gambas-source-code/gb.sdl2/src/c_image.c
Benoît Minisini f811768f78 [DEVELOPMENT ENVIRONMENT]
* NEW: Add gb.sdl2 and gb.sdl2.audio to the component list.

[EXAMPLES]
* NEW: Start porting SDL examples to gb.sdl2. They are not published to the 
  farm server yet.

[GB.UTIL]
* NEW: Raise an error if Date.EasterDay() is call for a year lower then 
  1583.

[GB.GTK]
* NEW: Ignore WAIT inside jkeyboard event handlers only if a duration is 
  specified.

[GB.GTK3]
* NEW: Ignore WAIT inside jkeyboard event handlers only if a duration is 
  specified.

[GB.QT4]
* NEW: Ignore WAIT inside jkeyboard event handlers only if a duration is 
  specified.

[GB.SDL2]
* NEW: OpenGL support.
* NEW: Window.Resizable has been implemented.


git-svn-id: svn://localhost/gambas/trunk@6779 867c0c6c-44f3-4631-809d-bfa615b0a4ec
2014-12-30 17:36:02 +00:00

196 lines
4.6 KiB
C

/***************************************************************************
c_image.c
(c) 2014 Benoît Minisini <gambas@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
***************************************************************************/
#define __C_IMAGE_C
#include "c_image.h"
#define THIS ((CIMAGE *)_object)
#define THIS_IMAGE (&THIS->img)
SDL_Image *SDL_CreateImage(SDL_Surface *surface)
{
SDL_Image *image;
GB.Alloc(POINTER(&image), sizeof(SDL_Image));
image->texture = NULL;
image->window = NULL;
image->surface = surface;
return image;
}
void SDL_FreeImage(SDL_Image *image)
{
if (image->texture)
{
SDL_DestroyTexture(image->texture);
image->texture = NULL;
GB.Unref(POINTER(&image->window));
}
if (image->surface)
{
SDL_FreeSurface(image->surface);
image->surface = NULL;
}
GB.Free(POINTER(&image));
}
static void free_image(GB_IMG *img, void *image)
{
SDL_FreeImage((SDL_Image *)image);
}
static void *temp_image(GB_IMG *img)
{
SDL_Surface *surface = NULL;
if (img && img->data)
surface = SDL_CreateRGBSurfaceFrom(img->data, img->width, img->height, 32, img->width * sizeof(int), RMASK, GMASK, BMASK, AMASK);
return SDL_CreateImage(surface);
}
/*static void sync_image(GB_IMG *image)
{
// Synchronize l'image texture->image
// Puis mets le flag de synchro à false
image->sync = false;
}*/
static GB_IMG_OWNER _image_owner = {
"gb.sdl2",
DEFAULT_IMAGE_FORMAT,
free_image,
free_image,
temp_image,
NULL, //sync_image,
};
SDL_Image *IMAGE_get(CIMAGE *_object)
{
return (SDL_Image *)IMAGE.Check(THIS_IMAGE, &_image_owner);
}
#define check_image IMAGE_get
static void take_image(CIMAGE *_object, SDL_Image *image)
{
if (image && image->surface)
IMAGE.Take(THIS_IMAGE, &_image_owner, image, image->surface->w, image->surface->h, image->surface->pixels);
else
IMAGE.Take(THIS_IMAGE, &_image_owner, image, 0, 0, NULL);
}
CIMAGE *IMAGE_create(SDL_Image *image)
{
CIMAGE *img;
img = (CIMAGE *)GB.New(CLASS_Image, NULL, NULL);
take_image(img, image);
return img;
}
SDL_Texture *SDL_GetTextureFromImage(SDL_Image *image, CWINDOW *window)
{
if (image->texture && image->window != window)
{
SDL_DestroyTexture(image->texture);
GB.Unref(POINTER(&image->window));
image->texture = NULL;
}
if (!image->texture)
{
image->texture = SDL_CreateTextureFromSurface(window->renderer, image->surface);
//SDL_SetTextureBlendMode(image->texture, SDL_BLENDMODE_BLEND);
image->window = window;
GB.Ref(window);
}
return image->texture;
}
SDL_Texture *IMAGE_get_texture(CIMAGE *_object, CWINDOW *window)
{
return SDL_GetTextureFromImage(IMAGE_get(THIS), window);
}
CIMAGE *IMAGE_create_from_window(CWINDOW *window, int x, int y, int w, int h)
{
SDL_Surface *surface;
SDL_Rect rect = { x, y, w, h };
surface = SDL_CreateRGBSurface(0, w, h, 32, RMASK, GMASK, BMASK, AMASK);
SDL_RenderReadPixels(window->renderer, &rect, DEFAULT_SDL_IMAGE_FORMAT, surface->pixels, surface->pitch);
return IMAGE_create(SDL_CreateImage(surface));
}
//-------------------------------------------------------------------------
BEGIN_METHOD(Image_Load, GB_STRING path)
char *addr;
int len;
SDL_Surface *surface;
if (GB.LoadFile(STRING(path), LENGTH(path), &addr, &len))
return;
surface = IMG_Load_RW(SDL_RWFromConstMem(addr, len), TRUE);
GB.ReleaseFile(addr, len);
if (!surface)
{
GB.Error("Unable to load image: &1", IMG_GetError());
return;
}
GB.ReturnObject(IMAGE_create(SDL_CreateImage(surface)));
END_METHOD
BEGIN_METHOD(Image_Save, GB_STRING path)
char *path = GB.FileName(STRING(path), LENGTH(path));
if (SDL_SaveBMP(IMAGE_get(THIS)->surface, path))
RAISE_ERROR("Unable to save image: &1");
END_METHOD
//-------------------------------------------------------------------------
GB_DESC ImageDesc[] =
{
GB_DECLARE("Image", sizeof(CIMAGE)),
GB_STATIC_METHOD("Load", "Image", Image_Load, "(Path)s"),
GB_METHOD("Save", NULL, Image_Save, "(Path)s"),
GB_END_DECLARE
};