gambas-source-code/gb.sdl/src/SDLwindow.h
Benoît Minisini e2c7abf46d [GB.SDL]
* NEW: Window.Screenshot() is a new method that returns a screenshot of the 
  window contents by reading the OpenGL color buffer.


git-svn-id: svn://localhost/gambas/trunk@6389 867c0c6c-44f3-4631-809d-bfa615b0a4ec
2014-07-19 19:00:30 +00:00

105 lines
2.8 KiB
C++

/***************************************************************************
SDLwindow.h
(c) 2006 Laurent Carlier <lordheavy@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
***************************************************************************/
#ifndef __SDLWINDOW_H
#define __SDLWINDOW_H
#include "SDL_h.h"
#include "SDLcursor.h"
#include <GL/glx.h>
class SDLwindow
{
public:
SDLwindow(void );
virtual ~SDLwindow();
void Show(void );
void Close(void );
void Refresh();
void Select(void );
void Clear(Uint32 color = 0);
Uint32 Id(void );
int GetWidth(void );
int GetHeight(void );
int GetDepth(void );
void* GetData(void );
void Lock(void) { if (hSurface) SDL_LockSurface(hSurface); }
void Unlock(void) { if (hSurface) SDL_UnlockSurface(hSurface); }
const char* GetTitle(void ) { return (hTitle.c_str()); };
SDL_Surface* GetSdlSurface(void ) { return (hSurface); };
SDLcursor* GetCursor(void ) { return (hCursor); }
int GetCursorShape(void ) { return (hCursor->GetShape()); }
void SetX(int );
void SetY(int );
void SetWidth(int );
void SetHeight(int );
void SetFullScreen(bool );
void SetResizable(bool );
void SetTitle(char* );
void SetCursor(SDLcursor* );
void SetCursorShape(int );
bool IsFullScreen(void ) {return (hFullScreen); };
bool IsResizable(void ) { return (hResizable); };
bool IsShown(void );
void GrabInput(bool grab);
bool IsInputGrabbed(void) const;
// events :)
virtual void Quit(void ) = 0;
virtual void Resize(void ) = 0;
virtual void GotFocus(void ) = 0;
virtual void LostFocus(void ) = 0;
virtual void MouseEnter(void ) = 0;
virtual void MouseLeave(void ) = 0;
virtual void Update(void ) = 0;
virtual void JoyEvent(SDL_Event& ) = 0;
virtual void KeyEvent(SDL_KeyboardEvent* , int ) = 0;
virtual void MouseButtonEvent(SDL_MouseButtonEvent* ) = 0;
virtual void MouseMotionEvent(SDL_MouseMotionEvent* ) = 0;
virtual void Open(void ) =0;
private:
SDL_Surface *hSurface;
SDLcursor *hCursor;
int hX, hY;
int hWidth, hHeight;
bool hFullScreen;
bool hResizable;
std::string hTitle;
// context and drawable (for GlxMakeCurrent)
GLXContext hCtx;
GLXDrawable hDrw;
Display *hDpy;
};
#endif /* __SDLWINDOW_H */