gambas-source-code/gb.opengl/src/GLrasterization.c
Benoît Minisini dd3b512daf [CONFIGURATION]
* NEW: Update copyrights.


git-svn-id: svn://localhost/gambas/trunk@4384 867c0c6c-44f3-4631-809d-bfa615b0a4ec
2011-12-31 02:39:20 +00:00

214 lines
4.2 KiB
C

/***************************************************************************
GLrasterization.c
(c) 2005-2007 Laurent Carlier <lordheavy@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
***************************************************************************/
#define __GLRASTERIZATION_C
#include "GL.h"
BEGIN_METHOD_VOID(GLBITMAP)
WARNING("glBitmap() Not implemented !");
END_METHOD
BEGIN_METHOD(GLCULLFACE, GB_INTEGER mode)
glCullFace(VARG(mode));
END_METHOD
BEGIN_METHOD_VOID(GLGETPOLYGONSTIPPLE)
WARNING("glGetPolygonStipple() Not implemented !");
END_METHOD
BEGIN_METHOD(GLLINESTIPPLE, GB_INTEGER factor; GB_INTEGER pattern)
glLineStipple(VARG(factor), VARG(pattern));
END_METHOD
BEGIN_METHOD(GLLINEWIDTH, GB_FLOAT width)
glLineWidth(VARG(width));
END_METHOD
BEGIN_METHOD(GLPOINTSIZE, GB_FLOAT size)
glPointSize(VARG(size));
END_PROPERTY
BEGIN_METHOD(GLPOLYGONMODE, GB_INTEGER face; GB_INTEGER mode)
glPolygonMode(VARG(face), VARG(mode));
END_METHOD
#if 0
BEGIN_METHOD(GLPOLYGONSTIPPLE, GB_INTEGER mask)
GLubyte mask[4*32];
GB_ARRAY iArray = (GB_ARRAY) VARG(mask);
uint i;
if (GB.Array.Count(iArray) != 32)
return;
for (i=0; i<32; i++)
mask[i*4] = *((GLint *)GB.Array.Get(iArray,i));
glPolygonStipple(mask);
END_METHOD
#endif
BEGIN_METHOD(GLPOLYGONOFFSET, GB_FLOAT factor; GB_FLOAT units)
glPolygonOffset(VARG(factor), VARG(units));
END_METHOD
BEGIN_METHOD(GLRASTERPOS2F, GB_FLOAT x; GB_FLOAT y)
glRasterPos2d(VARG(x), VARG(y));
END_PROPERTY
BEGIN_METHOD(GLRASTERPOS3F, GB_FLOAT x; GB_FLOAT y; GB_FLOAT z)
glRasterPos3d(VARG(x), VARG(y), VARG(z));
END_PROPERTY
BEGIN_METHOD(GLRASTERPOSF, GB_FLOAT x; GB_FLOAT y; GB_FLOAT z; GB_FLOAT w)
if (MISSING(z))
{
glRasterPos2d(VARG(x), VARG(y));
return;
}
if (MISSING(w))
{
glRasterPos3d(VARG(x), VARG(y), VARG(z));
return;
}
glRasterPos4d(VARG(x), VARG(y), VARG(z), VARG(w));
END_PROPERTY
BEGIN_METHOD(GLRASTERPOS2I, GB_INTEGER x; GB_INTEGER y)
glRasterPos2i(VARG(x), VARG(y));
END_PROPERTY
BEGIN_METHOD(GLRASTERPOS3I, GB_INTEGER x; GB_INTEGER y; GB_INTEGER z)
glRasterPos3i(VARG(x), VARG(y), VARG(z));
END_PROPERTY
BEGIN_METHOD(GLRASTERPOSI, GB_INTEGER x; GB_INTEGER y; GB_INTEGER z; GB_INTEGER w)
if (MISSING(z))
{
glRasterPos2i(VARG(x), VARG(y));
return;
}
if (MISSING(w))
{
glRasterPos3i(VARG(x), VARG(y), VARG(z));
return;
}
glRasterPos4i(VARG(x), VARG(y), VARG(z), VARG(w));
END_PROPERTY
BEGIN_METHOD(GLRASTERPOSFV, GB_OBJECT array)
GLdouble x,y,z,w;
GB_ARRAY fArray = (GB_ARRAY) VARG(array);
int count = GB.Array.Count(fArray);
if (count<2)
return;
x = *((GLdouble *)GB.Array.Get(fArray,0));
y = *((GLdouble *)GB.Array.Get(fArray,1));
if (count==2)
{
glRasterPos2d(x, y);
return;
}
z = *((GLdouble *)GB.Array.Get(fArray,2));
if (count==3)
{
glRasterPos3d(x, y, z);
}
else
{
w = *((double *)GB.Array.Get(fArray,3));
glRasterPos4d(x, y, z, w);
}
END_METHOD
BEGIN_METHOD(GLRASTERPOSIV, GB_OBJECT array)
GLint x,y,z,w;
GB_ARRAY fArray = (GB_ARRAY) VARG(array);
int count = GB.Array.Count(fArray);
if (count<2)
return;
x = *((GLint *)GB.Array.Get(fArray,0));
y = *((GLint *)GB.Array.Get(fArray,1));
if (count==2)
{
glRasterPos2i(x, y);
return;
}
z = *((GLint *)GB.Array.Get(fArray,2));
if (count==3)
{
glRasterPos3i(x, y, z);
}
else
{
w = *((double *)GB.Array.Get(fArray,3));
glRasterPos4i(x, y, z, w);
}
END_METHOD