gambas-source-code/main/lib/image.effect/effect.cpp
Benoît Minisini ac548e8734 [CONFIGURATION]
* BUG: Compile files with maximum optimization correctly.

[DEVELOPMENT ENVIRONMENT]
* BUG: Remove The Form_Close event handler in the FHelp form. It did 
  stupid things indirectly.

[WIKI CGI SCRIPT]
* NEW: Enhancements to support 2.0 and 3.0 descriptions on the same page.

[GB.FORM]
* NEW: Enhance the ColorChooser control.

[GB.FORM.MDI]
* BUG: Fix the Toolbar layout algorithm.

[GB.IMAGE]
* BUG: Image.Colorize() works again.

[GB.IMAGE.EFFECT]
* NEW: This component includes image filtering and effect routines. This is 
  the old gb.image component from Gambas 2. Everything is not working 
  correctly at the moment.

[GB.QT4]
* NEW: Color.LightForeground returns the light foreground color used for
  drawing separators and plain panel borders.
* BUG: Prevent crashes coming from the fact that Qt deletes child widgets 
  before emiting the destroy signal on the parent.


git-svn-id: svn://localhost/gambas/trunk@2296 867c0c6c-44f3-4631-809d-bfa615b0a4ec
2009-09-01 01:14:13 +00:00

150 lines
4.1 KiB
C++

/***************************************************************************
effect.cpp
(c) 2000-2009 Benoît Minisini <gambas@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
***************************************************************************/
#define __EFFECT_CPP
#include <math.h>
#include "effect.h"
#include "main.h"
static void get_info(GB_IMAGE img, uint **data, uint *width, uint *height, uint *npixels, bool *inv)
{
GB_IMG *info = (GB_IMG *)img;
*data = (uint *)info->data;
if (width) *width = info->width;
if (height) *height = info->height;
if (npixels) *npixels = info->width * info->height;
if (inv) *inv = GB_IMAGE_FMT_IS_SWAPPED(info->format); //(info->format == GB_IMAGE_RGBA || info->format == GB_IMAGE_RGBX);
}
static inline int between0And255 (int val)
{
if (val < 0)
return 0;
else if (val > 255)
return 255;
else
return val;
}
static inline uint RGBA(int r, int g, int b, int a)
{
return ((a & 0xff) << 24) | ((r & 0xff) << 16) | ((g & 0xff) << 8) | (b & 0xff);
}
static inline int R(uint rgb ) { return (int)((rgb >> 16) & 0xff); }
static inline int G(uint rgb ) { return (int)((rgb >> 8) & 0xff); }
static inline int B(uint rgb ) { return (int)(rgb & 0xff); }
static inline int A(uint rgb ) { return (int)((rgb >> 24) & 0xff); }
static inline uint invert(uint col)
{
return ((col & 0xFF)) << 16 | ((col & 0xFF0000)) >> 16 | (col & 0xFF00FF00);
}
static inline int myRound(double d)
{
return d >= 0.0 ? int(d + 0.5) : int( d - ((int)d-1) + 0.5 ) + ((int)d-1);
}
static inline int brightness (int base, int strength)
{
return between0And255(base + strength * 255 / 50);
}
static inline int contrast (int base, int strength)
{
return between0And255 ((base - 127) * (strength + 50) / 50 + 127);
}
static inline int gamma (int base, int strength)
{
return between0And255 (myRound(255.0 * pow (base / 255.0, 1.0 / pow (10, strength / 50.0))));
}
static inline int brightnessContrastGamma(int base, int newBrightness, int newContrast, int newGamma)
{
return gamma(contrast(brightness(base, newBrightness), newContrast), newGamma);
}
void Effect::balance(GB_IMAGE img, int channels, int brightness, int contrast, int gamma)
{
uchar transformRed[256], transformGreen[256], transformBlue[256];
uint i;
uint np;
uint *p;
bool inv;
uint col;
get_info(img, &p, NULL, NULL, &np, &inv);
if (!inv)
{
for (i = 0; i < 256; i++)
{
uchar applied = brightnessContrastGamma(i, brightness, contrast, gamma);
transformRed[i] = (channels & Red) ? applied : i;
transformGreen[i] = (channels & Green) ? applied : i;
transformBlue[i] = (channels & Blue) ? applied : i;
}
}
else
{
for (i = 0; i < 256; i++)
{
uchar applied = brightnessContrastGamma(i, brightness, contrast, gamma);
transformBlue[i] = (channels & Red) ? applied : i;
transformGreen[i] = (channels & Green) ? applied : i;
transformRed[i] = (channels & Blue) ? applied : i;
}
}
for (i = 0; i < np; i++)
{
col = p[i];
p[i] = RGBA(transformRed[R(col)], transformGreen[G(col)], transformBlue[B(col)], A(col));
}
}
void Effect::invert(GB_IMAGE img, int channels)
{
uint np;
uint *p;
bool inv;
uint mask;
uint i;
get_info(img, &p, NULL, NULL, &np, &inv);
if (!inv)
mask = RGBA((channels & Red) ? 0xFF : 0, (channels & Green) ? 0xFF : 0, (channels & Blue) ? 0xFF : 0, 0);
else
mask = RGBA((channels & Blue) ? 0xFF : 0, (channels & Green) ? 0xFF : 0, (channels & Red) ? 0xFF : 0, 0);
for (i = 0; i < np; i++)
p[i] ^= mask;
}