533 lines
19 KiB
C++
533 lines
19 KiB
C++
/***************************************************************************
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SDLgfx.cpp
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(c) 2006 Laurent Carlier <lordheavy@users.sourceforge.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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***************************************************************************/
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#include "SDLgfx.h"
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#include "SDLerror.h"
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#include "SDLcore.h"
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#include "SDLapp.h"
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#include "SDLwindow.h"
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#include "SDLsurface.h"
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#include "SDLtexture.h"
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#include <iostream>
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#include <math.h>
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// for ellipses
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#define PI 3.14159265359
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// debug
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// #define DEBUG_GFX
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// fill patterns
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static GLubyte VertPattern[] = {0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
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0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
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0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
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0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
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0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
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0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
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0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
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0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
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0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
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0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
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0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22};
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static GLubyte HoriPattern[] = {0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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static GLubyte CrosPattern[] = {0xFF, 0xFF, 0xFF, 0xFF, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
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0x22, 0x22, 0x22, 0x22, 0xFF, 0xFF, 0xFF, 0xFF, 0x22, 0x22, 0x22, 0x22,
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0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0xFF, 0xFF, 0xFF, 0xFF,
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0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
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0xFF, 0xFF, 0xFF, 0xFF, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
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0x22, 0x22, 0x22, 0x22, 0xFF, 0xFF, 0xFF, 0xFF, 0x22, 0x22, 0x22, 0x22,
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0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0xFF, 0xFF, 0xFF, 0xFF,
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0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
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0xFF, 0xFF, 0xFF, 0xFF, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
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0x22, 0x22, 0x22, 0x22, 0xFF, 0xFF, 0xFF, 0xFF, 0x22, 0x22, 0x22, 0x22,
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0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22};
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static GLubyte BdiaPattern[] = {0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x40, 0x40, 0x20, 0x20, 0x20, 0x20,
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0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x04, 0x04,
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0x02, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x80, 0x80, 0x80, 0x80,
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0x40, 0x40, 0x40, 0x40, 0x20, 0x20, 0x20, 0x20, 0x10, 0x10, 0x10, 0x10,
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0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x04, 0x04, 0x02, 0x02, 0x02, 0x02,
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0x01, 0x01, 0x01, 0x01, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x40, 0x40,
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0x20, 0x20, 0x20, 0x20, 0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08,
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0x04, 0x04, 0x04, 0x04, 0x02, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01,
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0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x40, 0x40, 0x20, 0x20, 0x20, 0x20,
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0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x04, 0x04,
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0x02, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01};
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static GLubyte DiaPattern[] = {0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x04, 0x04, 0x04, 0x04,
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0x08, 0x08, 0x08, 0x08, 0x10, 0x10, 0x10, 0x10, 0x20, 0x20, 0x20, 0x20,
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0x40, 0x40, 0x40, 0x40, 0x80, 0x80, 0x80, 0x80, 0x01, 0x01, 0x01, 0x01,
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0x02, 0x02, 0x02, 0x02, 0x04, 0x04, 0x04, 0x04, 0x08, 0x08, 0x08, 0x08,
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0x10, 0x10, 0x10, 0x10, 0x20, 0x20, 0x20, 0x20, 0x40, 0x40, 0x40, 0x40,
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0x80, 0x80, 0x80, 0x80, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02,
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0x04, 0x04, 0x04, 0x04, 0x08, 0x08, 0x08, 0x08, 0x10, 0x10, 0x10, 0x10,
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0x20, 0x20, 0x20, 0x20, 0x40, 0x40, 0x40, 0x40, 0x80, 0x80, 0x80, 0x80,
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0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x04, 0x04, 0x04, 0x04,
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0x08, 0x08, 0x08, 0x08, 0x10, 0x10, 0x10, 0x10, 0x20, 0x20, 0x20, 0x20,
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0x40, 0x40, 0x40, 0x40, 0x80, 0x80, 0x80, 0x80};
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static GLubyte DiaCPattern[] = {0x81, 0x81, 0x81, 0x81, 0x42, 0x42, 0x42, 0x42, 0x24, 0x24, 0x24, 0x24,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x24, 0x24, 0x24, 0x24,
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0x42, 0x42, 0x42, 0x42, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81,
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0x42, 0x42, 0x42, 0x42, 0x24, 0x24, 0x24, 0x24, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x24, 0x24, 0x24, 0x24, 0x42, 0x42, 0x42, 0x42,
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0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x42, 0x42, 0x42, 0x42,
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0x24, 0x24, 0x24, 0x24, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x24, 0x24, 0x24, 0x24, 0x42, 0x42, 0x42, 0x42, 0x81, 0x81, 0x81, 0x81,
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0x81, 0x81, 0x81, 0x81, 0x42, 0x42, 0x42, 0x42, 0x24, 0x24, 0x24, 0x24,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x24, 0x24, 0x24, 0x24,
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0x42, 0x42, 0x42, 0x42, 0x81, 0x81, 0x81, 0x81};
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static GLubyte Dns1Pattern[] = {0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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static GLubyte Dns2Pattern[] = {0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77,
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0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF,
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0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD,
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0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF,
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0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77,
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0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF,
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0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD,
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0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF,
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0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77,
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0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF,
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0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF};
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static GLubyte Dns3Pattern[] = {0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA, 0x77, 0x77, 0x77, 0x77,
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0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA,
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0x77, 0x77, 0x77, 0x77, 0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD, 0xDD,
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0xAA, 0xAA, 0xAA, 0xAA, 0x77, 0x77, 0x77, 0x77, 0xAA, 0xAA, 0xAA, 0xAA,
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0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA, 0x77, 0x77, 0x77, 0x77,
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0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA,
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0x77, 0x77, 0x77, 0x77, 0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD, 0xDD,
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0xAA, 0xAA, 0xAA, 0xAA, 0x77, 0x77, 0x77, 0x77, 0xAA, 0xAA, 0xAA, 0xAA,
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0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA, 0x77, 0x77, 0x77, 0x77,
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0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA,
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0x77, 0x77, 0x77, 0x77, 0xAA, 0xAA, 0xAA, 0xAA};
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static GLubyte Dns4Pattern[] = {0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA};
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static GLubyte Dns5Pattern[] = {0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA, 0xAA,
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0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44, 0x44,
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0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA,
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0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11, 0x11,
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0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA, 0xAA,
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0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44, 0x44,
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0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA,
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0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11, 0x11,
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0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA, 0xAA,
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0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44, 0x44,
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0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11, 0x11};
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static GLubyte Dns6Pattern[] = {0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x88, 0x88, 0x88, 0x88,
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0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00,
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0x88, 0x88, 0x88, 0x88, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22,
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0x00, 0x00, 0x00, 0x00, 0x88, 0x88, 0x88, 0x88, 0x00, 0x00, 0x00, 0x00,
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0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x88, 0x88, 0x88, 0x88,
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0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00,
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0x88, 0x88, 0x88, 0x88, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22,
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0x00, 0x00, 0x00, 0x00, 0x88, 0x88, 0x88, 0x88, 0x00, 0x00, 0x00, 0x00,
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0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x88, 0x88, 0x88, 0x88,
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0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00,
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0x88, 0x88, 0x88, 0x88, 0x00, 0x00, 0x00, 0x00};
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static GLubyte Dns7Pattern[] = {0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
|
|
|
static void SetLinePattern(int value)
|
|
{
|
|
GLushort pattern = 0xFFFF;
|
|
|
|
if (value == SDL::SolidLine)
|
|
return;
|
|
if (value == SDL::DotLine)
|
|
pattern = 0xCCCC;
|
|
if (value == SDL::DashLine)
|
|
pattern = 0xAAAA;
|
|
if (value == SDL::DashDotLine)
|
|
pattern = 0xE4E4;
|
|
if (value == SDL::DashDotDotLine)
|
|
pattern = 0xF98C;
|
|
|
|
glEnable(GL_LINE_STIPPLE);
|
|
glLineStipple(2, pattern);
|
|
}
|
|
|
|
static void SetFillPattern(int value)
|
|
{
|
|
if (!value)
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
else
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
|
|
if (value <= SDL::SolidFill)
|
|
return;
|
|
|
|
glEnable(GL_POLYGON_STIPPLE);
|
|
|
|
if (value == SDL::VerticalFill)
|
|
glPolygonStipple(VertPattern);
|
|
|
|
if (value == SDL::HorizontalFill)
|
|
glPolygonStipple(HoriPattern);
|
|
|
|
if (value == SDL::CrossFill)
|
|
glPolygonStipple(CrosPattern);
|
|
|
|
if (value == SDL::BackDiagFill)
|
|
glPolygonStipple(BdiaPattern);
|
|
|
|
if (value == SDL::DiagFill)
|
|
glPolygonStipple(DiaPattern);
|
|
|
|
if (value == SDL::DiagCrossFill)
|
|
glPolygonStipple(DiaCPattern);
|
|
|
|
if (value == SDL::Dense1Fill)
|
|
glPolygonStipple(Dns1Pattern);
|
|
|
|
if (value == SDL::Dense2Fill)
|
|
glPolygonStipple(Dns2Pattern);
|
|
|
|
if (value == SDL::Dense3Fill)
|
|
glPolygonStipple(Dns3Pattern);
|
|
|
|
if (value == SDL::Dense4Fill)
|
|
glPolygonStipple(Dns4Pattern);
|
|
|
|
if (value == SDL::Dense5Fill)
|
|
glPolygonStipple(Dns5Pattern);
|
|
|
|
if (value == SDL::Dense6Fill)
|
|
glPolygonStipple(Dns6Pattern);
|
|
|
|
if (value == SDL::Dense7Fill)
|
|
glPolygonStipple(Dns7Pattern);
|
|
}
|
|
|
|
SDLgfx::SDLgfx(SDLwindow *window)
|
|
{
|
|
hTex = NULL;
|
|
resetGfx();
|
|
}
|
|
|
|
SDLgfx::SDLgfx(SDLsurface *surface)
|
|
{
|
|
if (!SDLcore::GetWindow())
|
|
{
|
|
SDLerror::RaiseError("Window need to be opened first !");
|
|
return;
|
|
}
|
|
|
|
hTex = surface->GetTexture();
|
|
resetGfx();
|
|
}
|
|
|
|
void SDLgfx::resetGfx(void)
|
|
{
|
|
hLine = SDL::SolidLine;
|
|
hLineWidth = 1;
|
|
hFill = SDL::NoFill;
|
|
rotx = roty = rotz = 0;
|
|
scalex = scaley = 1.0f;
|
|
}
|
|
|
|
void SDLgfx::SetColor(Uint32 color)
|
|
{
|
|
glColor4f((GLfloat((color >> 16) & 0xFF)/255), (GLfloat((color >> 8) & 0xFF)/255), (GLfloat(color & 0xFF)/255),
|
|
(GLfloat(~(color >> 24) & 0xFF)/255));
|
|
}
|
|
|
|
void SDLgfx::SetLineStyle(int style)
|
|
{
|
|
if (style>SDL::DashDotDotLine)
|
|
style = SDL::DashDotDotLine;
|
|
|
|
hLine = style;
|
|
}
|
|
|
|
void SDLgfx::SetFillStyle(int style)
|
|
{
|
|
if (style>SDL::Dense7Fill)
|
|
style = SDL::Dense7Fill;
|
|
|
|
hFill = style;
|
|
}
|
|
|
|
void SDLgfx::Clear(void)
|
|
{
|
|
SetContext();
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
void SDLgfx::DrawPixel(int x, int y)
|
|
{
|
|
SetContext();
|
|
|
|
glPushAttrib(GL_ENABLE_BIT);
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glBegin(GL_POINTS);
|
|
glVertex2i(x, y);
|
|
glEnd();
|
|
|
|
glPopAttrib();
|
|
}
|
|
|
|
void SDLgfx::DrawLine(int x1, int y1, int x2, int y2)
|
|
{
|
|
if (!hLine) // SDLgfx::NoLine
|
|
return;
|
|
|
|
SetContext();
|
|
|
|
glPushAttrib(GL_ENABLE_BIT);
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
SetLinePattern(hLine);
|
|
glLineWidth(GLfloat(hLineWidth));
|
|
|
|
glBegin(GL_LINES);
|
|
glVertex2i(x1, y1);
|
|
glVertex2i(x2, y2);
|
|
glEnd();
|
|
|
|
glPopAttrib();
|
|
}
|
|
|
|
void SDLgfx::DrawRect(int x, int y, int w, int h)
|
|
{
|
|
if (!hFill && !hLine)
|
|
return;
|
|
|
|
SetContext();
|
|
|
|
glPushAttrib(GL_ENABLE_BIT);
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
SetFillPattern(hFill);
|
|
|
|
glBegin(GL_QUADS);
|
|
glVertex2i(x, y);
|
|
glVertex2i(x+w, y);
|
|
glVertex2i(x+w, y+h);
|
|
glVertex2i(x, y+h);
|
|
glEnd();
|
|
|
|
if (hFill>SDL::SolidFill)
|
|
{
|
|
SetFillPattern(SDL::NoFill);
|
|
SetLinePattern(hLine);
|
|
glLineWidth(GLfloat(hLineWidth));
|
|
|
|
glBegin(GL_QUADS);
|
|
glVertex2i(x, y);
|
|
glVertex2i(x+w, y);
|
|
glVertex2i(x+w, y+h);
|
|
glVertex2i(x, y+h);
|
|
glEnd();
|
|
}
|
|
|
|
SetFillPattern(SDL::SolidFill);
|
|
glPopAttrib();
|
|
}
|
|
|
|
void SDLgfx::DrawEllipse(int x, int y, int w, int h)
|
|
{
|
|
if (!hFill && !hLine)
|
|
return;
|
|
|
|
SetContext();
|
|
|
|
double angle;
|
|
double step = 2 * PI / 360;
|
|
|
|
glPushAttrib(GL_ENABLE_BIT);
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glTranslatef(x, y, 0.0f);
|
|
SetFillPattern(hFill);
|
|
|
|
glBegin(GL_POLYGON);
|
|
for (angle=0; angle < 2 * PI; angle += step)
|
|
glVertex2d(w * cos(angle), h * sin(angle));
|
|
glEnd();
|
|
|
|
if (hFill>SDL::SolidFill)
|
|
{
|
|
SetFillPattern(SDL::NoFill);
|
|
SetLinePattern(hLine);
|
|
glLineWidth(GLfloat(hLineWidth));
|
|
glBegin(GL_POLYGON);
|
|
for (angle=0; angle < 2 * PI; angle += step)
|
|
glVertex2d(w * cos(angle), h * sin(angle));
|
|
glEnd();
|
|
}
|
|
|
|
SetFillPattern(SDL::SolidFill);
|
|
glPopAttrib();
|
|
glLoadIdentity();
|
|
}
|
|
|
|
void SDLgfx::Blit(SDLsurface *surface, int x, int y, int srcX, int srcY,
|
|
int srcWidth, int srcHeight, int width, int height, bool no_filter)
|
|
{
|
|
if ((srcX > surface->GetWidth()) || (srcY > surface->GetHeight()))
|
|
return;
|
|
|
|
if (!surface->GetWidth() || !surface->GetHeight())
|
|
return;
|
|
|
|
SDL_Surface *destsurf = GetDestSurface();
|
|
|
|
if ((x > destsurf->w) || (y > destsurf->h))
|
|
return;
|
|
|
|
SetContext();
|
|
texinfo info;
|
|
|
|
glPushAttrib(GL_ENABLE_BIT);
|
|
SDLtexture *texture = surface->GetTexture();
|
|
texture->GetAsTexture(&info);
|
|
|
|
GLfloat myWidth = 0, myHeight = 0;
|
|
|
|
if ((srcHeight<0) || ((srcY + srcHeight) > surface->GetHeight()))
|
|
myHeight = surface->GetHeight() - srcY;
|
|
else
|
|
myHeight = srcHeight;
|
|
|
|
if ((srcWidth<0) || ((srcX + srcWidth) > surface->GetWidth()))
|
|
myWidth = surface->GetWidth() - srcX;
|
|
else
|
|
myWidth = srcWidth;
|
|
|
|
GLdouble myTexX, myTexY, myTexHeight, myTexWidth;
|
|
|
|
myTexX = ((srcX * info.Width) / surface->GetWidth());
|
|
myTexY = ((srcY * info.Height) / surface->GetHeight());
|
|
myTexWidth = (((srcX + myWidth)* info.Width) / surface->GetWidth());
|
|
myTexHeight = (((srcY + myHeight)* info.Height) / surface->GetHeight());
|
|
|
|
if (width != -1)
|
|
myWidth = width;
|
|
|
|
if (height != -1)
|
|
myHeight = height;
|
|
|
|
myWidth = myWidth / 2;
|
|
myHeight = myHeight / 2;
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D, info.Index);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, no_filter ? GL_NEAREST : GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, no_filter ? GL_NEAREST : GL_LINEAR);
|
|
|
|
glTranslatef(myWidth + x, myHeight + y, 0.0f);
|
|
glRotatef(rotz, 0, 0, 1);
|
|
glScalef(scalex, scaley, 0.0f);
|
|
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2d(myTexX, myTexY);
|
|
glVertex2f(-myWidth, -myHeight);
|
|
|
|
glTexCoord2d(myTexX, myTexHeight);
|
|
glVertex2f(-myWidth, myHeight);
|
|
|
|
glTexCoord2d(myTexWidth, myTexHeight);
|
|
glVertex2f(myWidth, myHeight);
|
|
|
|
glTexCoord2d(myTexWidth, myTexY);
|
|
glVertex2f(myWidth, -myHeight);
|
|
glEnd();
|
|
|
|
glPopAttrib();
|
|
glLoadIdentity();
|
|
}
|
|
|
|
void SDLgfx::SetContext()
|
|
{
|
|
if (!hTex)
|
|
SDLcore::GetWindow()->Select();
|
|
else
|
|
hTex->Select();
|
|
}
|
|
|
|
SDL_Surface *SDLgfx::GetDestSurface()
|
|
{
|
|
if (!hTex)
|
|
return SDLcore::GetWindow()->GetSdlSurface();
|
|
else
|
|
return hTex->GetSurface()->GetSdlSurface();
|
|
}
|
|
|