gambas-source-code/gb.opengl/src/GLinfo.c
Laurent Carlier bc0d1f80ee [GB.OPENGL]
* NEW: Add internal GL_COMPRESSED_TEXTURE_FORMATS support through Gl.Gets, also do some code cleanup.


git-svn-id: svn://localhost/gambas/trunk@2527 867c0c6c-44f3-4631-809d-bfa615b0a4ec
2009-12-28 00:06:37 +00:00

516 lines
14 KiB
C

/***************************************************************************
GLinfo.c
(c) 2005-2007 Laurent Carlier <lordheavy@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
***************************************************************************/
#define __GLINFO_C
#include "GL.h"
static int checkSize(GLenum value)
{
int retSize = 0;
if (value == GL_COMPRESSED_TEXTURE_FORMATS)
{
GLint size;
glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &size);
return size;
}
switch(value)
{
case GL_ACCUM_ALPHA_BITS:
case GL_ACCUM_BLUE_BITS:
case GL_ACCUM_GREEN_BITS:
case GL_ACCUM_RED_BITS:
case GL_ACTIVE_TEXTURE:
case GL_ALPHA_BIAS:
case GL_ALPHA_BITS:
case GL_ALPHA_SCALE:
case GL_ALPHA_TEST:
case GL_ALPHA_TEST_FUNC:
case GL_ALPHA_TEST_REF:
case GL_ARRAY_BUFFER_BINDING:
case GL_ATTRIB_STACK_DEPTH:
case GL_AUTO_NORMAL:
case GL_AUX_BUFFERS:
case GL_BLEND:
case GL_BLEND_DST:
case GL_BLEND_DST_ALPHA:
case GL_BLEND_DST_RGB:
case GL_BLEND_EQUATION_ALPHA:
case GL_BLEND_EQUATION_RGB:
case GL_BLEND_SRC:
case GL_BLEND_SRC_ALPHA:
case GL_BLEND_SRC_RGB:
case GL_BLUE_BIAS:
case GL_BLUE_BITS:
case GL_BLUE_SCALE:
case GL_CLIENT_ACTIVE_TEXTURE:
case GL_CLIENT_ATTRIB_STACK_DEPTH:
case GL_CLIP_PLANE0:
case GL_CLIP_PLANE1:
case GL_CLIP_PLANE2:
case GL_CLIP_PLANE3:
case GL_CLIP_PLANE4:
case GL_CLIP_PLANE5:
case GL_COLOR_ARRAY:
case GL_COLOR_ARRAY_BUFFER_BINDING:
case GL_COLOR_ARRAY_SIZE:
case GL_COLOR_ARRAY_STRIDE:
case GL_COLOR_ARRAY_TYPE:
case GL_COLOR_LOGIC_OP:
case GL_COLOR_MATERIAL:
case GL_COLOR_MATERIAL_FACE:
case GL_COLOR_MATERIAL_PARAMETER:
case GL_COLOR_MATRIX_STACK_DEPTH:
case GL_COLOR_SUM:
case GL_COLOR_TABLE:
case GL_CONVOLUTION_1D:
case GL_CONVOLUTION_2D:
case GL_CULL_FACE:
case GL_CULL_FACE_MODE:
case GL_CURRENT_FOG_COORD:
case GL_CURRENT_INDEX:
case GL_CURRENT_PROGRAM:
case GL_CURRENT_RASTER_DISTANCE:
case GL_CURRENT_RASTER_INDEX:
case GL_CURRENT_RASTER_POSITION_VALID:
case GL_DEPTH_BIAS:
case GL_DEPTH_BITS:
case GL_DEPTH_CLEAR_VALUE:
case GL_DEPTH_FUNC:
case GL_DEPTH_SCALE:
case GL_DEPTH_TEST:
case GL_DEPTH_WRITEMASK:
case GL_DITHER:
case GL_DOUBLEBUFFER:
case GL_DRAW_BUFFER:
case GL_EDGE_FLAG:
case GL_EDGE_FLAG_ARRAY:
case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING:
case GL_EDGE_FLAG_ARRAY_STRIDE:
case GL_ELEMENT_ARRAY_BUFFER_BINDING:
case GL_FEEDBACK_BUFFER_SIZE:
case GL_FEEDBACK_BUFFER_TYPE:
case GL_FOG:
case GL_FOG_COORD_ARRAY:
case GL_FOG_COORD_ARRAY_BUFFER_BINDING:
case GL_FOG_COORD_ARRAY_STRIDE:
case GL_FOG_COORD_ARRAY_TYPE:
case GL_FOG_COORD_SRC:
case GL_FOG_DENSITY:
case GL_FOG_END:
case GL_FOG_HINT:
case GL_FOG_INDEX:
case GL_FOG_MODE:
case GL_FOG_START:
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
case GL_FRONT_FACE:
case GL_GENERATE_MIPMAP_HINT:
case GL_GREEN_BIAS:
case GL_GREEN_BITS:
case GL_GREEN_SCALE:
case GL_HISTOGRAM:
case GL_INDEX_ARRAY:
case GL_INDEX_ARRAY_BUFFER_BINDING:
case GL_INDEX_ARRAY_STRIDE:
case GL_INDEX_ARRAY_TYPE:
case GL_INDEX_BITS:
case GL_INDEX_CLEAR_VALUE:
case GL_INDEX_LOGIC_OP:
case GL_INDEX_MODE:
case GL_INDEX_OFFSET:
case GL_INDEX_SHIFT:
case GL_INDEX_WRITEMASK:
case GL_LIGHT0:
case GL_LIGHT1:
case GL_LIGHT2:
case GL_LIGHT3:
case GL_LIGHT4:
case GL_LIGHT5:
case GL_LIGHT6:
case GL_LIGHT7:
case GL_LIGHTING:
case GL_LIGHT_MODEL_COLOR_CONTROL:
case GL_LIGHT_MODEL_LOCAL_VIEWER:
case GL_LIGHT_MODEL_TWO_SIDE:
case GL_LINE_SMOOTH:
case GL_LINE_SMOOTH_HINT:
case GL_LINE_STIPPLE:
case GL_LINE_STIPPLE_PATTERN:
case GL_LINE_STIPPLE_REPEAT:
case GL_LINE_WIDTH:
// GL_LINE_WIDTH_GRANULARITY deprecated see GL_SMOOTH_LINE_WIDTH_GRANULARITY
case GL_LIST_BASE:
case GL_LIST_INDEX:
case GL_LIST_MODE:
// GL_LOGIC_OP same as GL_LOGIC_OP_INDEX
case GL_LOGIC_OP_MODE:
case GL_MAP1_COLOR_4:
case GL_MAP1_GRID_SEGMENTS:
case GL_MAP1_INDEX:
case GL_MAP1_NORMAL:
case GL_MAP1_TEXTURE_COORD_1:
case GL_MAP1_TEXTURE_COORD_2:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_TEXTURE_COORD_4:
case GL_MAP1_VERTEX_3:
case GL_MAP1_VERTEX_4:
case GL_MAP2_COLOR_4:
case GL_MAP2_INDEX:
case GL_MAP2_NORMAL:
case GL_MAP2_TEXTURE_COORD_1:
case GL_MAP2_TEXTURE_COORD_2:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_TEXTURE_COORD_4:
case GL_MAP2_VERTEX_3:
case GL_MAP2_VERTEX_4:
case GL_MAP_COLOR:
case GL_MAP_STENCIL:
case GL_MATRIX_MODE:
case GL_MAX_3D_TEXTURE_SIZE:
case GL_MAX_ATTRIB_STACK_DEPTH:
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
case GL_MAX_CLIP_PLANES:
case GL_MAX_COLOR_MATRIX_STACK_DEPTH:
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
case GL_MAX_DRAW_BUFFERS:
case GL_MAX_ELEMENTS_INDICES:
case GL_MAX_ELEMENTS_VERTICES:
case GL_MAX_EVAL_ORDER:
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
case GL_MAX_LIGHTS:
case GL_MAX_LIST_NESTING:
case GL_MAX_MODELVIEW_STACK_DEPTH:
case GL_MAX_NAME_STACK_DEPTH:
case GL_MAX_PIXEL_MAP_TABLE:
case GL_MAX_PROJECTION_STACK_DEPTH:
case GL_MAX_TEXTURE_COORDS:
case GL_MAX_TEXTURE_IMAGE_UNITS:
case GL_MAX_TEXTURE_LOD_BIAS:
case GL_MAX_TEXTURE_SIZE:
case GL_MAX_TEXTURE_STACK_DEPTH:
case GL_MAX_TEXTURE_UNITS:
case GL_MAX_VARYING_FLOATS:
case GL_MAX_VERTEX_ATTRIBS:
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
case GL_MINMAX:
case GL_MODELVIEW_STACK_DEPTH:
case GL_NAME_STACK_DEPTH:
case GL_NORMAL_ARRAY:
case GL_NORMAL_ARRAY_BUFFER_BINDING:
case GL_NORMAL_ARRAY_STRIDE:
case GL_NORMAL_ARRAY_TYPE:
case GL_NORMALIZE:
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
case GL_PACK_ALIGNMENT:
case GL_PACK_IMAGE_HEIGHT:
case GL_PACK_LSB_FIRST:
case GL_PACK_ROW_LENGTH:
case GL_PACK_SKIP_IMAGES:
case GL_PACK_SKIP_PIXELS:
case GL_PACK_SKIP_ROWS:
case GL_PACK_SWAP_BYTES:
case GL_PERSPECTIVE_CORRECTION_HINT:
case GL_PIXEL_MAP_A_TO_A_SIZE:
case GL_PIXEL_MAP_B_TO_B_SIZE:
case GL_PIXEL_MAP_G_TO_G_SIZE:
case GL_PIXEL_MAP_I_TO_A_SIZE:
case GL_PIXEL_MAP_I_TO_B_SIZE:
case GL_PIXEL_MAP_I_TO_G_SIZE:
case GL_PIXEL_MAP_I_TO_I_SIZE:
case GL_PIXEL_MAP_I_TO_R_SIZE:
case GL_PIXEL_MAP_R_TO_R_SIZE:
case GL_PIXEL_MAP_S_TO_S_SIZE:
case GL_PIXEL_PACK_BUFFER_BINDING:
case GL_PIXEL_UNPACK_BUFFER_BINDING:
case GL_POINT_FADE_THRESHOLD_SIZE:
case GL_POINT_SIZE:
// GL_POINT_SIZE_GRANULARITY deprecated see GL_SMOOTH_POINT_SIZE_GRANULARITY
case GL_POINT_SIZE_MAX:
case GL_POINT_SIZE_MIN:
case GL_POINT_SMOOTH:
case GL_POINT_SMOOTH_HINT:
case GL_POINT_SPRITE:
case GL_POLYGON_OFFSET_FACTOR:
case GL_POLYGON_OFFSET_UNITS:
case GL_POLYGON_OFFSET_FILL:
case GL_POLYGON_OFFSET_LINE:
case GL_POLYGON_OFFSET_POINT:
case GL_POLYGON_SMOOTH:
case GL_POLYGON_SMOOTH_HINT:
case GL_POLYGON_STIPPLE:
case GL_POST_COLOR_MATRIX_COLOR_TABLE:
case GL_POST_COLOR_MATRIX_RED_BIAS:
case GL_POST_COLOR_MATRIX_GREEN_BIAS:
case GL_POST_COLOR_MATRIX_BLUE_BIAS:
case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
case GL_POST_COLOR_MATRIX_RED_SCALE:
case GL_POST_COLOR_MATRIX_GREEN_SCALE:
case GL_POST_COLOR_MATRIX_BLUE_SCALE:
case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
case GL_POST_CONVOLUTION_COLOR_TABLE:
case GL_POST_CONVOLUTION_RED_BIAS:
case GL_POST_CONVOLUTION_GREEN_BIAS:
case GL_POST_CONVOLUTION_BLUE_BIAS:
case GL_POST_CONVOLUTION_ALPHA_BIAS:
case GL_POST_CONVOLUTION_RED_SCALE:
case GL_POST_CONVOLUTION_GREEN_SCALE:
case GL_POST_CONVOLUTION_BLUE_SCALE:
case GL_POST_CONVOLUTION_ALPHA_SCALE:
case GL_PROJECTION_STACK_DEPTH:
case GL_READ_BUFFER:
case GL_RED_BIAS:
case GL_RED_BITS:
case GL_RED_SCALE:
case GL_RENDER_MODE:
case GL_RESCALE_NORMAL:
case GL_RGBA_MODE:
case GL_SAMPLE_BUFFERS:
case GL_SAMPLE_COVERAGE_VALUE:
case GL_SAMPLE_COVERAGE_INVERT:
case GL_SAMPLES:
case GL_SCISSOR_TEST:
case GL_SECONDARY_COLOR_ARRAY:
case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING:
case GL_SECONDARY_COLOR_ARRAY_SIZE:
case GL_SECONDARY_COLOR_ARRAY_STRIDE:
case GL_SECONDARY_COLOR_ARRAY_TYPE:
case GL_SELECTION_BUFFER_SIZE:
case GL_SEPARABLE_2D:
case GL_SMOOTH_LINE_WIDTH_GRANULARITY:
case GL_SMOOTH_POINT_SIZE_GRANULARITY:
case GL_SHADE_MODEL:
case GL_STENCIL_BACK_FAIL:
case GL_STENCIL_BACK_FUNC:
case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
case GL_STENCIL_BACK_PASS_DEPTH_PASS:
case GL_STENCIL_BACK_REF:
case GL_STENCIL_BACK_VALUE_MASK:
case GL_STENCIL_BACK_WRITEMASK:
case GL_STENCIL_BITS:
case GL_STENCIL_CLEAR_VALUE:
case GL_STENCIL_FAIL:
case GL_STENCIL_FUNC:
case GL_STENCIL_PASS_DEPTH_FAIL:
case GL_STENCIL_PASS_DEPTH_PASS:
case GL_STENCIL_REF:
case GL_STENCIL_TEST:
case GL_STENCIL_VALUE_MASK:
case GL_STENCIL_WRITEMASK:
case GL_STEREO:
case GL_SUBPIXEL_BITS:
case GL_TEXTURE_1D:
case GL_TEXTURE_BINDING_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_BINDING_2D:
case GL_TEXTURE_3D:
case GL_TEXTURE_BINDING_3D:
case GL_TEXTURE_BINDING_CUBE_MAP:
case GL_TEXTURE_COMPRESSION_HINT:
case GL_TEXTURE_COORD_ARRAY:
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
case GL_TEXTURE_COORD_ARRAY_SIZE:
case GL_TEXTURE_COORD_ARRAY_STRIDE:
case GL_TEXTURE_COORD_ARRAY_TYPE:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_ENV_MODE:
case GL_TEXTURE_GEN_S:
case GL_TEXTURE_GEN_R:
case GL_TEXTURE_GEN_T:
case GL_TEXTURE_GEN_Q:
case GL_TEXTURE_STACK_DEPTH:
case GL_UNPACK_ALIGNMENT:
case GL_UNPACK_IMAGE_HEIGHT:
case GL_UNPACK_LSB_FIRST:
case GL_UNPACK_ROW_LENGTH:
case GL_UNPACK_SKIP_IMAGES:
case GL_UNPACK_SKIP_PIXELS:
case GL_UNPACK_SKIP_ROWS:
case GL_UNPACK_SWAP_BYTES:
case GL_VERTEX_ARRAY:
case GL_VERTEX_ARRAY_BUFFER_BINDING:
case GL_VERTEX_ARRAY_SIZE:
case GL_VERTEX_ARRAY_STRIDE:
case GL_VERTEX_ARRAY_TYPE:
case GL_VERTEX_PROGRAM_POINT_SIZE:
case GL_VERTEX_PROGRAM_TWO_SIDE:
case GL_ZOOM_X:
case GL_ZOOM_Y:
retSize = 1;
break;
case GL_ALIASED_POINT_SIZE_RANGE:
case GL_ALIASED_LINE_WIDTH_RANGE:
case GL_DEPTH_RANGE:
// GL_LINE_WIDTH_RANGE deprecated see GL_SMOOTH_LINE_WIDTH_RANGE
case GL_MAP1_GRID_DOMAIN:
case GL_MAP2_GRID_SEGMENTS:
case GL_MAX_VIEWPORT_DIMS:
// GL_POINT_SIZE_RANGE deprecated see GL_SMOOTH_POINT_SIZE_RANGE
case GL_POLYGON_MODE:
case GL_SMOOTH_LINE_WIDTH_RANGE:
case GL_SMOOTH_POINT_SIZE_RANGE:
retSize = 2;
break;
case GL_CURRENT_NORMAL:
case GL_POINT_DISTANCE_ATTENUATION:
retSize = 3;
break;
case GL_ACCUM_CLEAR_VALUE:
case GL_BLEND_COLOR:
case GL_COLOR_CLEAR_VALUE:
case GL_COLOR_WRITEMASK:
case GL_CURRENT_COLOR:
case GL_CURRENT_RASTER_COLOR:
case GL_CURRENT_RASTER_POSITION:
case GL_CURRENT_RASTER_SECONDARY_COLOR:
case GL_CURRENT_RASTER_TEXTURE_COORDS:
case GL_CURRENT_SECONDARY_COLOR:
case GL_CURRENT_TEXTURE_COORDS:
case GL_FOG_COLOR:
case GL_LIGHT_MODEL_AMBIENT:
case GL_MAP2_GRID_DOMAIN:
case GL_SCISSOR_BOX:
case GL_TEXTURE_ENV_COLOR:
case GL_VIEWPORT:
retSize = 4;
break;
case GL_COLOR_MATRIX:
case GL_MODELVIEW_MATRIX:
case GL_PROJECTION_MATRIX:
case GL_TEXTURE_MATRIX:
case GL_TRANSPOSE_COLOR_MATRIX:
case GL_TRANSPOSE_MODELVIEW_MATRIX:
case GL_TRANSPOSE_PROJECTION_MATRIX:
case GL_TRANSPOSE_TEXTURE_MATRIX:
retSize = 16;
break;
}
return retSize;
}
/**************************************************************************/
/*
First, we check if the parameter is of a known size.
If not (0 is returned), we check the size method parameter.
If size is always 0 (size parameter is equal to 0 or is missing)
we return a null object.
Finally we return an object of the defined size.
*/
BEGIN_METHOD(GLGETBOOLEANV, GB_INTEGER parameter; GB_INTEGER size)
GB_ARRAY bArray;
int size = checkSize(VARG(parameter));
if (!size)
size = VARGOPT(size, 0);
if (!size)
{
GB.ReturnNull();
return;
}
int i;
GLboolean boolArray[size];
GB.Array.New(&bArray , GB_T_BOOLEAN , size);
glGetBooleanv(VARG(parameter), boolArray);
for (i=0;i<size; i++)
*((int *)GB.Array.Get(bArray, i)) = boolArray[i];
GB.ReturnObject(bArray);
END_METHOD
BEGIN_METHOD(GLGETFLOATV, GB_INTEGER parameter; GB_INTEGER size)
GB_ARRAY fArray;
int size = checkSize(VARG(parameter));
if (!size)
size = VARGOPT(size, 0);
if (!size)
{
GB.ReturnNull();
return;
}
int i;
GLdouble floatArray[size];
GB.Array.New(&fArray , GB_T_FLOAT , size);
glGetDoublev(VARG(parameter), floatArray);
for (i=0;i<size; i++)
*((double *)GB.Array.Get(fArray, i)) = floatArray[i];
GB.ReturnObject(fArray);
END_METHOD
BEGIN_METHOD(GLGETINTEGERV, GB_INTEGER parameter; GB_INTEGER size)
GB_ARRAY iArray;
int size = checkSize(VARG(parameter));
if (!size)
size = VARGOPT(size, 0);
if (!size)
{
GB.ReturnNull();
return;
}
int i;
GLint intArray[size];
GB.Array.New(&iArray , GB_T_INTEGER , size);
glGetIntegerv(VARG(parameter), intArray);
for (i=0;i<size; i++)
*((int *)GB.Array.Get(iArray, i)) = intArray[i];
GB.ReturnObject(iArray);
END_METHOD
BEGIN_METHOD(GLGETSTRING, GB_INTEGER name)
const GLubyte *str = glGetString(VARG(name));
if (!str)
return;
GB.ReturnNewZeroString((char *)str);
END_METHOD