gambas 388bc70157 Don't crash when drawing one-character static strings.
[GB.SDL2]
* BUG: Don't crash when drawing one-character static strings.
2019-01-13 08:58:00 +01:00

424 lines
8.9 KiB
C

/***************************************************************************
c_draw.c
(c) 2000-2017 Benoît Minisini <g4mba5@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
***************************************************************************/
#define __C_DRAW_C
#include "c_window.h"
#include "c_image.h"
#include "c_font.h"
#include "c_draw.h"
#define DRAW_STACK_MAX 8
static CDRAW _draw_stack[DRAW_STACK_MAX];
static CDRAW *_draw_current = NULL;
static CFONT *_default_font = NULL;
#define THIS _draw_current
#define RENDERER _draw_current->renderer
static bool check_device(void)
{
if (THIS == NULL)
{
GB.Error("No device");
return TRUE;
}
else
return FALSE;
}
#define CHECK_DEVICE() if (check_device()) return
static CFONT *get_default_font()
{
if (!_default_font)
{
_default_font = FONT_create();
GB.Ref(_default_font);
}
return _default_font;
}
/*static GB_COLOR get_background()
{
uchar r, g, b, a;
SDL_GetRenderDrawColor(RENDERER, &r, &g, &b, &a);
return GB_COLOR_MAKE(r, g, b, a);
}*/
static void set_background(GB_COLOR col)
{
uchar r, g, b, a;
GB_COLOR_SPLIT(col, r, g, b, a);
SDL_SetRenderDrawColor(RENDERER, r, g, b, a);
if (a != 255)
SDL_SetRenderDrawBlendMode(RENDERER, SDL_BLENDMODE_BLEND);
else
SDL_SetRenderDrawBlendMode(RENDERER, SDL_BLENDMODE_NONE);
}
void DRAW_begin(void *device)
{
if (THIS >= &_draw_stack[DRAW_STACK_MAX - 1])
{
GB.Error("Too many nested drawings");
return;
}
if (GB.CheckObject(device))
return;
if (THIS == 0)
THIS = _draw_stack;
else
THIS++;
THIS->font = get_default_font();
GB.Ref(THIS->font);
if (GB.Is(device, CLASS_Window))
{
THIS->device = device;
THIS->renderer = ((CWINDOW *)device)->renderer;
GB.Ref(THIS->device);
THIS->color = (GB_COLOR)0xFFFFFF;
return;
}
GB.Error("Unsupported device");
}
void DRAW_end(void)
{
if (!THIS)
return;
GB.Unref(POINTER(&THIS->device));
THIS->device = NULL;
GB.Unref(POINTER(&THIS->font));
THIS->font = NULL;
if (THIS == _draw_stack)
THIS = NULL;
else
THIS--;
}
//-------------------------------------------------------------------------
BEGIN_METHOD_VOID(Draw_exit)
if (_default_font)
GB.Unref(POINTER(&_default_font));
END_METHOD
BEGIN_METHOD(Draw_Begin, GB_OBJECT device)
void *device = VARG(device);
DRAW_begin(device);
END_METHOD
BEGIN_METHOD_VOID(Draw_End)
CHECK_DEVICE();
DRAW_end();
END_METHOD
BEGIN_METHOD(Draw_Clear, GB_INTEGER col)
CHECK_DEVICE();
set_background(VARGOPT(col, 0));
SDL_RenderClear(RENDERER);
END_METHOD
BEGIN_PROPERTY(Draw_Background)
CHECK_DEVICE();
if (READ_PROPERTY)
GB.ReturnInteger(THIS->color);
else
THIS->color = VPROP(GB_INTEGER);
END_PROPERTY
BEGIN_METHOD(Draw_Rect, GB_INTEGER x; GB_INTEGER y; GB_INTEGER w; GB_INTEGER h; GB_INTEGER col)
SDL_Rect rect;
CHECK_DEVICE();
rect.x = VARG(x);
rect.y = VARG(y);
rect.w = VARG(w);
rect.h = VARG(h);
set_background(VARGOPT(col, THIS->color));
SDL_RenderDrawRect(RENDERER, &rect);
END_METHOD
BEGIN_METHOD(Draw_FillRect, GB_INTEGER x; GB_INTEGER y; GB_INTEGER w; GB_INTEGER h; GB_INTEGER col)
SDL_Rect rect;
CHECK_DEVICE();
rect.x = VARG(x);
rect.y = VARG(y);
rect.w = VARG(w);
rect.h = VARG(h);
set_background(VARGOPT(col, THIS->color));
SDL_RenderFillRect(RENDERER, &rect);
END_METHOD
BEGIN_METHOD(Draw_Line, GB_INTEGER x1; GB_INTEGER y1; GB_INTEGER x2; GB_INTEGER y2; GB_INTEGER col)
CHECK_DEVICE();
set_background(VARGOPT(col, THIS->color));
SDL_RenderDrawLine(RENDERER, VARG(x1), VARG(y1), VARG(x2), VARG(y2));
END_METHOD
BEGIN_METHOD(Draw_Point, GB_INTEGER x; GB_INTEGER y; GB_INTEGER col)
CHECK_DEVICE();
set_background(VARGOPT(col, THIS->color));
SDL_RenderDrawPoint(RENDERER, VARG(x), VARG(y));
END_METHOD
BEGIN_METHOD(Draw_Points, GB_OBJECT points; GB_INTEGER col)
GB_ARRAY points;
uint n;
CHECK_DEVICE();
points = (GB_ARRAY)VARG(points);
if (GB.CheckObject(points))
return;
n = GB.Array.Count(points) / 2;
if (n == 0)
return;
set_background(VARGOPT(col, THIS->color));
SDL_RenderDrawPoints(RENDERER, (SDL_Point *)GB.Array.Get(points, 0), n);
END_METHOD
BEGIN_METHOD(Draw_Lines, GB_OBJECT points; GB_INTEGER col)
GB_ARRAY points;
uint n;
CHECK_DEVICE();
points = (GB_ARRAY)VARG(points);
if (GB.CheckObject(points))
return;
n = GB.Array.Count(points) / 2;
if (n == 0)
return;
set_background(VARGOPT(col, THIS->color));
SDL_RenderDrawLines(RENDERER, (SDL_Point *)GB.Array.Get(points, 0), n);
END_METHOD
BEGIN_METHOD(Draw_Rects, GB_OBJECT rects; GB_INTEGER col)
GB_ARRAY rects;
uint n;
CHECK_DEVICE();
rects = (GB_ARRAY)VARG(rects);
if (GB.CheckObject(rects))
return;
n = GB.Array.Count(rects) / 4;
if (n == 0)
return;
set_background(VARGOPT(col, THIS->color));
SDL_RenderDrawRects(RENDERER, (SDL_Rect *)GB.Array.Get(rects, 0), n);
END_METHOD
BEGIN_METHOD(Draw_FillRects, GB_OBJECT rects; GB_INTEGER col)
GB_ARRAY rects;
uint n;
CHECK_DEVICE();
rects = (GB_ARRAY)VARG(rects);
if (GB.CheckObject(rects))
return;
n = GB.Array.Count(rects) / 4;
if (n == 0)
return;
if (!MISSING(col)) set_background(VARG(col));
SDL_RenderFillRects(RENDERER, (SDL_Rect *)GB.Array.Get(rects, 0), n);
END_METHOD
BEGIN_METHOD(Draw_Image, GB_OBJECT image; GB_INTEGER x; GB_INTEGER y; GB_INTEGER w; GB_INTEGER h; GB_OBJECT src; GB_FLOAT opacity; GB_FLOAT angle)
CIMAGE *image;
SDL_Texture *texture;
GEOM_RECT *src;
SDL_Rect *rect;
SDL_Rect dest;
CHECK_DEVICE();
image = VARG(image);
if (GB.CheckObject(image))
return;
texture = IMAGE_get_texture(image, (CWINDOW *)THIS->device);
dest.x = VARG(x);
dest.y = VARG(y);
dest.w = VARGOPT(w, image->img.width);
dest.h = VARGOPT(h, image->img.height);
src = VARGOPT(src, NULL);
if (src)
rect = (SDL_Rect *)&src->x;
else
rect = NULL;
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
if (MISSING(opacity) && MISSING(angle))
SDL_RenderCopy(RENDERER, texture, rect, &dest);
else
{
SDL_SetTextureAlphaMod(texture, VARGOPT(opacity, 1.0) * 255);
SDL_RenderCopyEx(RENDERER, texture, rect, &dest, VARGOPT(angle, 0.0), NULL, SDL_FLIP_NONE);
SDL_SetTextureAlphaMod(texture, 255);
}
END_METHOD
BEGIN_PROPERTY(Draw_Font)
CHECK_DEVICE();
if (READ_PROPERTY)
GB.ReturnObject(THIS->font);
else
{
GB.StoreObject(PROP(GB_OBJECT), POINTER(&THIS->font));
if (!THIS->font)
{
THIS->font = get_default_font();
GB.Ref(THIS->font);
}
}
END_PROPERTY
BEGIN_METHOD(Draw_Text, GB_STRING text; GB_INTEGER x; GB_INTEGER y)
SDL_Image *image;
SDL_Texture *texture;
SDL_Rect dest;
uint r, g, b, a;
CHECK_DEVICE();
if (!LENGTH(text))
return;
dest.x = VARG(x);
dest.y = VARG(y);
image = FONT_render_text(THIS->font, (CWINDOW *)THIS->device, STRING(text), LENGTH(text), &dest.w, &dest.h);
if (!image)
return;
texture = SDL_GetTextureFromImage(image, (CWINDOW *)THIS->device);
if (image->surface)
{
SDL_FreeSurface(image->surface);
image->surface = NULL;
}
GB_COLOR_SPLIT(THIS->color, r, g, b, a);
SDL_SetTextureColorMod(texture, r, g, b);
SDL_SetTextureAlphaMod(texture, a);
SDL_RenderCopy(RENDERER, texture, NULL, &dest);
END_METHOD
//-------------------------------------------------------------------------
GB_DESC DrawDesc[] =
{
GB_DECLARE_STATIC("Draw"),
GB_STATIC_METHOD("_exit", NULL, Draw_exit, NULL),
GB_STATIC_METHOD("Begin", NULL, Draw_Begin, "(Device)o"),
GB_STATIC_METHOD("End", NULL, Draw_End, NULL),
GB_STATIC_METHOD("Clear", NULL, Draw_Clear, "[(Color)i]"),
GB_STATIC_METHOD("Rect", NULL, Draw_Rect, "(X)i(Y)i(Width)i(Height)i[(Color)i]"),
GB_STATIC_METHOD("Rects", NULL, Draw_Rects, "(Rectangles)Integer[];[(Color)i]"),
GB_STATIC_METHOD("FillRect", NULL, Draw_FillRect, "(X)i(Y)i(Width)i(Height)i[(Color)i]"),
GB_STATIC_METHOD("FillRects", NULL, Draw_FillRects, "(Rectangles)Integer[];[(Color)i]"),
GB_STATIC_METHOD("Line", NULL, Draw_Line, "(X1)i(Y1)i(X2)i(Y2)i[(Color)i]"),
GB_STATIC_METHOD("Lines", NULL, Draw_Lines, "(Lines)Integer[];[(Color)i]"),
GB_STATIC_METHOD("Point", NULL, Draw_Point, "(X)i(Y)i[(Color)i]"),
GB_STATIC_METHOD("Points", NULL, Draw_Points, "(Points)Integer[];[(Color)i]"),
GB_STATIC_METHOD("Image", NULL, Draw_Image, "(Image)Image;(X)i(Y)i[(Width)i(Height)i(Source)Rect;(Opacity)f(Angle)f"),
GB_STATIC_METHOD("Text", NULL, Draw_Text, "(Text)s(X)i(Y)i"),
GB_STATIC_PROPERTY("Background", "i", Draw_Background),
GB_STATIC_PROPERTY("Font", "Font", Draw_Font),
GB_END_DECLARE
};