gambas-source-code/gb.sdl/SDLgfx.cpp

533 lines
19 KiB
C++

/***************************************************************************
SDLgfx.cpp
(c) 2006 Laurent Carlier <lordheavy@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
***************************************************************************/
#include "SDLgfx.h"
#include "SDLerror.h"
#include "SDLcore.h"
#include "SDLapp.h"
#include "SDLwindow.h"
#include "SDLsurface.h"
#include "SDLtexture.h"
#include <iostream>
#include <math.h>
// for ellipses
#define PI 3.14159265359
// debug
// #define DEBUG_GFX
// fill patterns
static GLubyte VertPattern[] = {0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22};
static GLubyte HoriPattern[] = {0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static GLubyte CrosPattern[] = {0xFF, 0xFF, 0xFF, 0xFF, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
0x22, 0x22, 0x22, 0x22, 0xFF, 0xFF, 0xFF, 0xFF, 0x22, 0x22, 0x22, 0x22,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0xFF, 0xFF, 0xFF, 0xFF,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
0xFF, 0xFF, 0xFF, 0xFF, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
0x22, 0x22, 0x22, 0x22, 0xFF, 0xFF, 0xFF, 0xFF, 0x22, 0x22, 0x22, 0x22,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0xFF, 0xFF, 0xFF, 0xFF,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
0xFF, 0xFF, 0xFF, 0xFF, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
0x22, 0x22, 0x22, 0x22, 0xFF, 0xFF, 0xFF, 0xFF, 0x22, 0x22, 0x22, 0x22,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22};
static GLubyte BdiaPattern[] = {0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x40, 0x40, 0x20, 0x20, 0x20, 0x20,
0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x04, 0x04,
0x02, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x80, 0x80, 0x80, 0x80,
0x40, 0x40, 0x40, 0x40, 0x20, 0x20, 0x20, 0x20, 0x10, 0x10, 0x10, 0x10,
0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x04, 0x04, 0x02, 0x02, 0x02, 0x02,
0x01, 0x01, 0x01, 0x01, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x40, 0x40,
0x20, 0x20, 0x20, 0x20, 0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08,
0x04, 0x04, 0x04, 0x04, 0x02, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01,
0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x40, 0x40, 0x20, 0x20, 0x20, 0x20,
0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x04, 0x04,
0x02, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01};
static GLubyte DiaPattern[] = {0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x04, 0x04, 0x04, 0x04,
0x08, 0x08, 0x08, 0x08, 0x10, 0x10, 0x10, 0x10, 0x20, 0x20, 0x20, 0x20,
0x40, 0x40, 0x40, 0x40, 0x80, 0x80, 0x80, 0x80, 0x01, 0x01, 0x01, 0x01,
0x02, 0x02, 0x02, 0x02, 0x04, 0x04, 0x04, 0x04, 0x08, 0x08, 0x08, 0x08,
0x10, 0x10, 0x10, 0x10, 0x20, 0x20, 0x20, 0x20, 0x40, 0x40, 0x40, 0x40,
0x80, 0x80, 0x80, 0x80, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02,
0x04, 0x04, 0x04, 0x04, 0x08, 0x08, 0x08, 0x08, 0x10, 0x10, 0x10, 0x10,
0x20, 0x20, 0x20, 0x20, 0x40, 0x40, 0x40, 0x40, 0x80, 0x80, 0x80, 0x80,
0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x04, 0x04, 0x04, 0x04,
0x08, 0x08, 0x08, 0x08, 0x10, 0x10, 0x10, 0x10, 0x20, 0x20, 0x20, 0x20,
0x40, 0x40, 0x40, 0x40, 0x80, 0x80, 0x80, 0x80};
static GLubyte DiaCPattern[] = {0x81, 0x81, 0x81, 0x81, 0x42, 0x42, 0x42, 0x42, 0x24, 0x24, 0x24, 0x24,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x24, 0x24, 0x24, 0x24,
0x42, 0x42, 0x42, 0x42, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81,
0x42, 0x42, 0x42, 0x42, 0x24, 0x24, 0x24, 0x24, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x24, 0x24, 0x24, 0x24, 0x42, 0x42, 0x42, 0x42,
0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x42, 0x42, 0x42, 0x42,
0x24, 0x24, 0x24, 0x24, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x24, 0x24, 0x24, 0x24, 0x42, 0x42, 0x42, 0x42, 0x81, 0x81, 0x81, 0x81,
0x81, 0x81, 0x81, 0x81, 0x42, 0x42, 0x42, 0x42, 0x24, 0x24, 0x24, 0x24,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x24, 0x24, 0x24, 0x24,
0x42, 0x42, 0x42, 0x42, 0x81, 0x81, 0x81, 0x81};
static GLubyte Dns1Pattern[] = {0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
static GLubyte Dns2Pattern[] = {0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77,
0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF,
0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD,
0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF,
0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77,
0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF,
0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD,
0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF,
0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77,
0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF,
0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF};
static GLubyte Dns3Pattern[] = {0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA, 0x77, 0x77, 0x77, 0x77,
0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA,
0x77, 0x77, 0x77, 0x77, 0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD, 0xDD,
0xAA, 0xAA, 0xAA, 0xAA, 0x77, 0x77, 0x77, 0x77, 0xAA, 0xAA, 0xAA, 0xAA,
0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA, 0x77, 0x77, 0x77, 0x77,
0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA,
0x77, 0x77, 0x77, 0x77, 0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD, 0xDD,
0xAA, 0xAA, 0xAA, 0xAA, 0x77, 0x77, 0x77, 0x77, 0xAA, 0xAA, 0xAA, 0xAA,
0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA, 0x77, 0x77, 0x77, 0x77,
0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA,
0x77, 0x77, 0x77, 0x77, 0xAA, 0xAA, 0xAA, 0xAA};
static GLubyte Dns4Pattern[] = {0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA};
static GLubyte Dns5Pattern[] = {0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA, 0xAA,
0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44, 0x44,
0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA,
0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11, 0x11,
0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA, 0xAA,
0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44, 0x44,
0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA,
0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11, 0x11,
0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA, 0xAA,
0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44, 0x44,
0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11, 0x11};
static GLubyte Dns6Pattern[] = {0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x88, 0x88, 0x88, 0x88,
0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00,
0x88, 0x88, 0x88, 0x88, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22,
0x00, 0x00, 0x00, 0x00, 0x88, 0x88, 0x88, 0x88, 0x00, 0x00, 0x00, 0x00,
0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x88, 0x88, 0x88, 0x88,
0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00,
0x88, 0x88, 0x88, 0x88, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22,
0x00, 0x00, 0x00, 0x00, 0x88, 0x88, 0x88, 0x88, 0x00, 0x00, 0x00, 0x00,
0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x88, 0x88, 0x88, 0x88,
0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00,
0x88, 0x88, 0x88, 0x88, 0x00, 0x00, 0x00, 0x00};
static GLubyte Dns7Pattern[] = {0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static void SetLinePattern(int value)
{
GLushort pattern = 0xFFFF;
if (value == SDL::SolidLine)
return;
if (value == SDL::DotLine)
pattern = 0xCCCC;
if (value == SDL::DashLine)
pattern = 0xAAAA;
if (value == SDL::DashDotLine)
pattern = 0xE4E4;
if (value == SDL::DashDotDotLine)
pattern = 0xF98C;
glEnable(GL_LINE_STIPPLE);
glLineStipple(2, pattern);
}
static void SetFillPattern(int value)
{
if (!value)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
else
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
if (value <= SDL::SolidFill)
return;
glEnable(GL_POLYGON_STIPPLE);
if (value == SDL::VerticalFill)
glPolygonStipple(VertPattern);
if (value == SDL::HorizontalFill)
glPolygonStipple(HoriPattern);
if (value == SDL::CrossFill)
glPolygonStipple(CrosPattern);
if (value == SDL::BackDiagFill)
glPolygonStipple(BdiaPattern);
if (value == SDL::DiagFill)
glPolygonStipple(DiaPattern);
if (value == SDL::DiagCrossFill)
glPolygonStipple(DiaCPattern);
if (value == SDL::Dense1Fill)
glPolygonStipple(Dns1Pattern);
if (value == SDL::Dense2Fill)
glPolygonStipple(Dns2Pattern);
if (value == SDL::Dense3Fill)
glPolygonStipple(Dns3Pattern);
if (value == SDL::Dense4Fill)
glPolygonStipple(Dns4Pattern);
if (value == SDL::Dense5Fill)
glPolygonStipple(Dns5Pattern);
if (value == SDL::Dense6Fill)
glPolygonStipple(Dns6Pattern);
if (value == SDL::Dense7Fill)
glPolygonStipple(Dns7Pattern);
}
SDLgfx::SDLgfx(SDLwindow *window)
{
hTex = NULL;
resetGfx();
}
SDLgfx::SDLgfx(SDLsurface *surface)
{
if (!SDLcore::GetWindow())
{
SDLerror::RaiseError("Window need to be opened first !");
return;
}
hTex = surface->GetTexture();
resetGfx();
}
void SDLgfx::resetGfx(void)
{
hLine = SDL::SolidLine;
hLineWidth = 1;
hFill = SDL::NoFill;
rotx = roty = rotz = 0;
scalex = scaley = 1.0f;
}
void SDLgfx::SetColor(Uint32 color)
{
glColor4f((GLfloat((color >> 16) & 0xFF)/255), (GLfloat((color >> 8) & 0xFF)/255), (GLfloat(color & 0xFF)/255),
(GLfloat(~(color >> 24) & 0xFF)/255));
}
void SDLgfx::SetLineStyle(int style)
{
if (style>SDL::DashDotDotLine)
style = SDL::DashDotDotLine;
hLine = style;
}
void SDLgfx::SetFillStyle(int style)
{
if (style>SDL::Dense7Fill)
style = SDL::Dense7Fill;
hFill = style;
}
void SDLgfx::Clear(void)
{
SetContext();
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
void SDLgfx::DrawPixel(int x, int y)
{
SetContext();
glPushAttrib(GL_ENABLE_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBegin(GL_POINTS);
glVertex2i(x, y);
glEnd();
glPopAttrib();
}
void SDLgfx::DrawLine(int x1, int y1, int x2, int y2)
{
if (!hLine) // SDLgfx::NoLine
return;
SetContext();
glPushAttrib(GL_ENABLE_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
SetLinePattern(hLine);
glLineWidth(GLfloat(hLineWidth));
glBegin(GL_LINES);
glVertex2i(x1, y1);
glVertex2i(x2, y2);
glEnd();
glPopAttrib();
}
void SDLgfx::DrawRect(int x, int y, int w, int h)
{
if (!hFill && !hLine)
return;
SetContext();
glPushAttrib(GL_ENABLE_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
SetFillPattern(hFill);
glBegin(GL_QUADS);
glVertex2i(x, y);
glVertex2i(x+w, y);
glVertex2i(x+w, y+h);
glVertex2i(x, y+h);
glEnd();
if (hFill>SDL::SolidFill)
{
SetFillPattern(SDL::NoFill);
SetLinePattern(hLine);
glLineWidth(GLfloat(hLineWidth));
glBegin(GL_QUADS);
glVertex2i(x, y);
glVertex2i(x+w, y);
glVertex2i(x+w, y+h);
glVertex2i(x, y+h);
glEnd();
}
SetFillPattern(SDL::SolidFill);
glPopAttrib();
}
void SDLgfx::DrawEllipse(int x, int y, int w, int h)
{
if (!hFill && !hLine)
return;
SetContext();
double angle;
double step = 2 * PI / 360;
glPushAttrib(GL_ENABLE_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTranslatef(x, y, 0.0f);
SetFillPattern(hFill);
glBegin(GL_POLYGON);
for (angle=0; angle < 2 * PI; angle += step)
glVertex2d(w * cos(angle), h * sin(angle));
glEnd();
if (hFill>SDL::SolidFill)
{
SetFillPattern(SDL::NoFill);
SetLinePattern(hLine);
glLineWidth(GLfloat(hLineWidth));
glBegin(GL_POLYGON);
for (angle=0; angle < 2 * PI; angle += step)
glVertex2d(w * cos(angle), h * sin(angle));
glEnd();
}
SetFillPattern(SDL::SolidFill);
glPopAttrib();
glLoadIdentity();
}
void SDLgfx::Blit(SDLsurface *surface, int x, int y, int srcX, int srcY,
int srcWidth, int srcHeight, int width, int height, bool no_filter)
{
if ((srcX > surface->GetWidth()) || (srcY > surface->GetHeight()))
return;
if (!surface->GetWidth() || !surface->GetHeight())
return;
SDL_Surface *destsurf = GetDestSurface();
if ((x > destsurf->w) || (y > destsurf->h))
return;
SetContext();
texinfo info;
glPushAttrib(GL_ENABLE_BIT);
SDLtexture *texture = surface->GetTexture();
texture->GetAsTexture(&info);
GLfloat myWidth = 0, myHeight = 0;
if ((srcHeight<0) || ((srcY + srcHeight) > surface->GetHeight()))
myHeight = surface->GetHeight() - srcY;
else
myHeight = srcHeight;
if ((srcWidth<0) || ((srcX + srcWidth) > surface->GetWidth()))
myWidth = surface->GetWidth() - srcX;
else
myWidth = srcWidth;
GLdouble myTexX, myTexY, myTexHeight, myTexWidth;
myTexX = ((srcX * info.Width) / surface->GetWidth());
myTexY = ((srcY * info.Height) / surface->GetHeight());
myTexWidth = (((srcX + myWidth)* info.Width) / surface->GetWidth());
myTexHeight = (((srcY + myHeight)* info.Height) / surface->GetHeight());
if (width != -1)
myWidth = width;
if (height != -1)
myHeight = height;
myWidth = myWidth / 2;
myHeight = myHeight / 2;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, info.Index);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, no_filter ? GL_NEAREST : GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, no_filter ? GL_NEAREST : GL_LINEAR);
glTranslatef(myWidth + x, myHeight + y, 0.0f);
glRotatef(rotz, 0, 0, 1);
glScalef(scalex, scaley, 0.0f);
glBegin(GL_QUADS);
glTexCoord2d(myTexX, myTexY);
glVertex2f(-myWidth, -myHeight);
glTexCoord2d(myTexX, myTexHeight);
glVertex2f(-myWidth, myHeight);
glTexCoord2d(myTexWidth, myTexHeight);
glVertex2f(myWidth, myHeight);
glTexCoord2d(myTexWidth, myTexY);
glVertex2f(myWidth, -myHeight);
glEnd();
glPopAttrib();
glLoadIdentity();
}
void SDLgfx::SetContext()
{
if (!hTex)
SDLcore::GetWindow()->Select();
else
hTex->Select();
}
SDL_Surface *SDLgfx::GetDestSurface()
{
if (!hTex)
return SDLcore::GetWindow()->GetSdlSurface();
else
return hTex->GetSurface()->GetSdlSurface();
}