gambas-source-code/gb.opengl/src/GLframeBufferOps.c
Benoît Minisini dd3b512daf [CONFIGURATION]
* NEW: Update copyrights.


git-svn-id: svn://localhost/gambas/trunk@4384 867c0c6c-44f3-4631-809d-bfa615b0a4ec
2011-12-31 02:39:20 +00:00

142 lines
3.2 KiB
C

/***************************************************************************
GLframeBufferOps.c
(c) 2005-2007 Laurent Carlier <lordheavy@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
***************************************************************************/
#define __GLFRAMEBUFFEROPS_C
#include "GL.h"
/***************************************************************************/
BEGIN_METHOD(GLACCUM, GB_INTEGER operation; GB_FLOAT value)
glAccum(VARG(operation), VARG(value));
END_METHOD
BEGIN_METHOD(GLALPHAFUNC, GB_INTEGER function; GB_FLOAT reference)
glAlphaFunc(VARG(function), VARG(reference));
END_METHOD
BEGIN_METHOD(GLBLENDFUNC, GB_INTEGER sfactor; GB_INTEGER dfactor)
glBlendFunc(VARG(sfactor), VARG(dfactor));
END_METHOD
BEGIN_METHOD(GLCLEAR, GB_INTEGER mask)
glClear(VARG(mask));
END_METHOD
BEGIN_METHOD(GLCLEARACCUM, GB_FLOAT red; GB_FLOAT green; GB_FLOAT blue; GB_FLOAT alpha)
glClearAccum(VARG(red), VARG(green), VARG(blue), VARG(alpha));
END_METHOD
BEGIN_METHOD(GLCLEARCOLOR, GB_FLOAT red; GB_FLOAT green; GB_FLOAT blue; GB_FLOAT alpha)
glClearColor(VARG(red), VARG(green), VARG(blue), VARG(alpha));
END_METHOD
BEGIN_METHOD(GLCLEARDEPTH, GB_FLOAT depth)
glClearDepth(VARG(depth));
END_METHOD
BEGIN_METHOD(GLCLEARINDEX, GB_FLOAT value)
glClearIndex(VARG(value));
END_METHOD
BEGIN_METHOD(GLCLEARSTENCIL, GB_INTEGER value)
glClearStencil(VARG(value));
END_METHOD
BEGIN_METHOD(GLCOLORMASK, GB_BOOLEAN red; GB_BOOLEAN green; GB_BOOLEAN blue; GB_BOOLEAN alpha)
glColorMask(VARG(red), VARG(green), VARG(blue), VARG(alpha));
END_METHOD
BEGIN_METHOD(GLDEPTHFUNC, GB_INTEGER function)
glDepthFunc(VARG(function));
END_METHOD
BEGIN_METHOD(GLDEPTHMASK, GB_BOOLEAN flag)
glDepthMask(VARG(flag));
END_METHOD
BEGIN_METHOD(GLDRAWBUFFER, GB_INTEGER mode)
glDrawBuffer(VARG(mode));
END_METHOD
BEGIN_METHOD(GLINDEXMASK, GB_INTEGER mask)
glIndexMask(VARG(mask));
END_METHOD
BEGIN_METHOD(GLLOGICOP, GB_INTEGER opcode)
glLogicOp(VARG(opcode));
END_METHOD
BEGIN_METHOD(GLSCISSOR, GB_INTEGER x; GB_INTEGER y; GB_INTEGER width; GB_INTEGER height)
glScissor(VARG(x), VARG(y), VARG(width), VARG(height));
END_METHOD
BEGIN_METHOD(GLSTENCILFUNC, GB_INTEGER function; GB_INTEGER reference; GB_INTEGER mask)
glStencilFunc(VARG(function), VARG(reference), VARG(mask));
END_METHOD
BEGIN_METHOD(GLSTENCILMASK, GB_INTEGER mask)
glStencilMask(VARG(mask));
END_METHOD
BEGIN_METHOD(GLSTENCILOP, GB_INTEGER fail; GB_INTEGER zfail; GB_INTEGER zpass)
glStencilOp(VARG(fail), VARG(zfail), VARG(zpass));
END_METHOD