9261e84858
* NEW: Use the "next" icon for the buttons that switch between the class file and the form file. * BUG: Fix all WebView font sizes. * BUG: Open project dialog: Fix buttons layout. * NEW: Take the gb.gui.qt.* components into account in the help system. * NEW: Component chooser: New look. Don't use the round borders anymore. * BUG: Project properties dialog: Do not display the libraries in the component list anymore. * BUG: Component chooser: Correctly uncheck component dependencies. [GB.FORM.EDITOR] * BUG: TextEditor: Fix detection of some monospace fonts. * NEW: TextEditor: Draw a minus/plus sign for expanded/collapsed procedures. Do not use Style.PaintArrow() anymore, it does not work correctly with gb.gtk. * BUG: TextEditor: Update cursor position when collapsing a function. [GB.GTK] * BUG: Paint.Font now behaves as expected if one of its property is set. * BUG: Font.ToString() now uses the point as font size decimal separator. [GB.GTK3] * BUG: Paint.Font now behaves as expected if one of its property is set. * BUG: TextBox.Mouse property works correctly again with GTK >= 3.14. * BUG: Font.ToString() now uses the point as font size decimal separator. [GB.GUI.BASE] * NEW: GridView: Don't draw the last grid lines. * NEW: GridView: The cursor is more visible. * NEW: GridView: The scrollbars use the same background as the view. [GB.QT4] * BUG: Setting Paint.Font to NULL does not crash anymore. It resets the font to its initial value taken at Paint.Begin. [GB.QT5] * BUG: Setting Paint.Font to NULL does not crash anymore. It resets the font to its initial value taken at Paint.Begin. * NEW: Closing a popup does not replay the mouse click anymore. git-svn-id: svn://localhost/gambas/trunk@7110 867c0c6c-44f3-4631-809d-bfa615b0a4ec |
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.. | ||
src | ||
acinclude.m4 | ||
AUTHORS | ||
ChangeLog | ||
component.am | ||
configure.ac | ||
COPYING | ||
depcomp | ||
gambas.h | ||
gb.image.h | ||
gb_common.h | ||
INSTALL | ||
m4 | ||
Makefile.am | ||
missing | ||
NEWS | ||
README | ||
reconf |
TODO : GLrasterisation : glBitmap() glPolygonStipple() glGetPolygonStipple() Waiting for texture implementation under components (needed to test !)