' Gambas module file 'tutorial based on tutorial from NeHe Productions site at http://nehe.gamedev.net/ 'visit the page for more info on OpenGL ' 'In this tutorial we introduce triangle and quad shapes. ' Gambas module file Private screen As New Window(True) As "Screen" Public Sub Main() With screen .Width = 640 .Height = 480 .Text = MMain.Title .Show() End With End Public Sub Screen_Open() Gl.ClearDepth(100.0) 'Enables Clearing Of The Depth Buffer gl.ClearColor(0.0, 0.0, 0.0, 0.0) 'This Will Clear The Background Color To Black gl.DepthFunc(gl.LESS) 'The Type Of Depth Test To Do gl.Enable(gl.DEPTH_TEST) 'Enables Depth Testing gl.ShadeModel(gl.SMOOTH) 'Enables Smooth Color Shading gl.MatrixMode(gl.PROJECTION) gl.LoadIdentity() 'Reset The Projection Matrix glu.Perspective(45.0, screen.Width / screen.Height, 0.1, 100.0) 'Calculate The Aspect Ratio Of The Window gl.MatrixMode(gl.MODELVIEW) End Public Sub Screen_resize() Gl.Viewport(0, 0, Screen.Width, Screen.Height) Gl.MatrixMode(Gl.PROJECTION) Gl.LoadIdentity() 'Reset The Projection Matrix glu.Perspective(45.0, screen.Width / screen.Height, 0.1, 100.0) 'Calculate The Aspect Ratio Of The Window Gl.MatrixMode(Gl.MODELVIEW) End Public Sub Screen_Draw() gl.Clear(gl.COLOR_BUFFER_BIT Or gl.DEPTH_BUFFER_BIT) ' Clear The Screen And The Depth Buffer gl.LoadIdentity() 'Reset The View gl.translatef(-1.5, 0.0, -6.0) ' MOVE Left 1.5 Units AND Into The Screen 6.0 gl.Begin(gl.TRIANGLES) 'Drawing Using Triangles gl.Vertex3f(0.0, 1.0, 0.0) 'Top gl.Vertex3f(-1.0, -1.0, 0.0) 'Bottom Left gl.Vertex3f(1.0, -1.0, 0.0) 'Bottom Right gl.End() 'Finished Drawing The Triangle gl.Translatef(3.0, 0.0, 0.0) 'MOVE Right 3 Units gl.Begin(gl.QUADS) 'Draw A Quad gl.Vertex3f(-1.0, 1.0, 0.0) 'Top Left gl.Vertex3f(1.0, 1.0, 0.0) 'Top Right gl.Vertex3f(1.0, -1.0, 0.0) 'Bottom Right gl.Vertex3f(-1.0, -1.0, 0.0) 'Bottom Left gl.End() 'Done Drawing The Quad End Public Sub Screen_keyPress() If (key.code = key.F1) Then screen.Fullscreen = Not screen.Fullscreen If (key.Code = key.Esc) Then Screen.Close() End