gambas-source-code/app/examples/Games/GNUBoxWorld/.src/FMain.class
Benoît Minisini c6a9cd69c2 [EXAMPLES]
* NEW: Add examples again. I hope correctly this time.


git-svn-id: svn://localhost/gambas/trunk@6726 867c0c6c-44f3-4631-809d-bfa615b0a4ec
2014-12-12 19:58:52 +00:00

273 lines
7.6 KiB
Text

' Gambas class file
'
' GNUBoxWorld
' This is another version of the popular game Box World. Contains 16 levels, all are possible to resolve.
' Level designs are taken From Box It game For mobile phones.
'
' Copyright (C) Pablo Mileti from Buenos Aires, Argentina.
'
' This program is free software; you can redistribute it and/or modify
' it under the terms of the GNU General Public License as published by
' the Free Software Foundation; either version 3 of the License, or
' (at your option) any later version.
'
' This program is distributed in the hope that it will be useful,
' but WITHOUT ANY WARRANTY; without even the implied warranty of
' MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
' GNU General Public License for more details.
'
' You should have received a copy of the GNU General Public License
' along with this program; if not, see http://www.gnu.org/licenses
'
Public Game As GameBoard
Public level As Integer
Public PicturesBoxes As New PictureBox[10, 11]
Public PictureBoxPlayer As PictureBox
Public PictureBoxMover As PictureBox
Public DesX As Integer
Public DesY As Integer
Public XPosMove As Integer
Public YPosMove As Integer
Public IgnoreKeys As Boolean
Public Sub Form_Open()
Dim iInd As Integer
Dim hMenu As Menu
For iInd = 1 To GameBoard.NUM_LEVELS
hMenu = New Menu(mnuLevel) As "mnuLevel"
hMenu.Text = Subst("Level &1", iInd)
hMenu.Tag = iInd
Next
level = 1
ignorekeys = False
newGame
Me.h = 64 * 10
Me.w = 64 * 11
btnClear.X = (Me.W / 2) - (btnClear.W / 2)
Me.Window.Center
End
Public Sub btnClear_KeyPress()
If Key.code <> Key.up And Key.code <> Key.down And Key.code <> Key.left And Key.code <> Key.Right Then Return
Select Case Key.code
Case Key.Right
PictureBoxPlayer.Picture = picture["derecha.png"]
Case Key.Left
PictureBoxPlayer.Picture = picture["izquierda.png"]
Case Key.Up
PictureBoxPlayer.Picture = picture["arriba.png"]
Case Key.Down
PictureBoxPlayer.Picture = picture["abajo.png"]
End Select
If Game.ValidateMover(Key.code) And Not IgnoreKeys Then
Move(Key.code, Game.GetCell(Key.code, 1).Movable)
End If
If Game.isDone() Then
Inc level
If level > GameBoard.NUM_LEVELS Then
btnClear.Visible = False
MnuClear.Enabled = False
PictureBoxPlayer.X = 64
PictureBoxPlayer.Y = 64
PictureBoxPlayer.W = 560
PictureBoxPlayer.H = 482
PictureBoxPlayer.Picture = Picture["ganador.png"]
PictureBoxPlayer.SetFocus
Me.Title = ("GNUBoxWorld - Congratulation! You're very clever!")
Else
Message.Info(("Next level") & gb.NewLine & ("Good Luck!"))
newGame
End If
End If
End
Public Sub btnClear_Click()
newGame()
End
Private Sub Move(direction As Integer, desplace As Boolean)
Dim i As Integer
Select Case direction
Case Key.Right
DesX = 1
DesY = 0
PictureBoxPlayer.Picture = picture["derecha.png"]
Case Key.Left
DesX = -1
DesY = 0
PictureBoxPlayer.Picture = picture["izquierda.png"]
Case Key.Up
DesX = 0
DesY = -1
PictureBoxPlayer.Picture = picture["arriba.png"]
Case Key.Down
DesX = 0
DesY = 1
PictureBoxPlayer.Picture = picture["abajo.png"]
End Select
If desplace Then
PictureBoxMover.Picture = WhoMove(direction)
PictureBoxMover.X = XPosMove
PictureBoxMover.Y = YPosMove
PictureBoxMover.Raise
'here will walk on
If Game.cells[Game.RowPlayer + DesY, Game.ColPlayer + DesX].Type = Cell.gbMovable Then
PicturesBoxes[Game.RowPlayer + DesY, Game.ColPlayer + DesX].picture = Picture["piso.png"]
End If
If Game.cells[Game.RowPlayer + DesY, Game.ColPlayer + DesX].Type = Cell.gbMovableOnTarget Then
PicturesBoxes[Game.RowPlayer + DesY, Game.ColPlayer + DesX].picture = Picture["destino.png"]
End If
End If
IgnoreKeys = True
For i = 1 To 64
PictureBoxPlayer.Move(PictureBoxPlayer.x + Desx, PictureBoxPlayer.y + DesY)
If desplace Then PictureBoxmover.Move(PictureBoxmover.x + Desx, PictureBoxmover.y + DesY)
Wait 0.003
Next
IgnoreKeys = False
'here i was
'cambio el contenido de la celda donde deje de estar
If Game.cells[Game.RowPlayer, Game.ColPlayer].Target Then
Game.cells[Game.RowPlayer, Game.ColPlayer] = New Cell(Cell.gbTarget)
Else
Game.cells[Game.RowPlayer, Game.ColPlayer] = New Cell(Cell.gbFloor)
End If
Game.RowPlayer = Game.RowPlayer + DesY
Game.ColPlayer = Game.ColPlayer + DesX
'here i go
'donde termino parado
If Not Game.cells[Game.RowPlayer, Game.ColPlayer].Target Then
Game.cells[Game.RowPlayer, Game.ColPlayer] = New Cell(Cell.gbFloor)
Else
Game.cells[Game.RowPlayer, Game.ColPlayer] = New Cell(Cell.gbTarget)
End If
If desplace Then 'here move obstacle
If Game.cells[Game.RowPlayer + desy, Game.ColPlayer + desX].Target Then 'go on target
Game.cells[Game.RowPlayer + desy, Game.ColPlayer + desX] = New Cell(Cell.gbMovableOnTarget)
Else 'go on floor
Game.cells[Game.RowPlayer + desy, Game.ColPlayer + desX] = New Cell(Cell.gbMovable)
End If
End If
ShowGameBoard
PictureBoxmover.Lower
End
Private Function WhoMove(direction As Integer) As Picture
Dim row As Integer
Dim col As Integer
Select Case direction
Case Key.Up
row = Game.RowPlayer - 1
col = Game.ColPlayer
Case Key.Down
row = Game.RowPlayer + 1
col = Game.ColPlayer
Case Key.left
row = Game.RowPlayer
col = Game.ColPlayer - 1
Case Key.right
row = Game.RowPlayer
col = Game.ColPlayer + 1
End Select
XPosMove = PicturesBoxes[row, col].X
YPosMove = PicturesBoxes[row, col].Y
Return PicturesBoxes[row, col].Picture.Copy()
End
Public Sub ShowGameBoard()
Dim control As Object
Dim row As Integer
Dim col As Integer
For row = 0 To 9
For col = 0 To 10
PicturesBoxes[row, col].Picture = Game.Cells[row, col].Pic
Next
Next
End
Public Sub MakePictureBoxes()
Dim row As Integer
Dim col As Integer
For row = 0 To 9
For col = 0 To 10
PicturesBoxes[row, col] = New PictureBox(Me)
PicturesBoxes[row, col].h = 64
PicturesBoxes[row, col].w = 64
PicturesBoxes[row, col].Stretch = True
PicturesBoxes[row, col].top = (row * 64)
PicturesBoxes[row, col].left = (col * 64)
PicturesBoxes[row, col].Lower
Next
Next
PictureBoxPlayer = New PictureBox(Me)
PictureBoxMover = New PictureBox(Me)
PictureBoxmover.w = 64
PictureBoxmover.h = 64
PictureBoxPlayer.Picture = picture["derecha.png"]
PictureBoxPlayer.h = 64
PictureBoxPlayer.w = 64
PictureBoxPlayer.left = PicturesBoxes[Game.RowPlayer, Game.ColPlayer].left
PictureBoxPlayer.top = PicturesBoxes[Game.RowPlayer, Game.ColPlayer].top
End
Private Sub newGame()
Dim hMenu As Menu
Me.Title = ("GNUBoxWorld - Level ") & level
Game = New GameBoard(level)
destroyPicturesBoxes
MakePictureBoxes
PictureBoxPlayer.left = PicturesBoxes[Game.RowPlayer, Game.ColPlayer].left
PictureBoxPlayer.top = PicturesBoxes[Game.RowPlayer, Game.ColPlayer].top
ShowGameBoard
For Each hMenu In mnuLevel.Children
hMenu.Checked = hMenu.Tag = level
Next
End
Public Sub destroyPicturesBoxes()
Dim control As Object
For Each control In Me.Children
If Object.Type(control) = "PictureBox" Then
control.delete
End If
Next
End
Public Sub MnuAbout_Click()
FrmAbout.Show
End
Public Sub MnuQuit_Click()
Me.close
End
Public Sub Form_Close()
If Message.Question(("Are you sure?"), ("Yes"), ("No")) = 2 Then
Stop Event
End If
End
Public Sub MnuClear_Click()
newGame()
End
Public Sub MnuHelpPlay_Click()
FrmAbout.TabStrip1.index = 2
FrmAbout.Show
End
Public Sub mnuLevel_Click()
level = Last.Tag
newGame
End