b3db598050
* BUG: Breakpoints are correctly reset when opening a new project. [INTERPRETER] * BUG: The GB.NewString(), GB.NewZeroString() and GB.TempString() API signature has changed. All components have been updated accordingly. * OPT: Many optimizations to speed up the interpreter. [GB.EVAL] * NEW: During syntax highlighting, the first character of class names is automatically converted to uppercase. git-svn-id: svn://localhost/gambas/trunk@2992 867c0c6c-44f3-4631-809d-bfa615b0a4ec
326 lines
6 KiB
C
326 lines
6 KiB
C
/***************************************************************************
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gbx_component.c
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(c) 2000-2009 Benoît Minisini <gambas@users.sourceforge.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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***************************************************************************/
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#define __GBX_COMPONENT_C
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "gb_common.h"
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#include "gb_common_buffer.h"
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#include "gb_common_case.h"
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#include "gb_error.h"
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#include "gb_alloc.h"
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#include "gb_replace.h"
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#include "gb_file.h"
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#include "gbx_debug.h"
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#include <fcntl.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <time.h>
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#include <ctype.h>
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#include "gb_error.h"
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#include "gbx_class.h"
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#include "gbx_exec.h"
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#include "gbx_local.h"
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#include "gbx_archive.h"
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#include "gbx_library.h"
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#include "gbx_project.h"
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#include "gbx_component.h"
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//#define DEBUG_COMP
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/*#define DEBUG_PRELOAD*/
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COMPONENT *COMPONENT_current = NULL;
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COMPONENT *COMPONENT_main;
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int COMPONENT_count = 0;
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char *COMPONENT_path;
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static COMPONENT *_component_list = NULL;
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void COMPONENT_init(void)
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{
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LIBRARY_init();
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ARCHIVE_init();
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}
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void COMPONENT_exit(void)
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{
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COMPONENT *comp;
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int order;
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int max_order = 0;
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LIST_for_each(comp, _component_list)
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{
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if (comp->order > max_order)
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max_order = comp->order;
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}
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for (order = 0; order <= max_order; order++)
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{
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LIST_for_each(comp, _component_list)
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{
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if (comp->order == order)
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COMPONENT_unload(comp);
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}
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}
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LIST_for_each(comp, _component_list)
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{
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if (comp->loaded)
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COMPONENT_unload(comp);
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}
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while (_component_list)
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COMPONENT_delete(_component_list);
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LIBRARY_exit();
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ARCHIVE_exit();
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STRING_free(&COMPONENT_path);
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}
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void COMPONENT_load_all(void)
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{
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COMPONENT *comp;
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if (EXEC_debug)
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{
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COMPONENT_create("gb.eval");
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COMPONENT_create("gb.debug");
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}
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LIST_for_each(comp, _component_list)
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{
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comp->preload = TRUE;
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COMPONENT_load(comp);
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}
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}
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COMPONENT *COMPONENT_find(const char *name)
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{
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COMPONENT *comp;
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/* A null name is the main archive */
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if (!name)
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return NULL;
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LIST_for_each(comp, _component_list)
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{
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if (strcmp(comp->name, name) == 0)
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return comp;
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}
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return NULL;
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}
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COMPONENT *COMPONENT_create(const char *name)
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{
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COMPONENT *comp;
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char *path = NULL;
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bool can_archive;
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bool library = FALSE;
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if (*name == '/') // user library
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{
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library = TRUE;
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path = (char *)name;
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name = FILE_get_name(name);
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}
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comp = COMPONENT_find(name);
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if (comp)
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return comp;
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ALLOC_ZERO(&comp, sizeof(COMPONENT), "COMPONENT_create");
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comp->class = CLASS_Component;
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comp->ref = 1;
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comp->name = STRING_new_zero(name);
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if (library)
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{
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comp->archive = ARCHIVE_create(name, path);
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}
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else
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{
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// Don't load the archive if it has the same name as the project
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if (PROJECT_name)
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can_archive = strcmp(name, PROJECT_name);
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else
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can_archive = TRUE;
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// System wide component, located in /usr/local/lib/gambas2 (by default)
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path = FILE_buffer();
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sprintf(path, LIB_PATTERN, COMPONENT_path, name);
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if (FILE_exist(path))
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comp->library = LIBRARY_create(name);
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if (can_archive)
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{
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path = FILE_buffer();
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sprintf(path, ARCH_PATTERN, COMPONENT_path, name);
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if (FILE_exist(path))
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comp->archive = ARCHIVE_create(name, NULL);
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}
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}
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LIST_insert(&_component_list, comp, &comp->list);
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COMPONENT_count++;
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if (!comp->library && !comp->archive)
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{
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COMPONENT_delete(comp);
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THROW(E_LIBRARY, name, "cannot find component");
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}
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return comp;
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}
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void COMPONENT_delete(COMPONENT *comp)
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{
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COMPONENT_unload(comp);
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LIST_remove(&_component_list, comp, &comp->list);
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COMPONENT_count--;
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if (comp->library)
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LIBRARY_delete(comp->library);
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if (comp->archive)
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ARCHIVE_delete(comp->archive);
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STRING_free(&comp->name);
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FREE(&comp, "COMPONENT_delete");
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}
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void COMPONENT_load(COMPONENT *comp)
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{
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COMPONENT *current;
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if (comp->loaded)
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return;
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#if DEBUG_COMP
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fprintf(stderr, "Loading component %s\n", comp->name);
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#endif
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current = COMPONENT_current;
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COMPONENT_current = comp;
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if (comp->library)
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comp->order = LIBRARY_load(comp->library);
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if (comp->archive)
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ARCHIVE_load(comp->archive);
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comp->loaded = TRUE;
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COMPONENT_current = current;
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}
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void COMPONENT_unload(COMPONENT *comp)
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{
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if (!comp->loaded)
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return;
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#if DEBUG_COMP
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fprintf(stderr, "Unloading component %s [%d]\n", comp->name, comp->order);
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#endif
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if (comp->library)
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LIBRARY_unload(comp->library);
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/* Do not exist yet */
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//if (comp->archive)
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// ARCHIVE_unload(comp->archive);
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comp->loaded = FALSE;
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}
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COMPONENT *COMPONENT_next(COMPONENT *comp)
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{
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if (comp)
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return (COMPONENT *)(comp->list.next);
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else
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return _component_list;
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}
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void COMPONENT_translation_must_be_reloaded(void)
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{
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COMPONENT *comp;
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LIST_for_each(comp, _component_list)
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{
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if (comp->archive)
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comp->archive->translation_loaded = FALSE;
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}
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if (ARCHIVE_main)
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ARCHIVE_main->translation_loaded = FALSE;
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}
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void COMPONENT_signal(int signal, void *param)
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{
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COMPONENT *comp;
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LIST_for_each(comp, _component_list)
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{
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if (comp->library && comp->library->signal)
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(*comp->library->signal)(signal, param);
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}
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}
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bool COMPONENT_get_info(const char *key, void **value)
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{
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COMPONENT *comp;
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LIST_for_each(comp, _component_list)
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{
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if (comp->library && comp->library->info)
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if ((*comp->library->info)(key, value))
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return FALSE;
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}
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return TRUE;
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}
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