c6a9cd69c2
* NEW: Add examples again. I hope correctly this time. git-svn-id: svn://localhost/gambas/trunk@6726 867c0c6c-44f3-4631-809d-bfa615b0a4ec
273 lines
7.6 KiB
Text
273 lines
7.6 KiB
Text
' Gambas class file
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'
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' GNUBoxWorld
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' This is another version of the popular game Box World. Contains 16 levels, all are possible to resolve.
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' Level designs are taken From Box It game For mobile phones.
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'
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' Copyright (C) Pablo Mileti from Buenos Aires, Argentina.
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'
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' This program is free software; you can redistribute it and/or modify
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' it under the terms of the GNU General Public License as published by
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' the Free Software Foundation; either version 3 of the License, or
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' (at your option) any later version.
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'
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' This program is distributed in the hope that it will be useful,
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' but WITHOUT ANY WARRANTY; without even the implied warranty of
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' MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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' GNU General Public License for more details.
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'
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' You should have received a copy of the GNU General Public License
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' along with this program; if not, see http://www.gnu.org/licenses
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'
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Public Game As GameBoard
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Public level As Integer
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Public PicturesBoxes As New PictureBox[10, 11]
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Public PictureBoxPlayer As PictureBox
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Public PictureBoxMover As PictureBox
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Public DesX As Integer
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Public DesY As Integer
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Public XPosMove As Integer
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Public YPosMove As Integer
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Public IgnoreKeys As Boolean
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Public Sub Form_Open()
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Dim iInd As Integer
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Dim hMenu As Menu
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For iInd = 1 To GameBoard.NUM_LEVELS
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hMenu = New Menu(mnuLevel) As "mnuLevel"
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hMenu.Text = Subst("Level &1", iInd)
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hMenu.Tag = iInd
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Next
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level = 1
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ignorekeys = False
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newGame
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Me.h = 64 * 10
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Me.w = 64 * 11
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btnClear.X = (Me.W / 2) - (btnClear.W / 2)
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Me.Window.Center
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End
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Public Sub btnClear_KeyPress()
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If Key.code <> Key.up And Key.code <> Key.down And Key.code <> Key.left And Key.code <> Key.Right Then Return
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Select Case Key.code
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Case Key.Right
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PictureBoxPlayer.Picture = picture["derecha.png"]
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Case Key.Left
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PictureBoxPlayer.Picture = picture["izquierda.png"]
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Case Key.Up
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PictureBoxPlayer.Picture = picture["arriba.png"]
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Case Key.Down
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PictureBoxPlayer.Picture = picture["abajo.png"]
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End Select
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If Game.ValidateMover(Key.code) And Not IgnoreKeys Then
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Move(Key.code, Game.GetCell(Key.code, 1).Movable)
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End If
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If Game.isDone() Then
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Inc level
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If level > GameBoard.NUM_LEVELS Then
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btnClear.Visible = False
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MnuClear.Enabled = False
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PictureBoxPlayer.X = 64
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PictureBoxPlayer.Y = 64
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PictureBoxPlayer.W = 560
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PictureBoxPlayer.H = 482
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PictureBoxPlayer.Picture = Picture["ganador.png"]
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PictureBoxPlayer.SetFocus
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Me.Title = ("GNUBoxWorld - Congratulation! You're very clever!")
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Else
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Message.Info(("Next level") & gb.NewLine & ("Good Luck!"))
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newGame
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End If
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End If
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End
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Public Sub btnClear_Click()
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newGame()
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End
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Private Sub Move(direction As Integer, desplace As Boolean)
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Dim i As Integer
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Select Case direction
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Case Key.Right
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DesX = 1
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DesY = 0
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PictureBoxPlayer.Picture = picture["derecha.png"]
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Case Key.Left
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DesX = -1
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DesY = 0
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PictureBoxPlayer.Picture = picture["izquierda.png"]
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Case Key.Up
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DesX = 0
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DesY = -1
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PictureBoxPlayer.Picture = picture["arriba.png"]
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Case Key.Down
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DesX = 0
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DesY = 1
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PictureBoxPlayer.Picture = picture["abajo.png"]
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End Select
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If desplace Then
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PictureBoxMover.Picture = WhoMove(direction)
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PictureBoxMover.X = XPosMove
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PictureBoxMover.Y = YPosMove
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PictureBoxMover.Raise
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'here will walk on
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If Game.cells[Game.RowPlayer + DesY, Game.ColPlayer + DesX].Type = Cell.gbMovable Then
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PicturesBoxes[Game.RowPlayer + DesY, Game.ColPlayer + DesX].picture = Picture["piso.png"]
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End If
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If Game.cells[Game.RowPlayer + DesY, Game.ColPlayer + DesX].Type = Cell.gbMovableOnTarget Then
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PicturesBoxes[Game.RowPlayer + DesY, Game.ColPlayer + DesX].picture = Picture["destino.png"]
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End If
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End If
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IgnoreKeys = True
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For i = 1 To 64
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PictureBoxPlayer.Move(PictureBoxPlayer.x + Desx, PictureBoxPlayer.y + DesY)
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If desplace Then PictureBoxmover.Move(PictureBoxmover.x + Desx, PictureBoxmover.y + DesY)
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Wait 0.003
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Next
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IgnoreKeys = False
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'here i was
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'cambio el contenido de la celda donde deje de estar
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If Game.cells[Game.RowPlayer, Game.ColPlayer].Target Then
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Game.cells[Game.RowPlayer, Game.ColPlayer] = New Cell(Cell.gbTarget)
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Else
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Game.cells[Game.RowPlayer, Game.ColPlayer] = New Cell(Cell.gbFloor)
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End If
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Game.RowPlayer = Game.RowPlayer + DesY
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Game.ColPlayer = Game.ColPlayer + DesX
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'here i go
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'donde termino parado
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If Not Game.cells[Game.RowPlayer, Game.ColPlayer].Target Then
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Game.cells[Game.RowPlayer, Game.ColPlayer] = New Cell(Cell.gbFloor)
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Else
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Game.cells[Game.RowPlayer, Game.ColPlayer] = New Cell(Cell.gbTarget)
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End If
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If desplace Then 'here move obstacle
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If Game.cells[Game.RowPlayer + desy, Game.ColPlayer + desX].Target Then 'go on target
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Game.cells[Game.RowPlayer + desy, Game.ColPlayer + desX] = New Cell(Cell.gbMovableOnTarget)
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Else 'go on floor
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Game.cells[Game.RowPlayer + desy, Game.ColPlayer + desX] = New Cell(Cell.gbMovable)
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End If
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End If
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ShowGameBoard
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PictureBoxmover.Lower
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End
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Private Function WhoMove(direction As Integer) As Picture
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Dim row As Integer
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Dim col As Integer
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Select Case direction
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Case Key.Up
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row = Game.RowPlayer - 1
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col = Game.ColPlayer
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Case Key.Down
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row = Game.RowPlayer + 1
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col = Game.ColPlayer
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Case Key.left
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row = Game.RowPlayer
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col = Game.ColPlayer - 1
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Case Key.right
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row = Game.RowPlayer
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col = Game.ColPlayer + 1
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End Select
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XPosMove = PicturesBoxes[row, col].X
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YPosMove = PicturesBoxes[row, col].Y
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Return PicturesBoxes[row, col].Picture.Copy()
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End
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Public Sub ShowGameBoard()
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Dim control As Object
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Dim row As Integer
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Dim col As Integer
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For row = 0 To 9
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For col = 0 To 10
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PicturesBoxes[row, col].Picture = Game.Cells[row, col].Pic
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Next
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Next
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End
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Public Sub MakePictureBoxes()
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Dim row As Integer
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Dim col As Integer
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For row = 0 To 9
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For col = 0 To 10
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PicturesBoxes[row, col] = New PictureBox(Me)
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PicturesBoxes[row, col].h = 64
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PicturesBoxes[row, col].w = 64
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PicturesBoxes[row, col].Stretch = True
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PicturesBoxes[row, col].top = (row * 64)
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PicturesBoxes[row, col].left = (col * 64)
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PicturesBoxes[row, col].Lower
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Next
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Next
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PictureBoxPlayer = New PictureBox(Me)
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PictureBoxMover = New PictureBox(Me)
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PictureBoxmover.w = 64
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PictureBoxmover.h = 64
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PictureBoxPlayer.Picture = picture["derecha.png"]
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PictureBoxPlayer.h = 64
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PictureBoxPlayer.w = 64
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PictureBoxPlayer.left = PicturesBoxes[Game.RowPlayer, Game.ColPlayer].left
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PictureBoxPlayer.top = PicturesBoxes[Game.RowPlayer, Game.ColPlayer].top
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End
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Private Sub newGame()
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Dim hMenu As Menu
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Me.Title = ("GNUBoxWorld - Level ") & level
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Game = New GameBoard(level)
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destroyPicturesBoxes
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MakePictureBoxes
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PictureBoxPlayer.left = PicturesBoxes[Game.RowPlayer, Game.ColPlayer].left
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PictureBoxPlayer.top = PicturesBoxes[Game.RowPlayer, Game.ColPlayer].top
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ShowGameBoard
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For Each hMenu In mnuLevel.Children
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hMenu.Checked = hMenu.Tag = level
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Next
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End
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Public Sub destroyPicturesBoxes()
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Dim control As Object
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For Each control In Me.Children
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If Object.Type(control) = "PictureBox" Then
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control.delete
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End If
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Next
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End
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Public Sub MnuAbout_Click()
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FrmAbout.Show
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End
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Public Sub MnuQuit_Click()
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Me.close
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End
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Public Sub Form_Close()
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If Message.Question(("Are you sure?"), ("Yes"), ("No")) = 2 Then
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Stop Event
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End If
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End
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Public Sub MnuClear_Click()
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newGame()
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End
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Public Sub MnuHelpPlay_Click()
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FrmAbout.TabStrip1.index = 2
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FrmAbout.Show
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End
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Public Sub mnuLevel_Click()
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level = Last.Tag
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newGame
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End
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