gambas-source-code/main/lib/draw/gb.draw.h
Benoît Minisini e945a9faa6 [INTERPRETER]
* NEW: Requesting a component interface automatically loads the component 
  now.
* NEW: The Image and Picture functions in the interpreter API were removed.

[GB.DRAW]
* NEW: A new function in the Draw interface to get the size of a picture.
  This function replaces the removed Picture interpreter API.

[GB.IMAGE]
* NEW: This is a new component that manages images in memory. It implements 
  the Image class, can create images of many formats (RGB, RGBA, BGRA...) 
  and convert image data between different formats. This component replaces
  the previous interpreter Image API. All components were ported to this
  new image management system by loading this component automatically.
  Beware that the Image constructor has changed! The transparent property
  has been removed, and there is an optional color argument that is used
  for initializing the image data. Moreover, many classes (Webcam, 
  PdfDocument...) that have an Image property lost their Picture property.
  Now to get a Picture, you must use the Image property and then convert
  the Image to a Picture.

[GB.QT]
* BUG: As now the Image class overrides the one located in gb.image, it 
  must be declared early, at least earlier than the Picture class.


git-svn-id: svn://localhost/gambas/trunk@1803 867c0c6c-44f3-4631-809d-bfa615b0a4ec
2009-01-16 23:12:10 +00:00

197 lines
6.2 KiB
C

/***************************************************************************
gb.draw.h
(c) 2000-2007 Benoit Minisini <gambas@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 1, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
***************************************************************************/
#ifndef __GB_DRAW_H
#define __GB_DRAW_H
#include "gb_common.h"
#include "gambas.h"
#define GB_DRAW_ALIGN_DEFAULT (-1)
#define GB_DRAW_COLOR_DEFAULT (-1)
enum {
GB_DRAW_STATE_NORMAL = 0,
GB_DRAW_STATE_DISABLED = 1
};
typedef
struct _GB_MATRIX {
double m11, m12, m21, m22;
double dx, dy;
unsigned identity : 1;
unsigned rotation : 1;
struct _GB_MATRIX *next;
}
GB_MATRIX;
typedef
void *GB_PICTURE;
typedef
struct {
int width;
int height;
}
GB_PICTURE_INFO;
#ifndef __GB_IMAGE_DEFINED
#define __GB_IMAGE_DEFINED
typedef
void *GB_IMAGE;
#endif
typedef
void *GB_FONT;
struct GB_DRAW_DESC;
typedef
struct GB_DRAW {
struct GB_DRAW_DESC *desc; // drawing driver
struct GB_DRAW *previous; // previous drawing context
void *device; // drawing object
int width; // device width in device coordinates
int height; // device height in device coordinates
int resolution; // device resolution in DPI
int xform; // if the matrix must be used
GB_MATRIX matrix; // transformation matrix (do not manage rotations)
GB_MATRIX *save; // transformation matrix stack
char extra[0]; // driver-specific state
}
PACKED
GB_DRAW;
typedef
struct GB_DRAW_DESC {
// Size of the GB_DRAW structure extra data
int size;
// Begins and terminates the drawing
int (*Begin)(GB_DRAW *d);
void (*End)(GB_DRAW *d);
// Save / restore state
void (*Save)(GB_DRAW *d);
void (*Restore)(GB_DRAW *d);
// Default colors
int (*GetBackground)(GB_DRAW *d);
void (*SetBackground)(GB_DRAW *d, int color);
int (*GetForeground)(GB_DRAW *d);
void (*SetForeground)(GB_DRAW *d, int color);
// Default font
GB_FONT (*GetFont)(GB_DRAW *d);
void (*SetFont)(GB_DRAW *d, GB_FONT font);
// Drawing mode
int (*IsInverted)(GB_DRAW *d);
void (*SetInverted)(GB_DRAW *d, int inverted);
int (*IsTransparent)(GB_DRAW *d);
void (*SetTransparent)(GB_DRAW *d, int transparent);
// Picture properties
void (*GetPictureInfo)(GB_DRAW *d, GB_PICTURE picture, GB_PICTURE_INFO *info);
// Line properties
struct {
int (*GetWidth)(GB_DRAW *d);
void (*SetWidth)(GB_DRAW *d, int width);
int (*GetStyle)(GB_DRAW *d);
void (*SetStyle)(GB_DRAW *d, int style);
}
Line;
// Fill properties
struct {
int (*GetColor)(GB_DRAW *d);
void (*SetColor)(GB_DRAW *d, int color);
int (*GetStyle)(GB_DRAW *d);
void (*SetStyle)(GB_DRAW *d, int style);
void (*GetOrigin)(GB_DRAW *d, int *x, int *y);
void (*SetOrigin)(GB_DRAW *d, int x, int y);
}
Fill;
// Drawing methods
struct {
void (*Rect)(GB_DRAW *d, int x, int y, int w, int h);
//void (*RoundRect)(GB_DRAW *d, int x, int y, int w, int h, double round);
void (*Ellipse)(GB_DRAW *d, int x, int y, int w, int h, double start, double end);
void (*Line)(GB_DRAW *d, int x1, int y1, int x2, int y2);
void (*Point)(GB_DRAW *d, int x, int y);
void (*Picture)(GB_DRAW *d, GB_PICTURE picture, int x, int y, int w, int h, int sx, int sy, int sw, int sh);
void (*Image)(GB_DRAW *d, GB_IMAGE image, int x, int y, int w, int h, int sx, int sy, int sw, int sh);
void (*TiledPicture)(GB_DRAW *d, GB_PICTURE picture, int x, int y, int w, int h);
void (*Text)(GB_DRAW *d, char *text, int len, int x, int y, int w, int h, int align);
void (*TextSize)(GB_DRAW *d, char *text, int len, int *w, int *h);
void (*Polyline)(GB_DRAW *d, int count, int *points);
void (*Polygon)(GB_DRAW *d, int count, int *points);
void (*RichText)(GB_DRAW *d, char *text, int len, int x, int y, int w, int h, int align);
void (*RichTextSize)(GB_DRAW *d, char *text, int len, int sw, int *w, int *h);
}
Draw;
// Clipping methods
struct {
void (*Get)(GB_DRAW *d, int *x, int *y, int *w, int *h);
void (*Set)(GB_DRAW *d, int x, int y, int w, int h);
int (*IsEnabled)(GB_DRAW *d);
void (*SetEnabled)(GB_DRAW *d, int enable);
}
Clip;
// Style methods
struct {
void (*Arrow)(GB_DRAW *d, int x, int y, int w, int h, int type, int state);
void (*Check)(GB_DRAW *d, int x, int y, int w, int h, int value, int state);
void (*Option)(GB_DRAW *d, int x, int y, int w, int h, int value, int state);
void (*Separator)(GB_DRAW *d, int x, int y, int w, int h, int vertical, int state);
void (*Focus)(GB_DRAW *d, int x, int y, int w, int h);
void (*Button)(GB_DRAW *d, int x, int y, int w, int h, int value, int state);
void (*Panel)(GB_DRAW *d, int x, int y, int w, int h, int border, int state);
void (*Handle)(GB_DRAW *d, int x, int y, int w, int h, int vertical, int state);
}
Style;
// Cairo drawing model? I must look at QT Arthur painting model first!
}
GB_DRAW_DESC;
#define DRAW_INTERFACE_VERSION 1
typedef
struct {
int version;
GB_DRAW *(*GetCurrent)();
void (*Begin)(void *);
void (*End)();
}
DRAW_INTERFACE;
#define DRAW_NORMALIZE(x, y, w, h, sx, sy, sw, sh, width, height) \
if (w < 0) w = width; \
if (h < 0) h = height; \
if (sw < 0) sw = width; \
if (sh < 0) sh = height; \
if (sx >= (width) || sy >= (height) || sw <= 0 || sh <= 0) \
return; \
if (sx < 0) x -= sx, sx = 0; \
if (sy < 0) y -= sy, sy = 0; \
if (sw > ((width) - sx)) \
sw = ((width) - sx); \
if (sh > ((height) - sy)) \
sh = ((height) - sy);
#endif