gambas-source-code/gb.opengl/src/GLselectFeedback.c
Benoît Minisini dd3b512daf [CONFIGURATION]
* NEW: Update copyrights.


git-svn-id: svn://localhost/gambas/trunk@4384 867c0c6c-44f3-4631-809d-bfa615b0a4ec
2011-12-31 02:39:20 +00:00

150 lines
4 KiB
C

/***************************************************************************
GLselectFeedback.c
(c) 2005-2007 Laurent Carlier <lordheavy@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
***************************************************************************/
#define __GLSELECTPIXMAP_C
#include "GL.h"
#define MAX_BUFFER_SIZE 2048
/* for feedback and select buffers */
static GLuint selectbuffer[MAX_BUFFER_SIZE];
static GLfloat feedbuffer[MAX_BUFFER_SIZE];
BEGIN_METHOD(GLFEEDBACKBUFFER, GB_INTEGER Type)
glFeedbackBuffer(MAX_BUFFER_SIZE, VARG(Type), feedbuffer);
END_METHOD
BEGIN_METHOD_VOID(GLINITNAMES)
glInitNames();
END_METHOD
BEGIN_METHOD(GLLOADNAME, GB_INTEGER Name)
glLoadName(VARG(Name));
END_METHOD
BEGIN_METHOD(GLPASSTHROUGH, GB_FLOAT Token)
glPassThrough(VARG(Token));
END_METHOD
BEGIN_METHOD_VOID(GLPOPNAME)
glPopName();
END_METHOD
BEGIN_METHOD(GLPUSHNAME, GB_INTEGER Name)
glPushName(VARG(Name));
END_METHOD
BEGIN_METHOD(GLRENDERMODE, GB_INTEGER Mode)
static GLuint oldrendermode = GL_RENDER; /* default render mode */
GLint result, mode = VARG(Mode);
/* invalid mode or same render mode:
return null object, and let propagate an opengl error */
if ((mode < GL_RENDER) || (mode > GL_SELECT) || (mode == oldrendermode))
{
GB.ReturnNull();
glRenderMode(mode);
return;
}
result = glRenderMode(mode);
if (!result)
{
GB.ReturnNull();
oldrendermode = mode;
return;
}
if (result < 0)
{
GB.Error ("Gl.RenderMode, buffer is too small !");
return;
}
if (oldrendermode == GL_SELECT)
{
GB_ARRAY hitArray;
GLuint *hitbuffer = selectbuffer;
int idxhit, idxname;
GB.Array.New(&hitArray, GB.FindClass("Integer[]"), result);
//GB.New(POINTER(&hitArray), GB.FindClass("Integer[][]"), NULL, NULL);
for (idxhit=0; idxhit < result; idxhit++)
{
GB_ARRAY childhitArray;
int names = *hitbuffer;
GB.Array.New(&childhitArray, GB_T_INTEGER, names + 3);
*((GLuint *)GB.Array.Get(childhitArray, 0)) = *hitbuffer++; // maxname
*((GLuint *)GB.Array.Get(childhitArray, 1)) = *hitbuffer++; // zmin
*((GLuint *)GB.Array.Get(childhitArray, 2)) = *hitbuffer++; // zmax
for (idxname=0; idxname < names; idxname++)
*((GLuint *)GB.Array.Get(childhitArray, 3 + idxname)) = *hitbuffer++; // names
GB.Ref(childhitArray);
*((GB_ARRAY *)GB.Array.Get(hitArray, idxhit)) = childhitArray;
}
GB.ReturnObject(hitArray);
return;
}
if (oldrendermode == GL_FEEDBACK)
{
GB_ARRAY feedArray;
GLfloat *resultbuffer = feedbuffer;
int idxfeed;
GB.Array.New(&feedArray, GB_T_FLOAT, result);
for (idxfeed=0; idxfeed < result; idxfeed++)
*((GLfloat *)GB.Array.Get(feedArray, idxfeed)) = *resultbuffer++;
GB.ReturnObject(feedArray);
return;
}
END_METHOD
BEGIN_METHOD_VOID(GLSELECTBUFFER)
glSelectBuffer(MAX_BUFFER_SIZE, selectbuffer);
END_METHOD