gambas-source-code/gb.net/src/CSocket.c
gambas 9b73e821ef Fix a file descriptor leak when a socket fails to connect.
[GB.NET]
* BUG: Fix a file descriptor leak when a socket fails to connect.
2018-10-12 17:12:06 +02:00

937 lines
24 KiB
C

/***************************************************************************
CSocket.c
(c) 2003-2004 Daniel Campos Fernández <dcamposf@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
***************************************************************************/
#define __CSOCKET_C
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <errno.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
#include <sys/poll.h>
#include <sys/un.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <netdb.h>
#include <time.h>
#include "main.h"
#include "tools.h"
#include "CSocket.h"
#include "CServerSocket.h"
#include "CDnsClient.h"
//#define DEBUG_ME 1
#define MAX_CLIENT_BUFFER_SIZE 65536
#define UNIXPATHMAX 108
DECLARE_EVENT (EVENT_Error);
DECLARE_EVENT (EVENT_Close);
DECLARE_EVENT (EVENT_Found);
DECLARE_EVENT (EVENT_Ready);
DECLARE_EVENT (EVENT_Read);
DECLARE_EVENT (EVENT_Write);
GB_STREAM_DESC SocketStream =
{
open: CSocket_stream_open,
close: CSocket_stream_close,
read: CSocket_stream_read,
write: CSocket_stream_write,
seek: CSocket_stream_seek,
tell: CSocket_stream_tell,
flush: CSocket_stream_flush,
/*eof: CSocket_stream_eof,
lof: CSocket_stream_lof,*/
handle: CSocket_stream_handle
};
#if DEBUG_ME
static void set_status(CSOCKET *_object, int status)
{
static const char *status_name[] = { "Inactive", "Active", "Pending", "Accepting", "Receiving data", "Searching", "Connecting", "Connected" };
static const char *error_name[] = { NULL, NULL, "Cannot create socket", "Connection refused", "Cannot read", "Cannot write", "Host not found", NULL, NULL, NULL,
"Cannot bind socket", NULL, NULL, NULL, "Cannot listen", "Cannot bind interface", "Cannot authenticate" };
SOCKET->status = status;
fprintf(stderr, "gb.net: socket %p: ", THIS);
if (status >= 0 && status < 7)
fprintf(stderr, "%s", status_name[status]);
else if (status >= -16 && status < 0)
fprintf(stderr, "%s", error_name[-status]);
fprintf(stderr, " (%d)\n", status);
}
#else
#define set_status(_object, _status) SOCKET->status = (_status)
#endif
bool SOCKET_update_timeout(CSOCKET_COMMON *socket)
{
struct timeval timeout;
if (socket->socket < 0)
return TRUE;
timeout.tv_sec = socket->timeout / 1000;
timeout.tv_usec = (socket->timeout % 1000) * 1000;
if (setsockopt(socket->socket, SOL_SOCKET, SO_SNDTIMEO, &timeout, sizeof(timeout)) < 0)
{
GB.Error("Cannot set sending timeout");
return TRUE;
}
if (setsockopt(socket->socket, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(timeout)) < 0)
{
GB.Error("Cannot set receiving timeout");
return TRUE;
}
return FALSE;
}
void SOCKET_set_blocking(CSOCKET_COMMON *socket, bool block)
{
int do_not_block = block ? 0 : 1;
ioctl(socket->socket, FIONBIO, &do_not_block);
SOCKET_update_timeout(socket);
}
/**********************************
Routines to call events
**********************************/
static void CSocket_post_error(void *_object)
{
GB.Raise(THIS,EVENT_Error,0);
GB.Unref(POINTER(&_object));
}
static void CSocket_post_closed(void *_object)
{
GB.Raise(THIS, EVENT_Close, 0);
GB.Unref(POINTER(&_object));
}
static void CSocket_post_hostfound(void *_object)
{
GB.Raise(THIS,EVENT_Found,0);
GB.Unref(POINTER(&_object));
}
void CSocket_post_connected(void *_object)
{
GB.Raise(THIS,EVENT_Ready,0);
GB.Unref(POINTER(&_object));
}
static void CSocket_close(CSOCKET *_object)
{
int fd;
if (THIS->DnsTool)
{
dns_close_all(THIS->DnsTool);
GB.Unref(POINTER(&THIS->DnsTool));
THIS->DnsTool = NULL;
}
fd = SOCKET->socket;
if (fd >= 0)
{
//fprintf(stderr, "CSocket_close: %p: set fd %d to -1\n", THIS, fd);
SOCKET->socket = -1;
GB.Watch(fd , GB_WATCH_NONE, NULL, 0);
SOCKET->stream.desc = NULL;
close(fd);
set_status(THIS, NET_INACTIVE);
}
if (THIS->OnClose)
THIS->OnClose(_object);
}
/*
This function is called by DnsClient to inform
that it has finished its work
*/
void CSocket_CallBackFromDns(void *_object)
{
int myval=0;
if (SOCKET->status != NET_SEARCHING)
return;
if (!THIS->DnsTool->sHostIP)
{
// Host not found
CSocket_stream_internal_error(THIS, NET_HOST_NOT_FOUND, TRUE);
return;
}
GB.FreeString (&THIS->sRemoteHostIP);
THIS->sRemoteHostIP = GB.NewZeroString (THIS->DnsTool->sHostIP);
// We connect to the socket
THIS->Server.sin_family = AF_INET;
THIS->Server.sin_port = htons(THIS->iPort);
THIS->Server.sin_addr.s_addr = inet_addr(THIS->DnsTool->sHostIP);
bzero(&(THIS->Server.sin_zero), 8);
// Don't block, so that connect() returns immediately
SOCKET_set_blocking(SOCKET, FALSE);
myval = connect(SOCKET->socket,(struct sockaddr*)&(THIS->Server), sizeof(struct sockaddr));
SOCKET_set_blocking(SOCKET, TRUE);
if (!myval || errno == EINPROGRESS) // Rhis is the good answer : connect in progress
{
set_status(THIS, NET_CONNECTING);
GB.Watch(SOCKET->socket, GB_WATCH_WRITE, (void *)CSocket_CallBackConnecting, (intptr_t)THIS);
}
else
{
GB.Watch(SOCKET->socket , GB_WATCH_NONE, NULL, 0);
SOCKET->stream.desc = NULL;
close(SOCKET->socket);
SOCKET->socket = -1;
set_status(THIS, NET_INACTIVE);
}
if (THIS->DnsTool)
{
dns_close_all(THIS->DnsTool);
GB.Unref(POINTER(&THIS->DnsTool));
THIS->DnsTool = NULL;
}
if (SOCKET->status <= NET_INACTIVE)
{
CSocket_stream_internal_error(THIS, NET_CONNECTION_REFUSED, TRUE);
return;
}
GB.Ref(THIS);
GB.Post(CSocket_post_hostfound, (intptr_t)THIS);
}
void CSOCKET_init_connected(CSOCKET *_object)
{
GB.Watch(SOCKET->socket, GB_WATCH_READ, (void *)CSocket_CallBack, (intptr_t)THIS);
SOCKET->stream.desc = &SocketStream;
SOCKET_update_timeout(SOCKET);
}
/*******************************************************************
This CallBack is used while waiting to finish a connection process
******************************************************************/
void CSocket_CallBackConnecting(int t_sock,int type,intptr_t param)
{
struct sockaddr_in myhost;
int mylen;
void *_object = (void *)param;
GB.Watch(SOCKET->socket, GB_WATCH_NONE, NULL, 0);
if (SOCKET->status != NET_CONNECTING) return;
/****************************************************
Checks if Connection was Stablished or there was
an error trying to connect
****************************************************/
set_status(THIS, CheckConnection(SOCKET->socket));
if (SOCKET->status == NET_INACTIVE)
{
CSocket_stream_internal_error(THIS, NET_CONNECTION_REFUSED, TRUE);
return;
}
if (SOCKET->status != NET_CONNECTED) return;
// we obtain local IP and host
mylen=sizeof(struct sockaddr);
getsockname (SOCKET->socket,(struct sockaddr*)&myhost,(socklen_t *)&mylen);
THIS->iLocalPort=ntohs(myhost.sin_port);
GB.FreeString( &THIS->sLocalHostIP);
THIS->sLocalHostIP = GB.NewZeroString(inet_ntoa(myhost.sin_addr));
CSOCKET_init_connected(THIS);
GB.Stream.SetSwapping(&SOCKET->stream, htons(1234) != 1234);
GB.Ref(THIS);
GB.Post(CSocket_post_connected,(intptr_t)THIS);
}
/*******************************************************************
This CallBack is used while socket is connected to remote host
******************************************************************/
static void callback_write(int t_sock,int type, CSOCKET *_object)
{
//fprintf(stderr, "callback write %p\n", THIS);
THIS->watch_write = FALSE;
GB.Watch(SOCKET->socket, GB_WATCH_WRITE, NULL, 0);
GB.Raise(THIS, EVENT_Write, 0);
}
void CSocket_CallBack(int t_sock,int type, CSOCKET *_object)
{
char buf[1];
struct pollfd mypoll;
int numpoll;
struct timespec mywait;
//fprintf(stderr, "callback read %p\n", THIS);
/* Just sleeping a little to reduce CPU waste */
mywait.tv_sec=0;
mywait.tv_nsec=100000;
nanosleep(&mywait,NULL);
/* is there data available or an error? */
if (SOCKET->status != NET_CONNECTED) return;
mypoll.fd=t_sock;
mypoll.events=POLLIN | POLLNVAL;
mypoll.revents=0;
numpoll=poll(&mypoll,1,0);
if (numpoll<=0) return;
/* there's data available */
USE_MSG_NOSIGNAL(numpoll=recv(t_sock,(void*)buf,sizeof(char),MSG_PEEK | MSG_NOSIGNAL));
if (!numpoll)
{ /* socket error, no valid data received */
CSocket_close(THIS);
GB.Ref(THIS);
GB.Post(CSocket_post_closed, (intptr_t)THIS);
return;
}
/******************************************************
There's data available to read, so we'll raise event
EVENT_Read
*******************************************************/
GB.Raise(THIS, EVENT_Read, 0);
//GB.Ref(_object);
//GB.Post(CSocket_post_data_available,(intptr_t)THIS);
}
void CSocket_stream_internal_error(void *_object, int ncode, bool post)
{
CSocket_close(THIS);
/* fatal socket error handling */
set_status(THIS, ncode);
if (post)
{
GB.Ref(THIS);
GB.Post(CSocket_post_error, (intptr_t)THIS);
}
}
//////////////////////////////////////////////////////////////////////////////////
//################################################################################
/*********************************************************************************
"PUBLIC" C/C++ INTERFACE
**********************************************************************************/
//################################################################################
//////////////////////////////////////////////////////////////////////////////////
/* not allowed methods */
int CSocket_stream_open(GB_STREAM *stream, const char *path, int mode, void *data){return -1;}
int CSocket_stream_seek(GB_STREAM *stream, int64_t pos, int whence){return -1;}
int CSocket_stream_tell(GB_STREAM *stream, int64_t *pos){return -1;}
int CSocket_stream_flush(GB_STREAM *stream)
{
return 0; /* OK */
}
int CSocket_stream_handle(GB_STREAM *stream)
{
void *_object = stream->tag;
return SOCKET->socket;
}
int CSocket_stream_close(GB_STREAM *stream)
{
void *_object = stream->tag;
if (!THIS) return -1;
CSocket_close(THIS);
return 0;
}
/*int CSocket_stream_lof(GB_STREAM *stream, int64_t *len)
{
void *_object = stream->tag;
int bytes;
*len=0;
if (!THIS) return -1;
if (ioctl(SOCKET->socket,FIONREAD,&bytes))
{
CSocket_stream_internal_error(THIS, NET_CANNOT_READ, FALSE);
return -1;
}
*len=bytes;
return 0;
}
int CSocket_stream_eof(GB_STREAM *stream)
{
void *_object = stream->tag;
int bytes;
if (!THIS) return -1;
if (ioctl(SOCKET->socket,FIONREAD,&bytes))
{
CSocket_stream_internal_error(THIS, NET_CANNOT_READ, FALSE);
return -1;
}
if (!bytes) return -1;
return 0;
}*/
int CSocket_stream_read(GB_STREAM *stream, char *buffer, int len)
{
void *_object = stream->tag;
int npos=-1;
//int bytes;
if (!THIS) return -1;
/*if (ioctl(SOCKET->socket,FIONREAD,&bytes))
{
CSocket_stream_internal_error(THIS, NET_CANNOT_READ, FALSE);
return -1;
}
//if (bytes < len) return -1;
if (bytes < len)
len = bytes;*/
USE_MSG_NOSIGNAL(npos = recv(SOCKET->socket,(void*)buffer,len*sizeof(char),MSG_NOSIGNAL));
if (npos < 0 && errno != EAGAIN)
CSocket_stream_internal_error(THIS, NET_CANNOT_READ, FALSE);
return npos;
}
int CSocket_stream_write(GB_STREAM *stream, char *buffer, int len)
{
void *_object = stream->tag;
int npos=-1;
if (!THIS) return -1;
USE_MSG_NOSIGNAL(npos = send(SOCKET->socket,(void*)buffer,len*sizeof(char),MSG_NOSIGNAL));
if (npos >= 0 || errno == EAGAIN)
{
if (GB.CanRaise(THIS, EVENT_Write) && !THIS->watch_write)
{
//fprintf(stderr, "watch write %p\n", THIS);
THIS->watch_write = TRUE;
GB.Watch(SOCKET->socket, GB_WATCH_WRITE, (void *)callback_write, (intptr_t)THIS);
}
}
if ((npos < 0) && errno != EAGAIN)
CSocket_stream_internal_error(THIS, NET_CANNOT_WRITE, FALSE);
return npos;
}
/**************************************************************************
To start a UNIX connection
**************************************************************************/
int CSocket_connect_unix(void *_object,char *sPath, int lenpath)
{
int ret;
if ( SOCKET->status > NET_INACTIVE ) return 1;
if (!sPath) return 7;
if ( (lenpath<1) || (lenpath>UNIXPATHMAX) ) return 7;
GB.FreeString(&THIS->sRemoteHostIP);
GB.FreeString(&THIS->sLocalHostIP);
THIS->UServer.sun_family=AF_UNIX;
strcpy(THIS->UServer.sun_path,sPath);
if ( (SOCKET->socket=socket(AF_UNIX,SOCK_STREAM,0))==-1 )
{
set_status(THIS, NET_CANNOT_CREATE_SOCKET);
GB.Ref (THIS);
CSocket_post_error(_object); /* Unable to create socket */
return 2;
}
GB.FreeString(&THIS->sPath);
THIS->sPath = GB.NewZeroString(THIS->UServer.sun_path);
THIS->conn_type = NET_TYPE_INTERNET;
ret = connect(SOCKET->socket,(struct sockaddr*)&THIS->UServer,sizeof(struct sockaddr_un));
// Set socket to blocking mode, after the connect() call!
SOCKET_set_blocking(SOCKET, TRUE);
if (ret == 0)
{
set_status(THIS, NET_CONNECTED);
CSOCKET_init_connected(THIS);
// $BM
if (THIS->Host) GB.FreeString(&THIS->Host);
if (THIS->Path) GB.FreeString(&THIS->Path);
THIS->Path = GB.NewZeroString(sPath);
GB.Ref (THIS);
CSocket_post_connected(_object);
return 0;
}
// Error
SOCKET->stream.desc = NULL;
close(SOCKET->socket);
GB.FreeString(&THIS->sPath);
set_status(THIS, NET_CONNECTION_REFUSED);
GB.Ref (THIS);
CSocket_post_error(_object); /* Unable to connect to remote host */
return 3;
}
/**************************************************************************
To start a TCP connection
**************************************************************************/
int CSocket_connect_socket(void *_object,char *sHost,int lenhost,int myport)
{
if ( SOCKET->status > NET_INACTIVE ) return 1;
if (!lenhost) return 9;
if (!sHost) return 9;
if ( (myport<1) || (myport>65535) ) return 8;
GB.FreeString(&THIS->sRemoteHostIP);
GB.FreeString(&THIS->sLocalHostIP);
if ( (SOCKET->socket=socket(AF_INET,SOCK_STREAM,0))==-1 )
{
set_status(THIS, NET_CANNOT_CREATE_SOCKET);
GB.Ref (THIS);
CSocket_post_error(_object);
return 2;
}
// Set socket to blocking mode
SOCKET_set_blocking(SOCKET, TRUE);
THIS->iPort=myport;
THIS->conn_type = NET_TYPE_INTERNET;
/******************************************
Let's turn hostname into host IP
*******************************************/
if (!THIS->DnsTool)
{
THIS->DnsTool = GB.New(GB.FindClass("DnsClient"), NULL, NULL);
THIS->DnsTool->CliParent=_object;
}
if (THIS->DnsTool->iStatus > 0 ) dns_close_all(THIS->DnsTool);
dns_set_async_mode(1,THIS->DnsTool);
GB.FreeString (&(THIS->DnsTool->sHostName));
THIS->DnsTool->sHostName = GB.NewString(sHost,lenhost);
THIS->DnsTool->finished_callback=CSocket_CallBackFromDns;
/********************************************
We start DNS lookup, when it is finished
it will call to CSocket_CallBack_fromDns,
and we'll continue there connection proccess
********************************************/
set_status(THIS, NET_SEARCHING); /* looking for IP */
dns_thread_getip(THIS->DnsTool);
SOCKET->stream.desc=&SocketStream;
THIS->iUsePort=THIS->iPort;
// $BM
if (THIS->Path) GB.FreeString(&THIS->Path);
if (sHost != THIS->Host)
{
if (THIS->Host) GB.FreeString(&THIS->Host);
THIS->Host = GB.NewZeroString(sHost);
}
return 0;
}
/**********************************************
This function is used to peek data from socket,
you have to pass 3 parameters:
_object-> CSocket object
buf -> Data Buffer (you have to free it after using it!)
MaxLen -> 0 no limit, >0 max. data t read
***********************************************/
int CSocket_peek_data(void *_object,char **buf,int MaxLen)
{
int retval=0;
int nread=0;
int bytes=0;
(*buf)=NULL;
nread=ioctl(SOCKET->socket,FIONREAD,&bytes); /* Is there anythig to read? */
if (nread)
retval=-1;
else
retval=0;
if ( (!retval) && (bytes) ) /* if there's anything to receive */
{
if (bytes > MAX_CLIENT_BUFFER_SIZE) bytes=MAX_CLIENT_BUFFER_SIZE;
if (MaxLen >0 ) bytes=MaxLen;
GB.Alloc((void**)buf,bytes);
(*buf)[0]='\0';
USE_MSG_NOSIGNAL(retval=recv(SOCKET->socket,(void*)(*buf),bytes*sizeof(char),MSG_PEEK|MSG_NOSIGNAL));
}
if (retval==-1)
{
/* An error happened while trying to receive data : SOCKET ERROR */
if (*buf)
{
GB.Free(POINTER(buf));
buf=NULL;
}
GB.Watch (SOCKET->socket , GB_WATCH_NONE , (void *)CSocket_CallBack,0);
SOCKET->stream.desc=NULL;
close(SOCKET->socket);
set_status(THIS, NET_CANNOT_READ);
GB.Ref (THIS);
CSocket_post_error(_object);
return -1;
}
return retval;
}
/*****************************************************************************************
##########################################################################################
-------------------------SOCKET GAMBAS INTERFACE IMPLEMENTATION---------------------
##########################################################################################
******************************************************************************************/
/********************************************************************
Returns current Status of the socket (connected,connecting,closed)
*********************************************************************/
BEGIN_PROPERTY(Socket_Status)
GB.ReturnInteger(SOCKET->status);
END_PROPERTY
/********************************************************************
Port to connect to. Can be 'Net.Local' for Unix sockets, or
1-65535 for TCP sockets
********************************************************************/
BEGIN_PROPERTY(Socket_Port)
int port;
if (READ_PROPERTY)
{
GB.ReturnInteger(THIS->iUsePort);
return;
}
if (SOCKET->status > NET_INACTIVE)
{
GB.Error("Port property cannot be changed while the socket is active");
return;
}
port = VPROP(GB_INTEGER);
if (port < 0 || port > 65535)
{
GB.Error("Invalid port number");
return;
}
THIS->iUsePort = port;
END_PROPERTY
/*********************************************************************
Host or Path to connect to. If 'Port' value is zero, this
will be a local path, else, a remote host name
**********************************************************************/
BEGIN_PROPERTY (Socket_Host)
if (READ_PROPERTY)
GB.ReturnNewZeroString(THIS->Host);
else
GB.StoreString(PROP(GB_STRING), &THIS->Host);
END_PROPERTY
BEGIN_PROPERTY (Socket_Path)
if (READ_PROPERTY)
GB.ReturnNewZeroString(THIS->Path);
else
GB.StoreString(PROP(GB_STRING), &THIS->Path);
END_PROPERTY
/********************************************************************
Returns current TCP remote port (only when connected via TCP)
*********************************************************************/
BEGIN_PROPERTY(Socket_RemotePort)
if (SOCKET->status != NET_CONNECTED || THIS->conn_type != NET_TYPE_INTERNET)
GB.ReturnInteger(0);
else
GB.ReturnInteger(THIS->iPort);
END_PROPERTY
/********************************************************************
Returns current TCP local port (only when connected via TCP)
*********************************************************************/
BEGIN_PROPERTY(Socket_LocalPort)
if (SOCKET->status != NET_CONNECTED || THIS->conn_type != NET_TYPE_INTERNET)
GB.ReturnInteger(0);
else
GB.ReturnInteger(THIS->iLocalPort);
END_PROPERTY
/***********************************************************************
Returns current foreing host IP (only when connected via TCP)
***********************************************************************/
BEGIN_PROPERTY(Socket_RemoteHost)
if (SOCKET->status != NET_CONNECTED || THIS->conn_type != NET_TYPE_INTERNET)
GB.ReturnVoidString();
else
GB.ReturnString(THIS->sRemoteHostIP);
END_PROPERTY
/***********************************************************************
Returns current local host IP (only when connected via TCP)
***********************************************************************/
BEGIN_PROPERTY(Socket_LocalHost)
if (SOCKET->status != NET_CONNECTED || THIS->conn_type != NET_TYPE_INTERNET)
GB.ReturnVoidString();
else
GB.ReturnString(THIS->sLocalHostIP);
END_PROPERTY
/****************************************************
Gambas object "Constructor"
****************************************************/
BEGIN_METHOD_VOID(Socket_new)
SOCKET->stream.tag = THIS;
THIS->iUsePort = 80;
SOCKET->socket = -1;
END_METHOD
/**************************************************
Gambas object "Destructor"
**************************************************/
BEGIN_METHOD_VOID(Socket_free)
CSocket_close(THIS);
GB.FreeString(&THIS->sPath);
GB.FreeString(&THIS->sLocalHostIP);
GB.FreeString(&THIS->sRemoteHostIP);
GB.FreeString(&THIS->Host);
GB.FreeString(&THIS->Path);
END_METHOD
/*************************************************************
To Peek data arrived from the other side of the socket
**************************************************************/
BEGIN_METHOD_VOID(Socket_Peek)
char *buf=NULL;
int retval=0;
if (SOCKET->status != NET_CONNECTED) /* if socket is not connected we can't receive anything */
{
GB.Error("Socket is not connected");
return;
}
retval = CSocket_peek_data(_object, &buf, 0);
if (retval == -1)
{
/* An error happened while trying to receive data : SOCKET ERROR */
if (buf) GB.Free(POINTER(&buf));
GB.ReturnVoidString();
return;
}
if (retval > 0)
GB.ReturnNewString(buf, retval);
else
GB.ReturnVoidString();
if (buf) GB.Free(POINTER(&buf));
END_METHOD
/**************************************************************************
To start a TCP or UNIX connection
**************************************************************************/
BEGIN_METHOD(Socket_Connect, GB_STRING HostOrPath; GB_INTEGER Port)
int port;
int err;
port = VARGOPT(Port, THIS->iUsePort);
if (!port)
{
if (MISSING(HostOrPath))
err = CSocket_connect_unix(_object,THIS->Path,GB.StringLength(THIS->Path));
else
err = CSocket_connect_unix(_object,STRING(HostOrPath),LENGTH(HostOrPath));
}
else
{
if (MISSING(HostOrPath))
err = CSocket_connect_socket(_object,THIS->Host,GB.StringLength(THIS->Host),port);
else
err = CSocket_connect_socket(_object,STRING(HostOrPath),LENGTH(HostOrPath),port);
}
switch (err)
{
case 1: GB.Error("Socket is already connected"); return;
case 2: GB.Error("Invalid path length"); return;
case 8: GB.Error("Port value out of range"); return;
case 9: GB.Error("Invalid host name"); return;
}
END_METHOD
BEGIN_PROPERTY(Socket_Timeout)
if (READ_PROPERTY)
GB.ReturnInteger(SOCKET->timeout);
else
{
int val = VPROP(GB_INTEGER);
if (val < 0)
val = 0;
SOCKET->timeout = val;
SOCKET_update_timeout(SOCKET);
}
END_PROPERTY
BEGIN_PROPERTY(Socket_Server)
GB.ReturnObject(THIS->parent);
END_PROPERTY
/**********************************************************
Here we declare public structure of Socket Class
***********************************************************/
GB_DESC CSocketDesc[] =
{
GB_DECLARE("Socket", sizeof(CSOCKET)), GB_INHERITS("Stream"),
GB_EVENT("Error", NULL, NULL, &EVENT_Error),
GB_EVENT("Ready", NULL, NULL, &EVENT_Ready),
GB_EVENT("Closed", NULL, NULL, &EVENT_Close),
GB_EVENT("Found", NULL, NULL, &EVENT_Found),
GB_EVENT("Read", NULL, NULL, &EVENT_Read),
GB_EVENT("Write", NULL, NULL, &EVENT_Write),
GB_METHOD("_new", NULL, Socket_new, NULL),
GB_METHOD("_free", NULL, Socket_free, NULL),
GB_METHOD("Peek", "s", Socket_Peek, NULL),
GB_METHOD("Connect",NULL, Socket_Connect,"[(HostOrPath)s(Port)i]"),
GB_PROPERTY_READ("Status", "i", Socket_Status),
GB_PROPERTY_READ("RemotePort", "i", Socket_RemotePort),
GB_PROPERTY_READ("LocalPort", "i", Socket_LocalPort),
GB_PROPERTY_READ("RemoteHost", "s", Socket_RemoteHost),
GB_PROPERTY_READ("LocalHost", "s", Socket_LocalHost),
GB_PROPERTY("Timeout", "i", Socket_Timeout),
GB_PROPERTY("Host", "s", Socket_Host),
GB_PROPERTY("Path", "s", Socket_Path),
GB_PROPERTY("Port", "i", Socket_Port),
GB_PROPERTY_READ("Server", "ServerSocket", Socket_Server),
GB_CONSTANT("_IsControl", "b", TRUE),
GB_CONSTANT("_IsVirtual", "b", TRUE),
GB_CONSTANT("_Group", "s", "Network"),
GB_CONSTANT("_Properties", "s", "Host,Path,Port=80,Timeout{Range:0;3600000;10;ms}"),
GB_CONSTANT("_DefaultEvent", "s", "Read"),
GB_END_DECLARE
};