ad0519f583
* BUG: Fix the local, qualified and prefix naming, as mentioned in the W3C specification. * BUG: Fix the XmlReader.Depth property management when enumerating the attributes of a node. git-svn-id: svn://localhost/gambas/trunk@5034 867c0c6c-44f3-4631-809d-bfa615b0a4ec
107 lines
3.6 KiB
C++
107 lines
3.6 KiB
C++
/***************************************************************************
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(c) 2012 Adrien Prokopowicz <prokopy@users.sourceforge.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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***************************************************************************/
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#ifndef ELEMENT_H
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#define ELEMENT_H
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#include "node.h"
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class Attribute : public Node
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{
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public:
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Attribute();
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Attribute(const char *nattrName, const size_t nlenAttrName);
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Attribute(const char *nattrName, const size_t nlenAttrName,
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const char *nattrVal, const size_t nlenAttrVal);
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~Attribute();
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void setName(const char *nattrName, const size_t nlenAttrName);
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void setValue(const char *nattrVal, const size_t nlenAttrVal);
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char *attrName;
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size_t lenAttrName;
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char *attrValue;
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size_t lenAttrValue;
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virtual Node::Type getType();
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virtual void addStringLen(size_t &len, int indent = -1);
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virtual void addString(char *&data, int indent = -1);
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virtual void setTextContent(const char *ncontent, const size_t nlen);
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virtual void addTextContentLen(size_t &len);
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virtual void addTextContent(char *&data);
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virtual void NewGBObject();
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};
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class Element : public Node
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{
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public:
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Element();
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Element(const char *ntagName, size_t nlenTagName);
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virtual ~Element();
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virtual Type getType();
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//Tag Name
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void setTagName(const char *ntagName, size_t nlenTagName);//(re)defines the tag name
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bool isSingle();
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char *tagName;
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size_t lenTagName;
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void setPrefix(const char *nprefix, size_t nlenPrefix);
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char *prefix;
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size_t lenPrefix;
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char* localName;
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size_t lenLocalName;
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void refreshPrefix();
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//Attributes
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void addAttribute(const char *nattrName, const size_t nlenAttrName);//Adds a new attribute
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void addAttribute(const char *nattrName, const size_t nlenAttrName,
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const char *nattrVal, const size_t nlenAttrVal);
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Attribute* getAttribute(const char *nattrName, const size_t nlenAttrName, const int mode = GB_STRCOMP_BINARY);//Looks for attribute, and returns its value
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void setAttribute(const char *nattrName, const size_t nlenAttrName,
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const char *nattrVal, const size_t nlenAttrVal);//Looks for attribute, sets its value or add it if attribute is not found
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bool attributeContains(const char *attrName, size_t lenAttrName, const char *value, size_t lenValue);
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Attribute *firstAttribute;
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Attribute *lastAttribute;
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size_t attributeCount;
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//String output
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virtual void addStringLen(size_t &len, int indent = -1);
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virtual void addString(char *&content, int indent = -1);
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//Text Content
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virtual void setTextContent(const char *ncontent, const size_t nlen);
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virtual void addTextContentLen(size_t &len);
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virtual void addTextContent(char *&data);
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//Gambas object
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virtual void NewGBObject();
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static const char* singleElements;
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#ifndef HELEMENT_H
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};
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#endif
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#endif // ELEMENT_H
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