dd3b512daf
* NEW: Update copyrights. git-svn-id: svn://localhost/gambas/trunk@4384 867c0c6c-44f3-4631-809d-bfa615b0a4ec
142 lines
3.2 KiB
C
142 lines
3.2 KiB
C
/***************************************************************************
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GLframeBufferOps.c
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(c) 2005-2007 Laurent Carlier <lordheavy@users.sourceforge.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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***************************************************************************/
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#define __GLFRAMEBUFFEROPS_C
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#include "GL.h"
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/***************************************************************************/
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BEGIN_METHOD(GLACCUM, GB_INTEGER operation; GB_FLOAT value)
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glAccum(VARG(operation), VARG(value));
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END_METHOD
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BEGIN_METHOD(GLALPHAFUNC, GB_INTEGER function; GB_FLOAT reference)
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glAlphaFunc(VARG(function), VARG(reference));
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END_METHOD
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BEGIN_METHOD(GLBLENDFUNC, GB_INTEGER sfactor; GB_INTEGER dfactor)
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glBlendFunc(VARG(sfactor), VARG(dfactor));
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END_METHOD
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BEGIN_METHOD(GLCLEAR, GB_INTEGER mask)
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glClear(VARG(mask));
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END_METHOD
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BEGIN_METHOD(GLCLEARACCUM, GB_FLOAT red; GB_FLOAT green; GB_FLOAT blue; GB_FLOAT alpha)
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glClearAccum(VARG(red), VARG(green), VARG(blue), VARG(alpha));
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END_METHOD
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BEGIN_METHOD(GLCLEARCOLOR, GB_FLOAT red; GB_FLOAT green; GB_FLOAT blue; GB_FLOAT alpha)
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glClearColor(VARG(red), VARG(green), VARG(blue), VARG(alpha));
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END_METHOD
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BEGIN_METHOD(GLCLEARDEPTH, GB_FLOAT depth)
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glClearDepth(VARG(depth));
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END_METHOD
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BEGIN_METHOD(GLCLEARINDEX, GB_FLOAT value)
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glClearIndex(VARG(value));
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END_METHOD
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BEGIN_METHOD(GLCLEARSTENCIL, GB_INTEGER value)
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glClearStencil(VARG(value));
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END_METHOD
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BEGIN_METHOD(GLCOLORMASK, GB_BOOLEAN red; GB_BOOLEAN green; GB_BOOLEAN blue; GB_BOOLEAN alpha)
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glColorMask(VARG(red), VARG(green), VARG(blue), VARG(alpha));
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END_METHOD
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BEGIN_METHOD(GLDEPTHFUNC, GB_INTEGER function)
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glDepthFunc(VARG(function));
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END_METHOD
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BEGIN_METHOD(GLDEPTHMASK, GB_BOOLEAN flag)
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glDepthMask(VARG(flag));
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END_METHOD
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BEGIN_METHOD(GLDRAWBUFFER, GB_INTEGER mode)
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glDrawBuffer(VARG(mode));
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END_METHOD
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BEGIN_METHOD(GLINDEXMASK, GB_INTEGER mask)
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glIndexMask(VARG(mask));
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END_METHOD
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BEGIN_METHOD(GLLOGICOP, GB_INTEGER opcode)
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glLogicOp(VARG(opcode));
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END_METHOD
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BEGIN_METHOD(GLSCISSOR, GB_INTEGER x; GB_INTEGER y; GB_INTEGER width; GB_INTEGER height)
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glScissor(VARG(x), VARG(y), VARG(width), VARG(height));
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END_METHOD
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BEGIN_METHOD(GLSTENCILFUNC, GB_INTEGER function; GB_INTEGER reference; GB_INTEGER mask)
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glStencilFunc(VARG(function), VARG(reference), VARG(mask));
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END_METHOD
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BEGIN_METHOD(GLSTENCILMASK, GB_INTEGER mask)
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glStencilMask(VARG(mask));
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END_METHOD
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BEGIN_METHOD(GLSTENCILOP, GB_INTEGER fail; GB_INTEGER zfail; GB_INTEGER zpass)
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glStencilOp(VARG(fail), VARG(zfail), VARG(zpass));
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END_METHOD
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