ac548e8734
* BUG: Compile files with maximum optimization correctly. [DEVELOPMENT ENVIRONMENT] * BUG: Remove The Form_Close event handler in the FHelp form. It did stupid things indirectly. [WIKI CGI SCRIPT] * NEW: Enhancements to support 2.0 and 3.0 descriptions on the same page. [GB.FORM] * NEW: Enhance the ColorChooser control. [GB.FORM.MDI] * BUG: Fix the Toolbar layout algorithm. [GB.IMAGE] * BUG: Image.Colorize() works again. [GB.IMAGE.EFFECT] * NEW: This component includes image filtering and effect routines. This is the old gb.image component from Gambas 2. Everything is not working correctly at the moment. [GB.QT4] * NEW: Color.LightForeground returns the light foreground color used for drawing separators and plain panel borders. * BUG: Prevent crashes coming from the fact that Qt deletes child widgets before emiting the destroy signal on the parent. git-svn-id: svn://localhost/gambas/trunk@2296 867c0c6c-44f3-4631-809d-bfa615b0a4ec
150 lines
4.1 KiB
C++
150 lines
4.1 KiB
C++
/***************************************************************************
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effect.cpp
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(c) 2000-2009 Benoît Minisini <gambas@users.sourceforge.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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***************************************************************************/
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#define __EFFECT_CPP
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#include <math.h>
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#include "effect.h"
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#include "main.h"
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static void get_info(GB_IMAGE img, uint **data, uint *width, uint *height, uint *npixels, bool *inv)
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{
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GB_IMG *info = (GB_IMG *)img;
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*data = (uint *)info->data;
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if (width) *width = info->width;
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if (height) *height = info->height;
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if (npixels) *npixels = info->width * info->height;
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if (inv) *inv = GB_IMAGE_FMT_IS_SWAPPED(info->format); //(info->format == GB_IMAGE_RGBA || info->format == GB_IMAGE_RGBX);
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}
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static inline int between0And255 (int val)
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{
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if (val < 0)
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return 0;
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else if (val > 255)
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return 255;
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else
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return val;
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}
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static inline uint RGBA(int r, int g, int b, int a)
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{
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return ((a & 0xff) << 24) | ((r & 0xff) << 16) | ((g & 0xff) << 8) | (b & 0xff);
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}
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static inline int R(uint rgb ) { return (int)((rgb >> 16) & 0xff); }
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static inline int G(uint rgb ) { return (int)((rgb >> 8) & 0xff); }
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static inline int B(uint rgb ) { return (int)(rgb & 0xff); }
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static inline int A(uint rgb ) { return (int)((rgb >> 24) & 0xff); }
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static inline uint invert(uint col)
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{
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return ((col & 0xFF)) << 16 | ((col & 0xFF0000)) >> 16 | (col & 0xFF00FF00);
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}
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static inline int myRound(double d)
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{
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return d >= 0.0 ? int(d + 0.5) : int( d - ((int)d-1) + 0.5 ) + ((int)d-1);
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}
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static inline int brightness (int base, int strength)
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{
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return between0And255(base + strength * 255 / 50);
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}
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static inline int contrast (int base, int strength)
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{
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return between0And255 ((base - 127) * (strength + 50) / 50 + 127);
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}
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static inline int gamma (int base, int strength)
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{
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return between0And255 (myRound(255.0 * pow (base / 255.0, 1.0 / pow (10, strength / 50.0))));
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}
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static inline int brightnessContrastGamma(int base, int newBrightness, int newContrast, int newGamma)
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{
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return gamma(contrast(brightness(base, newBrightness), newContrast), newGamma);
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}
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void Effect::balance(GB_IMAGE img, int channels, int brightness, int contrast, int gamma)
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{
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uchar transformRed[256], transformGreen[256], transformBlue[256];
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uint i;
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uint np;
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uint *p;
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bool inv;
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uint col;
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get_info(img, &p, NULL, NULL, &np, &inv);
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if (!inv)
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{
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for (i = 0; i < 256; i++)
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{
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uchar applied = brightnessContrastGamma(i, brightness, contrast, gamma);
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transformRed[i] = (channels & Red) ? applied : i;
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transformGreen[i] = (channels & Green) ? applied : i;
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transformBlue[i] = (channels & Blue) ? applied : i;
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}
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}
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else
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{
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for (i = 0; i < 256; i++)
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{
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uchar applied = brightnessContrastGamma(i, brightness, contrast, gamma);
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transformBlue[i] = (channels & Red) ? applied : i;
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transformGreen[i] = (channels & Green) ? applied : i;
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transformRed[i] = (channels & Blue) ? applied : i;
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}
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}
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for (i = 0; i < np; i++)
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{
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col = p[i];
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p[i] = RGBA(transformRed[R(col)], transformGreen[G(col)], transformBlue[B(col)], A(col));
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}
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}
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void Effect::invert(GB_IMAGE img, int channels)
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{
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uint np;
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uint *p;
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bool inv;
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uint mask;
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uint i;
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get_info(img, &p, NULL, NULL, &np, &inv);
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if (!inv)
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mask = RGBA((channels & Red) ? 0xFF : 0, (channels & Green) ? 0xFF : 0, (channels & Blue) ? 0xFF : 0, 0);
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else
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mask = RGBA((channels & Blue) ? 0xFF : 0, (channels & Green) ? 0xFF : 0, (channels & Red) ? 0xFF : 0, 0);
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for (i = 0; i < np; i++)
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p[i] ^= mask;
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}
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