628aa30e54
[INTERPRETER] * NEW: Add a API to know if a native component exists on the disk. [GB.GUI] * BUG: Take the other requested GUI components into account to choose the toolkit. [GB.GUI.QT] * BUG: Take the other requested GUI components into account to choose the toolkit.
89 lines
2.5 KiB
C
89 lines
2.5 KiB
C
/***************************************************************************
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gbx_component.h
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(c) 2000-2017 Benoît Minisini <g4mba5@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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***************************************************************************/
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#ifndef __GBX_COMPONENT_H
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#define __GBX_COMPONENT_H
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#include "gambas.h"
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#include "gb_list.h"
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#include "gb_component.h"
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#include "gbx_library.h"
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#include "gbx_archive.h"
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typedef
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struct _COMPONENT {
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void *class;
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intptr_t ref;
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LIST list;
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LIST load;
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char *name;
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LIBRARY *library;
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ARCHIVE *archive;
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unsigned order : 8;
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unsigned loaded : 1;
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unsigned user : 1; // user library
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unsigned warning : 1; // Set when the bytecode warning was displayed by the class loader for this component
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unsigned loading : 1; // component is being loaded
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unsigned _reserved : 20;
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}
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COMPONENT;
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#ifndef __GBX_COMPONENT_C
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EXTERN char *COMPONENT_path;
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EXTERN COMPONENT *COMPONENT_current;
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EXTERN int COMPONENT_count;
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EXTERN COMPONENT *COMPONENT_main;
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#endif
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void COMPONENT_init(void);
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void COMPONENT_exit(void);
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COMPONENT *COMPONENT_create(const char *name);
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void COMPONENT_delete(COMPONENT *comp);
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COMPONENT *COMPONENT_find(const char *name);
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bool COMPONENT_exist(const char *name);
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bool COMPONENT_can_load_library(const char *name);
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void COMPONENT_load(COMPONENT *comp);
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void COMPONENT_unload(COMPONENT *comp);
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void COMPONENT_load_all(void);
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void COMPONENT_load_all_finish(void);
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bool COMPONENT_is_loaded(const char *name);
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COMPONENT *COMPONENT_next(COMPONENT *comp);
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void COMPONENT_translation_must_be_reloaded(void);
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void COMPONENT_signal(int signal, void *param);
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#define COMPONENT_is_library(comp) ((comp)->library != NULL)
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bool COMPONENT_get_info(const char *key, void **value);
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void COMPONENT_exec(const char *name, int argc, char **argv);
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#endif
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