e2c7abf46d
* NEW: Window.Screenshot() is a new method that returns a screenshot of the window contents by reading the OpenGL color buffer. git-svn-id: svn://localhost/gambas/trunk@6389 867c0c6c-44f3-4631-809d-bfa615b0a4ec
105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
/***************************************************************************
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SDLwindow.h
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(c) 2006 Laurent Carlier <lordheavy@users.sourceforge.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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***************************************************************************/
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#ifndef __SDLWINDOW_H
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#define __SDLWINDOW_H
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#include "SDL_h.h"
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#include "SDLcursor.h"
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#include <GL/glx.h>
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class SDLwindow
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{
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public:
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SDLwindow(void );
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virtual ~SDLwindow();
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void Show(void );
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void Close(void );
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void Refresh();
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void Select(void );
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void Clear(Uint32 color = 0);
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Uint32 Id(void );
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int GetWidth(void );
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int GetHeight(void );
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int GetDepth(void );
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void* GetData(void );
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void Lock(void) { if (hSurface) SDL_LockSurface(hSurface); }
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void Unlock(void) { if (hSurface) SDL_UnlockSurface(hSurface); }
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const char* GetTitle(void ) { return (hTitle.c_str()); };
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SDL_Surface* GetSdlSurface(void ) { return (hSurface); };
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SDLcursor* GetCursor(void ) { return (hCursor); }
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int GetCursorShape(void ) { return (hCursor->GetShape()); }
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void SetX(int );
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void SetY(int );
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void SetWidth(int );
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void SetHeight(int );
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void SetFullScreen(bool );
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void SetResizable(bool );
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void SetTitle(char* );
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void SetCursor(SDLcursor* );
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void SetCursorShape(int );
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bool IsFullScreen(void ) {return (hFullScreen); };
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bool IsResizable(void ) { return (hResizable); };
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bool IsShown(void );
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void GrabInput(bool grab);
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bool IsInputGrabbed(void) const;
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// events :)
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virtual void Quit(void ) = 0;
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virtual void Resize(void ) = 0;
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virtual void GotFocus(void ) = 0;
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virtual void LostFocus(void ) = 0;
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virtual void MouseEnter(void ) = 0;
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virtual void MouseLeave(void ) = 0;
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virtual void Update(void ) = 0;
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virtual void JoyEvent(SDL_Event& ) = 0;
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virtual void KeyEvent(SDL_KeyboardEvent* , int ) = 0;
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virtual void MouseButtonEvent(SDL_MouseButtonEvent* ) = 0;
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virtual void MouseMotionEvent(SDL_MouseMotionEvent* ) = 0;
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virtual void Open(void ) =0;
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private:
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SDL_Surface *hSurface;
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SDLcursor *hCursor;
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int hX, hY;
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int hWidth, hHeight;
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bool hFullScreen;
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bool hResizable;
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std::string hTitle;
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// context and drawable (for GlxMakeCurrent)
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GLXContext hCtx;
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GLXDrawable hDrw;
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Display *hDpy;
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};
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#endif /* __SDLWINDOW_H */
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