gambas-source-code/gb.opengl/src/GLtextureMapping.c
Tomek a27dbcc5aa [GB.OPENGL]
* NEW: Multitexture mapping constants and gl.ActiveTexture function.


git-svn-id: svn://localhost/gambas/trunk@3966 867c0c6c-44f3-4631-809d-bfa615b0a4ec
2011-08-03 14:52:44 +00:00

303 lines
6.9 KiB
C

/***************************************************************************
GLtextureMapping.c
(c) 2005-2007 Laurent Carlier <lordheavy@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
***************************************************************************/
#define __GLTEXTUREMAPPING_C
#include "GL.h"
BEGIN_METHOD(GLBINDTEXTURE, GB_INTEGER target; GB_INTEGER texture)
glBindTexture(VARG(target), VARG(texture));
END_METHOD
BEGIN_METHOD(GLACTIVETEXTURE, GB_INTEGER texture)
glActiveTexture(VARG(texture));
END_METHOD
BEGIN_METHOD(GLCOPYTEXIMAGE1D, GB_INTEGER Ta; GB_INTEGER Le; GB_INTEGER Fo; GB_INTEGER X; GB_INTEGER Y; GB_INTEGER Wi; GB_INTEGER Bo)
glCopyTexImage1D(VARG(Ta), VARG(Le), VARG(Fo), VARG(X), VARG(Y), VARG(Wi), VARG(Bo));
END_METHOD
BEGIN_METHOD(GLCOPYTEXIMAGE2D, GB_INTEGER Ta; GB_INTEGER Le; GB_INTEGER Fo; GB_INTEGER X; GB_INTEGER Y; GB_INTEGER Wi; GB_INTEGER He; GB_INTEGER Bo)
glCopyTexImage2D(VARG(Ta), VARG(Le), VARG(Fo), VARG(X), VARG(Y), VARG(Wi), VARG(He), VARG(Bo));
END_METHOD
BEGIN_METHOD(GLDELETETEXTURES, GB_OBJECT textures)
GB_ARRAY iArray = (GB_ARRAY) VARG(textures);
int i,count = GB.Array.Count(iArray);
GLuint texture[1];
if (count<=0)
return;
for (i=0;i<count; i++)
{
texture[0]=*((GLuint *)GB.Array.Get(iArray,i));
glDeleteTextures(1, texture);
}
END_METHOD
BEGIN_METHOD(GLGENTEXTURES, GB_INTEGER count)
GLuint textures[VARG(count)];
int i, count = VARG(count);
GB_ARRAY iArray;
if (count<=0)
return;
GB.Array.New(&iArray , GB_T_INTEGER , count);
glGenTextures(VARG(count), textures);
for (i=0;i<count; i++)
*((GLuint *)GB.Array.Get(iArray, i)) = textures[i];
GB.ReturnObject(iArray);
END_METHOD
BEGIN_METHOD(GLISTEXTURE, GB_INTEGER texture)
GB.ReturnBoolean(glIsTexture(VARG(texture)));
END_METHOD
BEGIN_METHOD(GLTEXCOORD1F, GB_FLOAT S)
glTexCoord1d(VARG(S));
END_METHOD
BEGIN_METHOD(GLTEXCOORD2F, GB_FLOAT S; GB_FLOAT T)
glTexCoord2d(VARG(S), VARG(T));
END_METHOD
BEGIN_METHOD(GLTEXCOORD3F, GB_FLOAT S; GB_FLOAT T; GB_FLOAT R)
glTexCoord3d(VARG(S), VARG(T), VARG(R));
END_METHOD
BEGIN_METHOD(GLTEXCOORDF, GB_FLOAT S; GB_FLOAT T; GB_FLOAT R; GB_FLOAT Q)
if (MISSING(T))
{
glTexCoord1d(VARG(S));
return;
}
if (MISSING(R))
{
glTexCoord2d(VARG(S), VARG(T));
return;
}
if (MISSING(Q))
{
glTexCoord3d(VARG(S), VARG(T), VARG(R));
return;
}
glTexCoord4d(VARG(S), VARG(T), VARG(R), VARG(Q));
END_METHOD
BEGIN_METHOD(GLTEXCOORD1I, GB_INTEGER S)
glTexCoord1i(VARG(S));
END_METHOD
BEGIN_METHOD(GLTEXCOORD2I, GB_INTEGER S; GB_INTEGER T)
glTexCoord2i(VARG(S), VARG(T));
END_METHOD
BEGIN_METHOD(GLTEXCOORD3I, GB_INTEGER S; GB_INTEGER T; GB_INTEGER R)
glTexCoord3i(VARG(S), VARG(T), VARG(R));
END_METHOD
BEGIN_METHOD(GLTEXCOORDI, GB_INTEGER S; GB_INTEGER T; GB_INTEGER R; GB_INTEGER Q)
if (MISSING(T))
{
glTexCoord1i(VARG(S));
return;
}
if (MISSING(R))
{
glTexCoord2i(VARG(S), VARG(T));
return;
}
if (MISSING(Q))
{
glTexCoord3i(VARG(S), VARG(T), VARG(R));
return;
}
glTexCoord4i(VARG(S), VARG(T), VARG(R), VARG(Q));
END_METHOD
BEGIN_METHOD(GLTEXENVF, GB_INTEGER Target; GB_INTEGER Pname; GB_FLOAT Param)
glTexEnvf(VARG(Target), VARG(Pname), VARG(Param));
END_METHOD
BEGIN_METHOD(GLTEXENVFV, GB_INTEGER Target; GB_INTEGER Pname; GB_OBJECT Params)
GLfloat params[4];
GB_ARRAY fArray = (GB_ARRAY) VARG(Params);
int count = GB.Array.Count(fArray);
int i;
count = (count > 4 ? 4 : count);
for (i=0; i<count; i++)
params[i]=*((GLfloat *)GB.Array.Get(fArray,i));
glTexParameterfv(VARG(Target), VARG(Pname), params);
END_METHOD
BEGIN_METHOD(GLTEXENVI, GB_INTEGER Target; GB_INTEGER Pname; GB_INTEGER Param)
glTexEnvi(VARG(Target), VARG(Pname), VARG(Param));
END_METHOD
BEGIN_METHOD(GLTEXENVIV, GB_INTEGER Target; GB_INTEGER Pname; GB_OBJECT Params)
GLint params[4];
GB_ARRAY iArray = (GB_ARRAY) VARG(Params);
int count = GB.Array.Count(iArray);
int i;
count = (count > 4 ? 4 : count);
for (i=0; i<count; i++)
params[i]=*((GLint *)GB.Array.Get(iArray,i));
glTexEnviv(VARG(Target), VARG(Pname), params);
END_METHOD
BEGIN_METHOD(GLTEXIMAGE1D, GB_OBJECT Image; GB_INTEGER Level; GB_INTEGER Border)
GB_IMG *image;
int format;
if (IMAGE_get(ARG(Image), &image, &format))
return;
glTexImage1D(GL_TEXTURE_1D, VARGOPT(Level, 0), IMAGE_get_ncolors(format), image->width, VARGOPT(Border, 0),
format, GL_UNSIGNED_BYTE, image->data);
END_METHOD
BEGIN_METHOD(GLTEXIMAGE2D, GB_OBJECT Image; GB_INTEGER Level; GB_INTEGER Border)
GB_IMG *image;
int format;
if (IMAGE_get(ARG(Image), &image, &format))
return;
glTexImage2D(GL_TEXTURE_2D, VARGOPT(Level, 0), IMAGE_get_ncolors(format), image->width, image->height,
VARGOPT(Border, 0), format, GL_UNSIGNED_BYTE, image->data);
END_METHOD
BEGIN_METHOD(GLTEXPARAMETERF, GB_INTEGER Target; GB_INTEGER Pname; GB_FLOAT Param)
glTexParameterf(VARG(Target), VARG(Pname), VARG(Param));
END_METHOD
BEGIN_METHOD(GLTEXPARAMETERFV, GB_INTEGER Target; GB_INTEGER Pname; GB_OBJECT Params)
GLfloat params[4];
GB_ARRAY fArray = (GB_ARRAY) VARG(Params);
int count = GB.Array.Count(fArray);
int i;
count = (count > 4 ? 4 : count);
for (i=0; i<count; i++)
params[i]=*((GLfloat *)GB.Array.Get(fArray,i));
glTexParameterfv(VARG(Target), VARG(Pname), params);
END_METHOD
BEGIN_METHOD(GLTEXPARAMETERI, GB_INTEGER Target; GB_INTEGER Pname; GB_INTEGER Param)
glTexParameteri(VARG(Target), VARG(Pname), VARG(Param));
END_METHOD
BEGIN_METHOD(GLTEXPARAMETERIV, GB_INTEGER Target; GB_INTEGER Pname; GB_OBJECT Params)
GLint params[4];
GB_ARRAY iArray = (GB_ARRAY) VARG(Params);
int count = GB.Array.Count(iArray);
int i;
count = (count > 4 ? 4 : count);
for (i=0; i<count; i++)
params[i]=*((GLint *)GB.Array.Get(iArray,i));
glTexParameteriv(VARG(Target), VARG(Pname), params);
END_METHOD
BEGIN_METHOD(GLTEXGENI, GB_INTEGER Coord; GB_INTEGER Pname; GB_INTEGER Param)
glTexGeni(VARG(Coord), VARG(Pname), VARG(Param));
END_METHOD
BEGIN_METHOD(GLMULTITEXCOORD2F, GB_INTEGER Target; GB_FLOAT S; GB_FLOAT T)
glMultiTexCoord2d (VARG(Target), VARG(S), VARG(T));
END_METHOD