, int y1, int x2, int y2);
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void (*Point)(GB_DRAW *d, int x, int y);
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void (*Picture)(GB_DRAW *d, GB_PICTURE picture, int x, int y, int w, int h, int sx, int sy, int sw, int sh);
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void (*Image)(GB_DRAW *d, GB_IMAGE image, int x, int y, int w, int h, int sx, int sy, int sw, int sh);
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void (*TiledPicture)(GB_DRAW *d, GB_PICTURE picture, int x, int y, int w, int h);
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void (*Text)(GB_DRAW *d, char *text, int len, int x, int y, int w, int h, int align);
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void (*TextSize)(GB_DRAW *d, char *text, int len, int *w, int *h);
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void (*Polyline)(GB_DRAW *d, int count, int *points);
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void (*Polygon)(GB_DRAW *d, int count, int *points);
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void (*RichText)(GB_DRAW *d, char *text, int len, int x, int y, int w, int h, int align);
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void (*RichTextSize)(GB_DRAW *d, char *text, int len, int sw, int *w, int *h);
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}
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Draw;
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// Clipping methods
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struct {
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void (*Get)(GB_DRAW *d, int *x, int *y, int *w, int *h);
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void (*Set)(GB_DRAW *d, int x, int y, int w, int h);
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int (*IsEnabled)(GB_DRAW *d);
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void (*SetEnabled)(GB_DRAW *d, int enable);
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}
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Clip;
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// Style methods
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struct {
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void (*Arrow)(GB_DRAW *d, int x, int y, int w, int h, int type, int state);
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void (*Check)(GB_DRAW *d, int x, int y, int w, int h, int value, int state);
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void (*Option)(GB_DRAW *d, int x, int y, int w, int h, int value, int state);
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void (*Separator)(GB_DRAW *d, int x, int y, int w, int h, int vertical, int state);
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void (*Focus)(GB_DRAW *d, int x, int y, int w, int h);
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void (*Button)(GB_DRAW *d, int x, int y, int w, int h, int value, int state);
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void (*Panel)(GB_DRAW *d, int x, int y, int w, int h, int border, int state);
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void (*Handle)(GB_DRAW *d, int x, int y, int w, int h, int vertical, int state);
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}
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Style;
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// Cairo drawing model? I must look at QT Arthur painting model first!
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}
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GB_DRAW_DESC;
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#define DRAW_INTERFACE_VERSION 1
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typedef
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struct {
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int version;
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GB_DRAW *(*GetCurrent)();
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void (*Begin)(void *);
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void (*End)();
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}
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DRAW_INTERFACE;
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#define DRAW_NORMALIZE(x, y, w, h, sx, sy, sw, sh, width, height) \
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if (w < 0) w = width; \
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if (h < 0) h = height; \
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if (sw < 0) sw = width; \
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if (sh < 0) sh = height; \
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if (sx >= (width) || sy >= (height) || sw <= 0 || sh <= 0) \
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return; \
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if (sx < 0) x -= sx, sx = 0; \
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if (sy < 0) y -= sy, sy = 0; \
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if (sw > ((width) - sx)) \
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sw = ((width) - sx); \
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if (sh > ((height) - sy)) \
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sh = ((height) - sy);
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#endif
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