/*************************************************************************** framebufferobject.c (c) 2011 Laurent Carlier This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ***************************************************************************/ #define __FBO_C #include "GL.h" BEGIN_METHOD(GLBINDFRAMEBUFFEREXT, GB_INTEGER target; GB_INTEGER framebuffer) glBindFramebufferEXT(VARG(target), VARG(framebuffer)); END_METHOD BEGIN_METHOD(GLBINDRENDERBUFFEREXT, GB_INTEGER target; GB_INTEGER renderbuffer) glBindRenderbufferEXT(VARG(target), VARG(renderbuffer)); END_METHOD BEGIN_METHOD(GLCHECKFRAMEBUFFERSTATUSEXT, GB_INTEGER target) GB.ReturnInteger(glCheckFramebufferStatusEXT(VARG(target))); END_METHOD BEGIN_METHOD(GLDELETEFRAMEBUFFERSEXT, GB_OBJECT buffers) GB_ARRAY iArray = (GB_ARRAY) VARG(buffers); int i,count = GB.Array.Count(iArray); GLuint buffer[1]; if (count<=0) return; for (i=0;i