f27f0643cd
* NEW: Md2Model: Draw a lot of models (up to about 240000 vertices, the maximum I can draw in 1/50th second on my Core i5 @ 3.4 GHz). [GB.OPENGL.SGE] * OPT: Use triangle fan and strip commands to draw the models. * NEW: Md2Object.Draw() returns the number of vertices drawn. git-svn-id: svn://localhost/gambas/trunk@5838 867c0c6c-44f3-4631-809d-bfa615b0a4ec |
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.. | ||
src | ||
acinclude.m4 | ||
AUTHORS | ||
ChangeLog | ||
component.am | ||
configure.ac | ||
COPYING | ||
depcomp | ||
gambas.h | ||
gb.image.h | ||
gb_common.h | ||
INSTALL | ||
m4 | ||
Makefile.am | ||
missing | ||
NEWS | ||
README | ||
reconf |
TODO : GLrasterisation : glBitmap() glPolygonStipple() glGetPolygonStipple() Waiting for texture implementation under components (needed to test !)