gambas-source-code/app/examples/Games/GameOfLife/.src/FMain.form
2019-05-17 06:44:34 +03:00

162 lines
3.7 KiB
Text

# Gambas Form File 3.0
{ Form Form
MoveScaled(0,0,125,95)
Text = ("The Game of Life")
Icon = Picture["glob2-icon-48x48.png"]
Resizable = False
{ Panel1 Panel
MoveScaled(1,1,29,23)
Border = Border.Plain
{ Label3 Label
MoveScaled(1,1,19,4)
Font = Font["Bold,+2"]
Text = ("GameOfLife")
}
{ Label7 Label
MoveScaled(1,4,19,4)
Text = ("The Game of Life")
Alignment = Align.Left
}
{ PictureBox1 PictureBox
MoveScaled(20,1,8,8)
Picture = Picture["glob2-icon-48x48.png"]
}
{ Label4 TextLabel
MoveScaled(1,10,26,12)
Font = Font["-1"]
Text = ("Written in Gambas<br>\nby <b>Iman Karim</b><br>\nand <b>Benoît Minisini</b>\n<p>\n<i>Thanks to the Gambas team!</i>")
}
}
{ dwgGame DrawingArea
MoveScaled(31,1,93,93)
Background = &HFFFFFF&
Border = Border.Plain
Cached = True
}
{ Button1 Button
MoveScaled(1,26,29,6)
Text = ("Spawn First Generation")
}
{ Slider1 Slider
MoveScaled(1,44,29,4)
MinValue = 20
MaxValue = 1000
Step = 10
PageStep = 50
Value = 20
}
{ tmrEvolution #Timer
#MoveScaled(39,20)
Delay = 300
}
{ togEvolution ToggleButton
MoveScaled(1,33,29,6)
Text = ("Start Evolution")
}
{ lblDelay TextLabel
MoveScaled(1,39,29,6)
Text = ("Evolution Delay: 20ms")
}
{ TabStrip1 TabStrip
MoveScaled(1,49,29,45)
Count = 2
Index = 0
Text = ("Survival")
{ chkEight CheckBox
MoveScaled(2,36,25,3)
Text = ("8 Neighbours")
Tristate = True
Value = CheckBox.True
}
{ chkSeven CheckBox
MoveScaled(2,33,25,3)
Text = ("7 Neighbours")
Tristate = True
Value = CheckBox.True
}
{ chkSix CheckBox
MoveScaled(2,30,25,3)
Text = ("6 Neighbours")
Tristate = True
Value = CheckBox.True
}
{ chkFive CheckBox
MoveScaled(2,27,25,3)
Text = ("5 Neighbours")
Tristate = True
Value = CheckBox.True
}
{ chkFour CheckBox
MoveScaled(2,24,25,3)
Text = ("4 Neighbours")
Tristate = True
Value = CheckBox.True
}
{ chkThree CheckBox
MoveScaled(2,21,25,3)
Text = ("3 Neighbours")
Tristate = True
}
{ chkTwo CheckBox
MoveScaled(2,18,25,3)
Text = ("2 Neighbours")
Tristate = True
Value = CheckBox.None
}
{ chkOne CheckBox
MoveScaled(2,15,25,3)
Text = ("1 Neighbour")
Tristate = True
Value = CheckBox.True
}
{ chkZero CheckBox
MoveScaled(2,12,25,3)
Text = ("0 Neighbour")
Tristate = True
Value = CheckBox.True
}
{ TextLabel1 TextLabel
MoveScaled(1,1,25,10)
Text = ("Select the Count of Neighbours where a cell will die or keep its state.")
Alignment = Align.Top
}
Index = 1
Text = ("Options")
{ TextLabel3 TextLabel
MoveScaled(1,1,26,12)
Text = ("Set here the probability that a Cell will be born or not when you spawn the first Generation.")
Alignment = Align.Top
}
{ Slider2 Slider
MoveScaled(1,14,25,4)
Value = 50
}
{ Label1 Label
MoveScaled(1,18,7,3)
Text = ("Alive")
}
{ Label2 Label
MoveScaled(19,18,7,3)
Text = ("Dead")
Alignment = Align.Right
}
{ chkBorder CheckBox
MoveScaled(1,36,26,4)
Text = ("Draw cell borders")
}
{ chkSmall CheckBox
MoveScaled(1,24,26,4)
Text = ("Small generation")
}
{ chkSymetryV CheckBox
MoveScaled(1,32,26,4)
Text = ("Vertical symmetry")
}
{ chkSymetryH CheckBox
MoveScaled(1,28,26,4)
Text = ("Horizontal symmetry")
}
Index = 0
}
}