8cadb771d9
* BUG: Remove deprecated support for Xft library. First steps for drawing on Image with OpenGL, but currently disabled because it's buggy and doesn't work. git-svn-id: svn://localhost/gambas/trunk@3667 867c0c6c-44f3-4631-809d-bfa615b0a4ec
75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
/***************************************************************************
|
|
|
|
SDLtexture.h
|
|
|
|
Gambas extension using SDL
|
|
|
|
(c) 2008 Laurent Carlier <lordheavy@users.sourceforge.net>
|
|
Benoît Minisini <gambas@users.sourceforge.net>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 1, or (at your option)
|
|
any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
***************************************************************************/
|
|
|
|
/* manage transparently window/surfaces as texture */
|
|
|
|
#ifndef __SDLTEXTURE_H
|
|
#define __SDLTEXTURE_H
|
|
|
|
#include "SDL_h.h"
|
|
#include "SDLosrender.h"
|
|
|
|
// internal texture status values
|
|
#define TEXTURE_OK (0)
|
|
#define TEXTURE_TO_UPLOAD (1)
|
|
#define TEXTURE_TO_DOWNLOAD (2)
|
|
|
|
class SDLwindow;
|
|
class SDLsurface;
|
|
|
|
typedef struct {
|
|
GLuint Index;
|
|
GLdouble Width, Height;
|
|
GLint RealWidth, RealHeight;
|
|
Uint8 State;
|
|
}
|
|
texinfo;
|
|
|
|
class SDLtexture
|
|
{
|
|
public:
|
|
SDLtexture(SDLsurface* surface);
|
|
~SDLtexture();
|
|
|
|
static void init(void );
|
|
void Select(void );
|
|
static void Unselect(void );
|
|
SDLsurface* GetSurface(void ) { return hSurface; };
|
|
void Sync(void );
|
|
|
|
void ToLoad(void ) { hTexinfo->State = TEXTURE_TO_UPLOAD; };
|
|
|
|
Uint8 GetStatus(void ) { return hTexinfo->State; };
|
|
void GetAsTexture(texinfo *);
|
|
|
|
static int GetPowerOfTwo(int size);
|
|
private:
|
|
SDLsurface *hSurface;
|
|
texinfo *hTexinfo;
|
|
FBOrender *hRenderBuffer;
|
|
};
|
|
|
|
#endif /* __SDLTEXTURE_H */
|
|
|