5ee3fbbeee
[GB.NET] * NEW: ServerSocket: Add a tag property. * OPT: Socket: Remove a duplicated 'path' field and save a few bytes in Socket structure. * OPT: ServerSocket: Save a few bytes in the ServerSocket structure.
112 lines
3.1 KiB
C
112 lines
3.1 KiB
C
/***************************************************************************
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CSocket.h
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(c) 2003-2004 Daniel Campos Fernández <dcamposf@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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***************************************************************************/
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#ifndef __CSOCKET_H
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#define __CSOCKET_H
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#include "gambas.h"
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#include "gb_common.h"
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#include <sys/types.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <sys/un.h>
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#include <sys/socket.h>
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#include <unistd.h>
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#include <netdb.h>
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#include "CDnsClient.h"
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#ifndef __CSOCKET_C
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extern GB_DESC CSocketDesc[];
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extern GB_STREAM_DESC SocketStream;
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#else
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#define THIS ((CSOCKET *)_object)
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#define SOCKET (&THIS->common)
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#endif
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typedef
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struct {
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GB_BASE ob;
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GB_STREAM stream;
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int socket;
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int status;
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int timeout;
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}
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CSOCKET_COMMON;
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typedef
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struct
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{
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CSOCKET_COMMON common;
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struct sockaddr_in tcp_server; // struct for TCP connections
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struct sockaddr_un unix_server; // struct for UNIX connections
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unsigned short use_port;
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unsigned short port;
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unsigned short local_port;
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unsigned conn_type : 2;
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unsigned watch_write : 1;
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char *local_host_ip;
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char *remote_host_ip;
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char *host;
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char *path;
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CDNSCLIENT *dns_client;
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GB_TIMER *timer;
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void *parent;
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void (*OnClose)(void *sck);
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}
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CSOCKET;
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void CSocket_CallBack(int t_sock,int type, CSOCKET *_object);
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void CSocket_CallBackConnecting(int t_sock,int type,intptr_t lParam);
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void CSOCKET_init_connected(CSOCKET *_object);
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void CSocket_post_connected(void *_object);
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//
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int CSocket_connect_unix(void *_object, char *sPath, int lenpath);
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int CSocket_connect_socket(void *_object, char *sHost,int lenhost,int myport);
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int CSocket_peek_data(void *_object,char **buf,int MaxLen);
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//
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void CSocket_stream_internal_error(void *_object,int ncode, bool post);
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//
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int CSocket_stream_read(GB_STREAM *stream, char *buffer, int len);
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int CSocket_stream_write(GB_STREAM *stream, char *buffer, int len);
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int CSocket_stream_eof(GB_STREAM *stream);
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int CSocket_stream_lof(GB_STREAM *stream, int64_t *len);
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int CSocket_stream_open(GB_STREAM *stream, const char *path, int mode, void *data);
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int CSocket_stream_seek(GB_STREAM *stream, int64_t pos, int whence);
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int CSocket_stream_tell(GB_STREAM *stream, int64_t *pos);
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int CSocket_stream_flush(GB_STREAM *stream);
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int CSocket_stream_close(GB_STREAM *stream);
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int CSocket_stream_handle(GB_STREAM *stream);
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bool SOCKET_update_timeout(CSOCKET_COMMON *socket);
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void SOCKET_set_blocking(CSOCKET_COMMON *socket, bool block);
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DECLARE_METHOD(Socket_Timeout);
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#endif
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