21e325b27a
* NEW: Put the old examples in '/trunk/app/examples'. git-svn-id: svn://localhost/gambas/trunk@6724 867c0c6c-44f3-4631-809d-bfa615b0a4ec
256 lines
6 KiB
Text
256 lines
6 KiB
Text
' Gambas module file
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Private hWebCam As VideoDevice
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Private Const ScrWidth As Integer = 640
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Private Const ScrHeight As Integer = 480
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' Needed for frame count
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Private Frames As Integer
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Private CTime As Float
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' Rotations
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Private xrot As Float
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Private yrot As Float
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Private zrot As Float
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' texture
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Private textures As New Integer[]
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Private Screen As New Window(True) As "Screen"
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Private logo As Image
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Private tmpLogo As Image
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Private hTimer As New Timer As "Timer1"
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Private count As Integer
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Private UpdateLogo As Boolean
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Public Sub Main()
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Try hWebCam = New VideoDevice("/dev/video0")
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If Error Then
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Print ("Unable to open video device")
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Return
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End If
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hWebCam.Hue = 10
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hWebCam.Color = 10
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hWebcam.Resize(320, 240)
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logo = hWebCam.Image
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logo.Resize(256, 256)
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screen.Width = ScrWidth
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screen.Height = ScrHeight
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Screen.show()
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Screen.Resizable = True
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InitGL()
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textures = Gl.GenTextures(1)
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LoadTextures()
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Screen_resize()
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CTime = Timer()
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hTimer.Delay = 200
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hTimer.Enabled = True
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End
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Public Sub LoadTextures()
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Gl.BindTexture(gl.TEXTURE_2D, textures[0])
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Gl.TexImage2D(logo)
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Gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
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Gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
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End
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Public Sub InitGL()
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' Enable smooth shading
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Gl.ShadeModel(gl.SMOOTH)
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' Set the background black
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Gl.ClearColor(0.0, 0.0, 0.0, 0.5)
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' Depth buffer setup
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Gl.ClearDepth(1.0)
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' Enables Depth Testing
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Gl.Enable(gl.DEPTH_TEST)
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' Enable texturing
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Gl.Enable(gl.TEXTURE_2D)
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' The Type OF Depth Test TO DO
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Gl.DepthFunc(gl.LESS)
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' Really Nice Perspective Calculations
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Gl.Hint(gl.PERSPECTIVE_CORRECTION_HINT, gl.NICEST)
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End
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Public Sub Screen_close()
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' Delete textures if needed
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If (textures.count > 0) Then Gl.DeleteTextures(textures)
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End
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Public Sub Screen_resize()
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' Width/Height Ratio
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Dim ratio As Float
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Dim Height As Integer
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Height = Screen.Height
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' Protect against a divide by zero
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If Height = 0 Then Height = 1
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ratio = Screen.Width / Height
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' Setup our viewport
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Gl.Viewport(0, 0, Screen.Width, Screen.Height)
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' change to the projection matrix AND set our viewing volume.
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Gl.MatrixMode(gl.PROJECTION)
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Gl.LoadIdentity()
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' Set our perspective
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Glu.Perspective(45.0, ratio, 0.1, 100.0)
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' Make sure we're changing the model view and not the projection
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Gl.MatrixMode(gl.MODELVIEW)
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GL.LoadIdentity()
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End
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Public Sub Screen_Draw()
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Dim calc As Float
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Inc count
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If UpdateLogo Then
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'count = 0
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'logo = tmpLogo
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logo.Resize(256, 256)
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LoadTextures()
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UpdateLogo = False
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Endif
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Gl.Clear(gl.COLOR_BUFFER_BIT Or gl.DEPTH_BUFFER_BIT)
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Gl.LoadIdentity()
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Gl.Translatef(0.0, 0.0, -5.0)
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Gl.Rotatef(xrot, 1.0, 0.0, 0.0) ' Rotate On The X Axis
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Gl.Rotatef(yrot, 0.0, 1.0, 0.0) ' Rotate On The Y Axis
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Gl.Rotatef(zrot, 0.0, 0.0, 1.0) ' Rotate On The Z Axis
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' Select our texture
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Gl.BindTexture(gl.TEXTURE_2D, textures[0])
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Gl.Begin(gl.QUADS)
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' front face
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' Bottom Left OF The Texture AND Quad
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Gl.TexCoord2f(0.0, 1.0)
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Gl.Vertex3f(-1.0, -1.0, 1.0)
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' Bottom Right OF The Texture AND Quad
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Gl.TexCoord2f(1.0, 1.0)
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Gl.Vertex3f(1.0, -1.0, 1.0)
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' Top Right OF The Texture AND Quad
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Gl.TexCoord2f(1.0, 0.0)
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Gl.Vertex3f(1.0, 1.0, 1.0)
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' Top Left OF The Texture AND Quad
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Gl.TexCoord2f(0.0, 0.0)
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Gl.Vertex3f(-1.0, 1.0, 1.0)
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' Back face
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' Bottom Right OF The Texture AND Quad
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Gl.TexCoord2f(0.0, 0.0)
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Gl.Vertex3f(-1.0, -1.0, -1.0)
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' Top Right OF The Texture AND Quad
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Gl.TexCoord2f(0.0, 1.0)
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Gl.Vertex3f(-1.0, 1.0, -1.0)
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' Top Left OF The Texture AND Quad
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Gl.TexCoord2f(1.0, 1.0)
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Gl.Vertex3f(1.0, 1.0, -1.0)
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' Bottom Left OF The Texture AND Quad
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Gl.TexCoord2f(1.0, 0.0)
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Gl.Vertex3f(1.0, -1.0, -1.0)
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' Top face
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' Top Left OF The Texture AND Quad
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Gl.TexCoord2f(1.0, 1.0)
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Gl.Vertex3f(-1.0, 1.0, -1.0)
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' Bottom Left OF The Texture AND Quad
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Gl.TexCoord2f(1.0, 0.0)
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Gl.Vertex3f(-1.0, 1.0, 1.0)
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' Bottom Right OF The Texture AND Quad
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Gl.TexCoord2f(0.0, 0.0)
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Gl.Vertex3f(1.0, 1.0, 1.0)
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' Top Right OF The Texture AND Quad
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Gl.TexCoord2f(0.0, 1.0)
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Gl.Vertex3f(1.0, 1.0, -1.0)
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' Bottom ace
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' Top Right OF The Texture AND Quad
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Gl.TexCoord2f(0.0, 1.0)
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Gl.Vertex3f(-1.0, -1.0, -1.0)
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' Top Left OF The Texture AND Quad
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Gl.TexCoord2f(1.0, 1.0)
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Gl.Vertex3f(1.0, -1.0, -1.0)
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' Bottom Left OF The Texture AND Quad
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Gl.TexCoord2f(1.0, 0.0)
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Gl.Vertex3f(1.0, -1.0, 1.0)
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' Bottom Right OF The Texture AND Quad
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Gl.TexCoord2f(0.0, 0.0)
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Gl.Vertex3f(-1.0, -1.0, 1.0)
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' Right face
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' Bottom Right OF The Texture AND Quad
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Gl.TexCoord2f(0.0, 0.0)
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Gl.Vertex3f(1.0, -1.0, -1.0)
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' Top Right OF The Texture AND Quad
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Gl.TexCoord2f(0.0, 1.0)
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Gl.Vertex3f(1.0, 1.0, -1.0)
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' Top Left OF The Texture AND Quad
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Gl.TexCoord2f(1.0, 1.0)
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Gl.Vertex3f(1.0, 1.0, 1.0)
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' Bottom Left OF The Texture AND Quad
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Gl.TexCoord2f(1.0, 0.0)
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Gl.Vertex3f(1.0, -1.0, 1.0)
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' Left face
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' Bottom Left OF The Texture AND Quad
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Gl.TexCoord2f(1.0, 0.0)
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Gl.Vertex3f(-1.0, -1.0, -1.0)
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' Bottom Right OF The Texture AND Quad
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Gl.TexCoord2f(0.0, 0.0)
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Gl.Vertex3f(-1.0, -1.0, 1.0)
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' Top Right OF The Texture AND Quad
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Gl.TexCoord2f(0.0, 1.0)
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Gl.Vertex3f(-1.0, 1.0, 1.0)
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' Top Left OF The Texture AND Quad
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Gl.TexCoord2f(1.0, 1.0)
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Gl.Vertex3f(-1.0, 1.0, -1.0)
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Gl.End()
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Inc (Frames)
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If (Timer() > CTime + 5) Then
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calc = Timer() - CTime
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Print CStr(Frames) & " frames in " & Format$(calc, "#.0") & " seconds = " & Format$((Frames / calc), "######.000") & " FPS"
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Frames = 0
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CTime = Timer()
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Endif
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xrot += 0.3 ' X Axis Rotation
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yrot += 0.2 ' Y Axis Rotation
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zrot += 0.4 ' Z Axis Rotation
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Sleep 0.05
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End
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Public Sub Screen_keyPress()
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If key.Code = key.F1 Then Screen.Fullscreen = Not Screen.Fullscreen
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If key.Code = key.Esc Then Screen.Close()
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End
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Public Sub Timer1_Timer()
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logo = hWebCam.Image
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UpdateLogo = True
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End
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