7466e544db
* NEW: Use Key.Escape instead of Key.Esc. Key.Esc will be removed sooner or later. * NEW: In the form editor, a control being created now has its handles. * NEW: The form editor selection frame is transparent now. [EXAMPLE] * BUG: Fix Puzzle1To8 example key handling. [GB.FORM] * NEW: Use Key.Escape instead of Key.Esc. [GB.GTK] * NEW: Key.Code now returns zero when a modifier key is pressed. That way, you can detect if we are pressing (or releasing) a modifier key. * BUG: Form key event handlers catch key events before the control now. [GB.QT4] * NEW: Key.Code now returns zero when a modifier key is pressed. That way, you can detect if we are pressing (or releasing) a modifier key. * BUG: Form key event handlers catch key events before the control now. git-svn-id: svn://localhost/gambas/trunk@4169 867c0c6c-44f3-4631-809d-bfa615b0a4ec |
||
---|---|---|
.. | ||
data | ||
Cconst.cpp | ||
Cconst.h | ||
Cdesktop.cpp | ||
Cdesktop.h | ||
Cdraw.cpp | ||
Cdraw.h | ||
Cfont.cpp | ||
Cfont.h | ||
Cimage.cpp | ||
Cimage.h | ||
Cjoystick.cpp | ||
Cjoystick.h | ||
Ckey.cpp | ||
Ckey.h | ||
Cmouse.cpp | ||
Cmouse.h | ||
Cwindow.cpp | ||
Cwindow.h | ||
gb.sdl.component | ||
main.cpp | ||
main.h | ||
Makefile.am | ||
SDL_h.h | ||
SDLapp.cpp | ||
SDLapp.h | ||
SDLcore.cpp | ||
SDLcore.h | ||
SDLcursor.cpp | ||
SDLcursor.h | ||
SDLdebug.cpp | ||
SDLdebug.h | ||
SDLerror.cpp | ||
SDLerror.h | ||
SDLfont.cpp | ||
SDLfont.h | ||
SDLgfx.cpp | ||
SDLgfx.h | ||
SDLosrender.cpp | ||
SDLosrender.h | ||
SDLsurface.cpp | ||
SDLsurface.h | ||
SDLtexture.cpp | ||
SDLtexture.h | ||
SDLwindow.cpp | ||
SDLwindow.h |