gambas-source-code/main/lib/draw/matrix.c
Benoît Minisini f65184802d [CONFIGURATION]
* NEW: Update copyright and license string in all source files.


git-svn-id: svn://localhost/gambas/trunk@2241 867c0c6c-44f3-4631-809d-bfa615b0a4ec
2009-08-17 10:41:51 +00:00

220 lines
4.7 KiB
C

/***************************************************************************
matrix.c
(c) 2000-2009 Benoît Minisini <gambas@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
***************************************************************************/
#define __MATRIX_C
#include "gb_common.h"
#include "matrix.h"
#include "main.h"
static INLINE int DROUND(double d)
{
return d >= 0.0 ? (int)(d + 0.5) : (int)( d - ((int)d-1) + 0.5 ) + ((int)d-1);
}
static INLINE double DMIN(double a, double b)
{
return (a > b ? b : a);
}
static INLINE double DMAX(double a, double b)
{
return (a > b ? a : b);
}
void MATRIX_reset(MATRIX *matrix)
{
matrix->m11 = matrix->m22 = 1;
matrix->m12 = matrix->m21 = 0;
matrix->dx = matrix->dy = 0;
matrix->identity = TRUE;
matrix->rotation = FALSE;
}
void MATRIX_init(MATRIX *matrix)
{
matrix->next = NULL;
MATRIX_reset(matrix);
}
#define MAPDOUBLE(mat, x, y, nx, ny ) \
{ \
double fx = x; \
double fy = y; \
nx = mat->m11*fx + mat->m21*fy + mat->dx; \
ny = mat->m12*fx + mat->m22*fy + mat->dy; \
}
void MATRIX_map_point(MATRIX *matrix, int *x, int *y)
{
double nx;
double ny;
MAPDOUBLE(matrix, *x, *y, nx, ny);
*x = DROUND(nx);
*y = DROUND(ny);
}
void MATRIX_map_rect(MATRIX *matrix, int *x, int *y, int *w, int *h)
{
int rx, ry, rw, rh;
if (matrix->m12 == 0.0F && matrix->m21 == 0.0F)
{
rx = DROUND(matrix->m11 * *x + matrix->dx);
ry = DROUND(matrix->m22 * *y + matrix->dy);
rw = DROUND(matrix->m11 * *w);
rh = DROUND(matrix->m22 * *h);
if (rw < 0)
{
rw = -rw;
rx -= rw - 1;
}
if (rh < 0)
{
rh = -rh;
ry -= rh-1;
}
}
else
{
int left = *x;
int top = *y;
int right = *x + *w;
int bottom = *y + *h;
double x0, y0;
double x, y;
MAPDOUBLE(matrix, left, top, x0, y0 );
double xmin = x0;
double ymin = y0;
double xmax = x0;
double ymax = y0;
MAPDOUBLE(matrix, right, top, x, y );
xmin = DMIN( xmin, x );
ymin = DMIN( ymin, y );
xmax = DMAX( xmax, x );
ymax = DMAX( ymax, y );
MAPDOUBLE(matrix, right, bottom, x, y );
xmin = DMIN( xmin, x );
ymin = DMIN( ymin, y );
xmax = DMAX( xmax, x );
ymax = DMAX( ymax, y );
MAPDOUBLE(matrix, left, bottom, x, y );
xmin = DMIN( xmin, x );
ymin = DMIN( ymin, y );
xmax = DMAX( xmax, x );
ymax = DMAX( ymax, y );
double ww = xmax - xmin;
double hh = ymax - ymin;
xmin -= ( xmin - x0 ) / ww;
ymin -= ( ymin - y0 ) / hh;
xmax -= ( xmax - x0 ) / ww;
ymax -= ( ymax - y0 ) / hh;
rx = DROUND(xmin);
ry = DROUND(ymin);
rw = DROUND(xmax) - DROUND(xmin) + 1;
rh = DROUND(ymax) - DROUND(ymin) + 1;
}
*x = rx;
*y = ry;
*w = rw;
*h = rh;
}
int *MATRIX_map_array(MATRIX *matrix, int *coord, int npoint)
{
int *map_coord, *map;
int i;
GB.Alloc(POINTER(&map_coord), sizeof(int) * npoint * 2);
map = map_coord;
for (i = 0; i < npoint; i++)
{
map[0] = coord[0];
map[1] = coord[1];
MATRIX_map_point(matrix, &map[0], &map[1]);
coord += 2;
map += 2;
}
return map_coord;
}
void MATRIX_free_array(int **coord)
{
GB.Free(POINTER(coord));
}
static void update_flag(MATRIX *matrix)
{
matrix->identity =
matrix->m11 == 1.0 && matrix->m22 == 1.0
&& matrix->m12 == 0.0 && matrix->m21 == 0.0
&& matrix->dx == 0.0 && matrix->dy == 0.0;
matrix->rotation = matrix->m12 != 0.0 || matrix->m21 != 0.0;
}
void MATRIX_translate(MATRIX *matrix, double dx, double dy)
{
matrix->dx += dx * matrix->m11 + dy * matrix->m21;
matrix->dy += dy * matrix->m22 + dx * matrix->m12;
update_flag(matrix);
}
void MATRIX_scale(MATRIX *matrix, double sx, double sy)
{
matrix->m11 *= sx;
matrix->m12 *= sx;
matrix->m21 *= sy;
matrix->m22 *= sy;
update_flag(matrix);
}
void MATRIX_rotate(MATRIX *matrix, double angle)
{
double sina = sin(angle);
double cosa = cos(angle);
double m11 = cosa * matrix->m11 + sina * matrix->m21;
double m12 = cosa * matrix->m12 + sina * matrix->m22;
double m21 = sina * matrix->m11 + cosa * matrix->m21;
double m22 = sina * matrix->m12 + cosa * matrix->m22;
matrix->m11 = m11;
matrix->m12 = m12;
matrix->m21 = m21;
matrix->m22 = m22;
update_flag(matrix);
}