8af699ce91
[GB.DB.SQLITE2] * BUG: Correctly handle "~" in database directories. [GB.DB.SQLITE3] * BUG: Correctly handle "~" in database directories.
213 lines
4.4 KiB
C
213 lines
4.4 KiB
C
/***************************************************************************
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sqlite.c
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(c) 2000-2017 Benoît Minisini <g4mba5@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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***************************************************************************/
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#define __SQLITE_C
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <string.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <dirent.h>
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#include <unistd.h>
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#include <libgen.h>
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#include "main.h"
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/* Internal function to check whether a file is a sqlite database file */
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static bool is_sqlite2_database(const char *filename)
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{
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FILE* fp;
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bool res;
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char magic_text[48];
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fp = fopen(filename, "r");
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if (!fp)
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return FALSE;
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res = fread(magic_text, 1, 47, fp) == 47;
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fclose(fp);
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if (!res)
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return FALSE;
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magic_text[47] = '\0';
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if (strcmp(magic_text, "** This file contains an SQLite 2.1 database **"))
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return FALSE;
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return TRUE;
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}
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static bool is_sqlite3_database(const char *filename)
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{
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FILE *fp;
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bool res;
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char magic_text[16];
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fp = fopen(filename, "r");
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if (!fp)
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return FALSE;
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res = fread(magic_text, 1, 15, fp) == 15;
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fclose(fp);
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if (!res)
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return FALSE;
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magic_text[15] = '\0';
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if (strcmp(magic_text, "SQLite format 3"))
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return FALSE;
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return TRUE;
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}
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static bool is_database_file(const char *filename)
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{
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return is_sqlite3_database(filename) || is_sqlite2_database(filename);
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}
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static char *find_database(const char *name, const char *hostName)
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{
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char *dbhome = NULL;
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char *fullpath = NULL;
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char *path;
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/* Does Name includes fullpath */
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if (*name == '/')
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{
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if (is_database_file(name))
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return (char *)name;
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}
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/* Hostname contains home area */
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fullpath = GB.NewZeroString(hostName);
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fullpath = GB.AddChar(fullpath, '/');
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fullpath = GB.AddString(fullpath, name, 0);
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path = GB.FileName(fullpath, GB.StringLength(fullpath));
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GB.FreeString(&fullpath);
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if (is_database_file(path))
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return path;
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/* Check the GAMBAS_SQLITE_DBHOME setting */
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dbhome = getenv("GAMBAS_SQLITE_DBHOME");
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if (dbhome != NULL)
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{
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fullpath = GB.NewZeroString(dbhome);
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fullpath = GB.AddChar(fullpath, '/');
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fullpath = GB.AddString(fullpath, name, 0);
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path = GB.FileName(fullpath, GB.StringLength(fullpath));
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GB.FreeString(&fullpath);
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if (is_database_file(path))
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return path;
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}
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fullpath = GB.NewZeroString(GB.TempDir());
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fullpath = GB.AddString(fullpath, "/sqlite/", 0);
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fullpath = GB.AddString(fullpath, name, 0);
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GB.FreeStringLater(fullpath);
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if (is_database_file(fullpath))
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return fullpath;
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return NULL;
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}
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//-------------------------------------------------------------------------
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static int open_database(DB_DESC *desc, DB_DATABASE * db)
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{
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char *host;
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const char *db_fullpath = NULL;
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bool ver2 = FALSE;
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if (!desc->name) // memory database
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goto __SQLITE;
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host = desc->host;
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if (!host)
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host = "";
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db_fullpath = find_database(desc->name, host);
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if (!db_fullpath)
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{
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GB.Error("Unable to locate database `&1` in `&2`", desc->name, host);
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return TRUE;
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}
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ver2 = is_sqlite2_database(db_fullpath);
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if (ver2)
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goto __SQLITE2;
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else
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goto __SQLITE3;
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__SQLITE:
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GB.Component.Load("gb.db.sqlite3");
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GB.Error(NULL);
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if (GB.Component.Exist("gb.db.sqlite3"))
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goto __SQLITE3;
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else
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goto __SQLITE2;
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__SQLITE2:
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DB_TryAnother("sqlite2");
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return TRUE;
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__SQLITE3:
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DB_TryAnother("sqlite3");
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return TRUE;
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}
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//-------------------------------------------------------------------------
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static int database_is_system(DB_DATABASE * db, const char *name)
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{
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return FALSE;
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}
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/*****************************************************************************
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The driver interface
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*****************************************************************************/
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DB_DRIVER DB_sqlite_pseudo_driver =
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{
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.name = "sqlite",
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.Open = open_database,
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.Database.IsSystem = database_is_system
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};
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