gambas-source-code/gb.sdl/src/SDLtexture.h
Laurent Carlier 8cadb771d9 [GB.SDL]
* BUG: Remove deprecated support for Xft library.

First steps for drawing on Image with OpenGL, but currently disabled because it's buggy and doesn't work.


git-svn-id: svn://localhost/gambas/trunk@3667 867c0c6c-44f3-4631-809d-bfa615b0a4ec
2011-03-20 15:03:00 +00:00

75 lines
1.9 KiB
C++

/***************************************************************************
SDLtexture.h
Gambas extension using SDL
(c) 2008 Laurent Carlier <lordheavy@users.sourceforge.net>
Benoît Minisini <gambas@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 1, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
***************************************************************************/
/* manage transparently window/surfaces as texture */
#ifndef __SDLTEXTURE_H
#define __SDLTEXTURE_H
#include "SDL_h.h"
#include "SDLosrender.h"
// internal texture status values
#define TEXTURE_OK (0)
#define TEXTURE_TO_UPLOAD (1)
#define TEXTURE_TO_DOWNLOAD (2)
class SDLwindow;
class SDLsurface;
typedef struct {
GLuint Index;
GLdouble Width, Height;
GLint RealWidth, RealHeight;
Uint8 State;
}
texinfo;
class SDLtexture
{
public:
SDLtexture(SDLsurface* surface);
~SDLtexture();
static void init(void );
void Select(void );
static void Unselect(void );
SDLsurface* GetSurface(void ) { return hSurface; };
void Sync(void );
void ToLoad(void ) { hTexinfo->State = TEXTURE_TO_UPLOAD; };
Uint8 GetStatus(void ) { return hTexinfo->State; };
void GetAsTexture(texinfo *);
static int GetPowerOfTwo(int size);
private:
SDLsurface *hSurface;
texinfo *hTexinfo;
FBOrender *hRenderBuffer;
};
#endif /* __SDLTEXTURE_H */