/* * c_list.c - Circular doubly-linked lists * * Copyright (C) 2012/3 Tobias Boege * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #define __C_LIST_C #include #include "gambas.h" #include "gb_common.h" #include "list.h" #include "c_list.h" #define CHUNK_SIZE 16 /* * List implementation properties: * + Increase cache locality by saving CHUNK_SIZE values inside a single * chunk. * + A special algorithm to re-arrange the values in a chunk guarantees some * properties we can use to speed up the critical paths, such as * traversals. * + Cached references ('anchors') in the list which can be used calculate * the best starting point for a traversal to a given index. * - Fragmentation in the middle chunks in a list because of the (O) * postulate of the rearrangement algorithm. */ typedef struct { LIST list; GB_VARIANT_VALUE var[CHUNK_SIZE]; int first; /* First valid element in var */ int last; /* Last valid element in var */ } CHUNK; #define get_chunk(node) LIST_data(node, CHUNK, list) typedef struct { CHUNK *ck; int idx; /* Absolute index into ->ck->var */ int lgi; /* Absolute list global index [-Count; Count - 1] */ } VAL; typedef struct { GB_BASE ob; LIST list; /* Beginning of linked CHUNKs */ VAL current; /* Current element */ size_t count; /* Do not iterate over all elements to get this */ int autonorm; /* Automatically normalise indices */ } CLIST; static void CHUNK_init(CHUNK *ck) { int i; LIST_init(&ck->list); for (i = 0; i < CHUNK_SIZE; i++) ck->var[i].type = GB_T_NULL; ck->first = -1; ck->last = -1; } static CHUNK *CHUNK_new(void) { CHUNK *new; GB.Alloc((void **) &new, sizeof(*new)); CHUNK_init(new); return new; } static inline int CHUNK_count(CHUNK *ck) { return ck->last - ck->first + 1; } static inline int CHUNK_is_first(CLIST *list, CHUNK *ck) { return list->list.next == &ck->list; } static inline int VAL_is_first(CLIST *list, VAL *val) { CHUNK *ck = val->ck; return CHUNK_is_first(list, ck) && val->idx == ck->first; } static inline int CHUNK_is_last(CLIST *list, CHUNK *ck) { return list->list.prev == &ck->list; } static inline int VAL_is_last(CLIST *list, VAL *val) { CHUNK *ck = val->ck; return CHUNK_is_last(list, ck) && val->idx == ck->last; } static void CHUNK_free_all(CHUNK *ck) { int i; if (ck->first < 0 || ck->last < 0) return; for (i = ck->first; i <= ck->last; i++) if (ck->var[i].type != GB_T_NULL) GB.StoreVariant(NULL, &ck->var[i]); ck->first = ck->last = -1; } static void CHUNK_destroy(CHUNK *ck) { /* The chunk *must* be unlinked */ CHUNK_free_all(ck); GB.Free((void **) &ck); } #define THIS ((CLIST *) _object) BEGIN_METHOD_VOID(List_new) LIST_init(&THIS->list); THIS->current.ck = NULL; THIS->count = 0; THIS->autonorm = 0; END_METHOD BEGIN_METHOD_VOID(List_free) LIST *node, *next; CHUNK *ck; list_for_each_safe(node, &THIS->list, next) { LIST_unlink(node); ck = get_chunk(node); CHUNK_destroy(ck); } THIS->current.ck = NULL; THIS->count = 0; END_METHOD static inline GB_VARIANT_VALUE *VAL_value(VAL *val) { #ifdef DEBUG_ME if (val->idx < val->ck->first || val->idx > val->ck->last) printf(": err: %d : %d,%d\n", val->idx, val->ck->first, val->ck->last); #endif assert(val->idx >= val->ck->first && val->idx <= val->ck->last); return &val->ck->var[val->idx]; } static inline int VAL_is_equal(VAL *v1, VAL *v2) { return v1->ck == v2->ck && v1->idx == v2->idx; } /* * A VAL carries an absolute index of the element it represents in the list. * This must be updated by each of the functions that modified a VAL because * they are trusted by traversing algorithms (which have access to Current * and the enumerators) when looking for the shortest around through the * list. * * The index can be positive or negative. We need some magic to update it * correctly everytime and with every implementation of C (that's about the * sign of the result from a % operation). * * (Be sure to compile this code with a high optimisation level.) */ #ifndef sgn # define sgn(x) \ ({ \ int __x = (x); \ \ __x < 0 ? -1 : (__x ? 1 : 0); \ }) #endif /* One's complement abs() */ #define onesabs(x) \ ({ \ int __x = (x); \ \ __x < 0 ? ~__x : __x; \ }) /* Get corresponding non-negative index over the list */ #define abslgi(list, i) \ ({ \ CLIST *__l = (list); \ int __i = (i); \ \ __i < 0 ? __l->count + __i : __i; \ }) #define update_lgi(list, val, i) \ do { \ CLIST *__l = (list); \ VAL *__v = (val); \ int __i = (i); \ \ if (!__l->count) { \ __v->ck = NULL; \ } else { \ __v->lgi = (onesabs(__i) % __l->count); \ if (__i < 0) \ __v->lgi = ~__v->lgi; \ } \ } while (0) static void CLIST_first(CLIST *list, VAL *buf) { if (!list->count) { buf->ck = NULL; /* * The VAL is invalid but we want to clear this anyways. */ update_lgi(list, buf, 0); return; } buf->ck = get_chunk(list->list.next); buf->idx = buf->ck->first; update_lgi(list, buf, 0); } static void CLIST_last(CLIST *list, VAL *buf) { if (!list->count) { buf->ck = NULL; update_lgi(list, buf, 0); return; } buf->ck = get_chunk(list->list.prev); buf->idx = buf->ck->last; update_lgi(list, buf, -1); } /* * Modify 'val' so that it points to the next/prev valid value. 'first' is * used to detect the end of an enumeration, i.e. where no other elements * should be looked for. In this case, NULL is written to val->ck. * * Since the LGI is said to be in bounds of [-Count; Count - 1], these * functions must watch when the list head is traversed and reset the index * accordingly. */ static void CHUNK_next(CLIST *list, VAL *val) { LIST *node; update_lgi(list, val, val->lgi + 1); /* Try to just update the index. */ if (val->idx < val->ck->last) { val->idx++; return; } /* Go to next chunk */ if ((node = val->ck->list.next) == &list->list) node = node->next; val->ck = get_chunk(node); val->idx = val->ck->first; } static void CHUNK_next_enum(CLIST *list, VAL *first, VAL *val) { CHUNK *ck = val->ck; LIST *node; assert(first != val); update_lgi(list, val, val->lgi + 1); if (val->idx < ck->last) { val->idx++; if (VAL_is_equal(first, val)) goto no_next; return; } if ((node = ck->list.next) == &list->list) node = node->next; ck = get_chunk(node); val->ck = ck; val->idx = ck->first; if (VAL_is_equal(first, val)) goto no_next; return; no_next: val->ck = NULL; update_lgi(list, val, 0); } static void CHUNK_prev(CLIST *list, VAL *val) { LIST *node; update_lgi(list, val, val->lgi - 1); if (val->idx > val->ck->first) { val->idx--; return; } if ((node = val->ck->list.prev) == &list->list) node = node->prev; val->ck = get_chunk(node); val->idx = val->ck->last; } static void CHUNK_prev_enum(CLIST *list, VAL *first, VAL *val) { CHUNK *ck = val->ck; LIST *node; assert(first != val); update_lgi(list, val, val->lgi - 1); if (val->idx > ck->first) { val->idx--; if (VAL_is_equal(first, val)) goto no_prev; return; } if ((node = ck->list.prev) == &list->list) node = node->prev; ck = get_chunk(node); val->ck = ck; val->idx = ck->last; if (VAL_is_equal(first, val)) goto no_prev; return; no_prev: val->ck = NULL; update_lgi(list, val, 0); } /* * Random access function stuff (for CLIST_get()). * Negative 'idx' makes go backwards. The 'val' is filled. Out of bounds is * signalled by val->ck == NULL. * * We use all references (i.e. Current and the enumerators) to get a good * anchor, i.e. a VAL and a direction from where we can get to the desired * index the shortest way. */ /* XXX: sizeof(VAL) may never exceed 3*sizeof(intptr_t)! */ struct enum_state { CHUNK *first; VAL next; }; #define begin_all_references(list) \ do { \ CLIST *__list = list; \ VAL *__vp; \ void *__ebuf; \ struct enum_state *__es = NULL; \ \ __ebuf = GB.BeginEnum(__list); \ if (!__list->current.ck) { \ if (GB.NextEnum()) { \ __vp = NULL; \ } else { \ __es = (struct enum_state *) GB.GetEnum(); \ __vp = &__es->next; \ } \ } else { \ __vp = &__list->current; \ } \ for (; __vp; __vp = GB.NextEnum() ? NULL : \ (__es = (struct enum_state *) GB.GetEnum(), &__es->next)) { #define end_all_references \ } \ GB.EndEnum(__ebuf); \ } while (0) struct anchor { VAL start; int direction; }; /* 'idx' is required to be non-negative and in bounds at this point. */ static inline void get_best_anchor(CLIST *list, int idx, struct anchor *buf) { int d, tmp; /* Distance from head forwards/backwards/of all references */ d = idx; tmp = list->count - 1 - idx; if (tmp < d) { d = tmp; CLIST_last(list, &buf->start); } else { CLIST_first(list, &buf->start); } begin_all_references(list) { tmp = abs(abslgi(list, __vp->lgi) - idx); if (tmp < d) { d = tmp; memcpy(&buf->start, __vp, sizeof(buf->start)); } } end_all_references; buf->direction = sgn(idx - abslgi(list, buf->start.lgi)); } static inline void get_body_forward(CLIST *list, LIST *node, int i, VAL *val) { CHUNK *ck; int count; while (1) { ck = get_chunk(node); count = CHUNK_count(ck); if (i < count) { val->ck = ck; val->idx = ck->first + i; return; } i -= count; do node = node->next; while (node == &list->list); } } static inline void get_body_backward(CLIST *list, LIST *node, int i, VAL *val) { CHUNK *ck; int count; while (1) { do node = node->prev; while (node == &list->list); ck = get_chunk(node); count = -CHUNK_count(ck); if (i >= count) { val->ck = ck; val->idx = ck->last + i + 1; return; } i -= count; } } static void CLIST_get(CLIST *list, int idx, VAL *val) { LIST *node; int i, dir; struct anchor anchor; /* Make a non-negative index */ i = abslgi(list, idx); /* We do _not_ allow indices to wrap around the end, like we could: * i %= list->count. Don't use a loop just to detect that case. */ if (i >= list->count) { /* Not enough elements. */ val->ck = NULL; return; } get_best_anchor(list, i, &anchor); dir = anchor.direction; update_lgi(list, val, idx); /* Got that index in a reference already? Just copy. */ if (!dir) { val->ck = anchor.start.ck; val->idx = anchor.start.idx; return; } node = &anchor.start.ck->list; /* * Don't start exactly at the given anchor point (possibly in the * middle of a chunk) but instead at the beginning of the chunk. * Because of cache spatiality, this is not a great loss and the * code is simplified much. */ i -= abslgi(list, anchor.start.lgi); i += anchor.start.idx - anchor.start.ck->first; /* * Prevent a if (i < 0) branch prediction catastrophe if we merged * both algorithms into one loop. */ if (i < 0) get_body_backward(list, node, i, val); else get_body_forward(list, node, i, val); } BEGIN_METHOD_VOID(List_next) struct enum_state *state = GB.GetEnum(); GB_VARIANT_VALUE *val; /* XXX: Would like to cache that in the enum_state but no space left * there... */ VAL start; if (!state->first) { /* Beginning */ CLIST_first(THIS, &state->next); state->first = state->next.ck; } /* No elements left? */ if (!state->next.ck) { GB.StopEnum(); return; } val = VAL_value(&state->next); start.ck = state->first; start.idx = start.ck->first; CHUNK_next_enum(THIS, &start, &state->next); GB.ReturnVariant(val); END_METHOD /* * The same as List_next but backwards. */ BEGIN_METHOD_VOID(ListBackwards_next) struct enum_state *state = GB.GetEnum(); GB_VARIANT_VALUE *val; VAL start; if (!state->first) { /* Beginning */ CLIST_last(THIS, &state->next); state->first = state->next.ck; } /* No elements left? */ if (!state->next.ck) { state->first = NULL; GB.StopEnum(); return; } val = VAL_value(&state->next); start.ck = state->first; start.idx = start.ck->last; CHUNK_prev_enum(THIS, &start, &state->next); GB.ReturnVariant(val); END_METHOD static inline int normalise_index(CLIST *list, int index) { int i; i = onesabs(index) % list->count; if (index < 0) i = ~i; return i; } BEGIN_METHOD(List_get, GB_INTEGER index) int index = VARG(index); VAL val; if (THIS->autonorm) index = normalise_index(THIS, index); CLIST_get(THIS, index, &val); if (!val.ck) { GB.Error(GB_ERR_BOUND); return; } GB.ReturnVariant(VAL_value(&val)); END_METHOD BEGIN_METHOD(List_put, GB_VARIANT var; GB_INTEGER index) int index = VARG(index); VAL val; if (THIS->autonorm) index = normalise_index(THIS, index); CLIST_get(THIS, index, &val); if (!val.ck) { GB.Error(GB_ERR_BOUND); return; } GB.StoreVariant(ARG(var), VAL_value(&val)); END_METHOD /* * The main problem when modifying the list structure is that there are * references to VALs in Current and all the enumerators. * * The following postulates shall be met by the algorithms: * * (V) Value. If an element other than that a VAL refers to is removed or an * element is added, the reference shall be modified according to the * operation, i.e. it shall stay pointing to the particular value it has * pointed to before. References are value-bound. * * (B) Beginning. If the element a reference points to is removed, the * reference shall remain relative to the beginning of the list (as long * as it doesn't get empty), i.e. it moves on to the next value. This * will guarantee that the following code works as expected: * * Dim vEnum As Variant * * For Each vEnum In hList * hList.Take(hList.FindFirst(vEnum)) * Next * * If the list gets empty, the references are invalidated. * * The rearrangement algorithm shall assure the following: * * (C) Coherency. All values in a chunk must be contiguous. * * (A) Alignment. The first chunk has all elements aligned to its end; the * last chunk has all elements aligned to its beginning. For the special * case of only one chunk in the List (the 'sole chunk'), it is not * specially aligned but its initial element is at CHUNK_SIZE/2-1. * Should a chunk be allocated and linked into the middle of the list, * its initial element shall also be at CHUNK_SIZE/2-1. * * (L) Least Copy. Rearrangement for any non-aligned chunk shall strive for * the least copy operations. * * (O) Order. Values get never reordered with respect to the list. It is * possible, however, to move elements to other chunks as long as the * order persists. * * Note that if (O) would not apply, on the one hand, we could make more * intelligent algorithms, but on the other hand, the first posulates must * be improved so it remains in the first place. */ static void CLIST_append(CLIST *list, GB_VARIANT *var) { CHUNK *ck; ck = get_chunk(list->list.next); /* (A) */ if (UNLIKELY(!list->count)) { ck = CHUNK_new(); ck->first = ck->last = CHUNK_SIZE / 2 - 1; LIST_append(&list->list, &ck->list); } else if (UNLIKELY(ck->first == 0)) { ck = CHUNK_new(); ck->first = ck->last = CHUNK_SIZE - 1; LIST_append(&list->list, &ck->list); } else { ck->first--; } /* (C), (O) */ GB.StoreVariant(var, &ck->var[ck->first]); list->count++; /* (V) */ begin_all_references(list) { if (__vp->lgi >= 0) __vp->lgi++; if (__vp->ck == ck) __vp->idx++; } end_all_references; } static void CLIST_prepend(CLIST *list, GB_VARIANT *var) { CHUNK *ck; ck = get_chunk(list->list.prev); /* (A) */ if (UNLIKELY(!list->count)) { ck = CHUNK_new(); ck->first = ck->last = CHUNK_SIZE / 2 - 1; LIST_prepend(&list->list, &ck->list); } else if (UNLIKELY(ck->last == CHUNK_SIZE - 1)) { ck = CHUNK_new(); ck->first = ck->last = 0; LIST_prepend(&list->list, &ck->list); } else { ck->last++; } /* (C), (O) */ GB.StoreVariant(var, &ck->var[ck->last]); list->count++; /* (V) */ begin_all_references(list) { if (__vp->lgi < 0) __vp->lgi--; } end_all_references; } /* * With the VAL_append()/prepend() functions it is a little more difficult. * We have to distinguish three cases (processed in this order): * 1) There is space for the operation in this chunk: so shift elements and * insert the new value; * 1a) If the element is to be appended/prepended after/before the * last/first element, do not shift; * 2) There is space _immediately_ free in a neighbour chunk for the * operation (for append it's the next chunk, for prepend the previous * one), i.e. we don't need to shift the neighbour chunk, then shift * values into this chunk and insert the new value. This may never cross * the list head!; * 2a) See 1a); * 3) If none of the previous things worked, allocate a new chunk and shift * in there; * 3a) See 1a); * * Point 2) didn't shift values in the neighbour because this could go * infinitely through the list so we just allocate a new chunk to do it fast * and easily. */ static void VAL_append(CLIST *list, VAL *val, GB_VARIANT *var) { CHUNK *ck, *next = NULL; int s, n, shifted_to_next = 0; GB_VARIANT_VALUE *buf; VAL back; ck = val->ck; /* Currently not (L). We only shift towards the end. */ if (ck->last < CHUNK_SIZE - 1) { /* 1) */ ck->last++; if (val->idx == ck->last - 1) { /* 1a) */ buf = &ck->var[ck->last]; } else { shift: s = val->idx + 1; n = ck->last - s; memmove(&ck->var[s + 1], &ck->var[s], n * sizeof(ck->var[0])); buf = &ck->var[s]; } } else { LIST *node = ck->list.next; /* 2) */ if (node == &list->list) goto add_new_chunk; next = get_chunk(node); if (next->first) { next->first--; if (val->idx == ck->last) { /* 2a) */ buf = &next->var[next->first]; goto have_buf; } shift_to_next: shifted_to_next = 1; memcpy(&next->var[next->first], &ck->var[ck->last], sizeof(ck->var[0])); goto shift; } else { /* 3) */ add_new_chunk: next = CHUNK_new(); next->first = next->last = CHUNK_SIZE / 2 - 1; LIST_append(&ck->list, &next->list); if (val->idx == ck->last) { /* 3a) */ buf = &next->var[next->first]; goto have_buf; } goto shift_to_next; } } have_buf: bzero(buf, sizeof(*buf)); buf->type = GB_T_NULL; GB.StoreVariant(var, buf); list->count++; int lgi, vlgi; /* * Nasty: When appending to the last element iff it has a negative * LGI, i.e. val->lgi == -1, then we must not produce a 'lgi' of * value 0. For a positive LGI of the last element, we just * incremented list->count so that's no problem. */ if (val->lgi == -1) lgi = abslgi(list, -1); else lgi = normalise_index(list, abslgi(list, val->lgi + 1)); memcpy(&back, val, sizeof(back)); begin_all_references(list) { vlgi = abslgi(list, __vp->lgi); if (vlgi <= lgi && __vp->lgi < 0) __vp->lgi--; else if (vlgi > lgi && __vp->lgi >= 0) __vp->lgi++; __vp->lgi = normalise_index(list, __vp->lgi); if (__vp->ck == back.ck) { if (shifted_to_next && __vp->idx == back.ck->last) { __vp->ck = next; __vp->idx = next->first; } else if (__vp->idx > back.idx) { __vp->idx++; } } } end_all_references; } static void VAL_prepend(CLIST *list, VAL *val, GB_VARIANT *var) { CHUNK *ck, *prev = NULL; int s, n, shifted_to_prev = 0; GB_VARIANT_VALUE *buf; VAL back; ck = val->ck; /* Not (L) */ if (ck->first) { /* 1) */ ck->first--; if (val->idx == ck->first + 1) { /* 1a) */ buf = &ck->var[ck->first]; } else { shift: s = ck->first + 1; n = val->idx - s; memmove(&ck->var[s - 1], &ck->var[s], n * sizeof(ck->var[0])); buf = &ck->var[s + n - 1]; } } else { LIST *node = ck->list.prev; /* 2) */ if (node == &list->list) goto add_new_chunk; prev = get_chunk(node); if (prev->last < CHUNK_SIZE - 1) { prev->last++; if (val->idx == ck->first) { /* 2a) */ buf = &prev->var[prev->last]; goto have_buf; } shift_to_prev: shifted_to_prev = 1; memcpy(&prev->var[prev->last], &ck->var[ck->first], sizeof(ck->var[0])); goto shift; } else { /* 3) */ add_new_chunk: prev = CHUNK_new(); prev->first = prev->last = CHUNK_SIZE / 2 - 1; LIST_prepend(&ck->list, &prev->list); if (val->idx == ck->first) { /* 3a) */ buf = &prev->var[prev->last]; goto have_buf; } goto shift_to_prev; } } have_buf: bzero(buf, sizeof(*buf)); buf->type = GB_T_NULL; GB.StoreVariant(var, buf); list->count++; int lgi, vlgi; /* * We have a similar case here as in VAL_append() but the other way * around: if the element is the new first one, we must check if * val->lgi is 0, it then may stay 0. If it was -list->count, * everything is fine because of list->count++ above. */ if (!val->lgi) lgi = 0; else lgi = normalise_index(list, abslgi(list, val->lgi - 1)); memcpy(&back, val, sizeof(back)); begin_all_references(list) { vlgi = abslgi(list, __vp->lgi); if (vlgi <= lgi && __vp->lgi < 0) __vp->lgi--; else if (vlgi >= lgi && __vp->lgi >= 0) __vp->lgi++; __vp->lgi = normalise_index(list, __vp->lgi); if (__vp->ck == back.ck) { if (shifted_to_prev && __vp->idx == back.ck->first) { __vp->ck = prev; __vp->idx = prev->last; } else if (__vp->idx < back.idx) { __vp->idx--; } } } end_all_references; } static void CLIST_take(CLIST *list, VAL *val, GB_VARIANT_VALUE *buf) { GB_VARIANT_VALUE *v; CHUNK *ck = val->ck; VAL back; int gets_empty, is_last; int i, src, dst, phantom; int n, m; size_t size; i = val->idx; v = &ck->var[i]; /* Save that value */ memcpy(buf, v, sizeof(*buf)); /* No need to not (O) */ gets_empty = (CHUNK_count(ck) == 1); if (gets_empty) { phantom = i; src = dst = 0; goto no_move; } n = i - ck->first; m = ck->last - i; is_last = CHUNK_is_last(list, ck); /* (A) */ if (CHUNK_is_first(list, ck)) { if (is_last) /* Sole */ goto normal; goto first; /* Algorithms match */ } else if (is_last) { goto last; } normal: /* (L) */ if (n <= m) { first: /* Move block before i upwards */ src = ck->first; dst = src + 1; ck->first++; phantom = src; } else { last: /* Move block after i downwards */ src = i + 1; dst = i; n = m; ck->last--; phantom = i + m; } /* (C) */ size = n * sizeof(ck->var[0]); memmove(&ck->var[dst], &ck->var[src], size); no_move: /* Don't forget to remove the phantom value (overriding the actual * data with zeros to be sure from leakage) */ bzero(&ck->var[phantom], sizeof(ck->var[0])); ck->var[phantom].type = GB_T_NULL; list->count--; /* Don't accidentally erase information if 'val' is a reference * itself because then once __vp == val and __vp will be changed. */ memcpy(&back, val, sizeof(back)); begin_all_references(list) { #ifdef DEBUG_ME printf(": in: %p -> %d (%d) %d %d\n", __vp, __vp->idx, __vp->lgi, back.idx, src < dst); #endif /* The LGI stuff is pretty much independent of the ->ck and * ->idx code and conditions. We only care about negative * LGIs basically because non-negative ones automagically * stay correct according to (B). */ int vlgi = abslgi(list, __vp->lgi); int blgi = abslgi(list, back.lgi); if (vlgi >= blgi) { /* If this reference is taken and it's the last * element of the list, then set it to zero. Kind * of a nasty condition to occur but this is the * only difficulty here because of (B). */ if (UNLIKELY(vlgi == list->count && vlgi == blgi)) __vp->lgi = 0; else if (__vp->lgi < 0) __vp->lgi++; } if (__vp->ck != back.ck) continue; /* (B) */ if (__vp->idx == back.idx) { if (!list->count) { __vp->ck = NULL; continue; } else if (gets_empty) { goto next_chunk; } else if (src < dst) { /* According to ck->first++ above which * happens only when src < dst. */ __vp->idx++; } } /* (V) */ LIST *node; if (__vp->idx > __vp->ck->last) { next_chunk: if ((node = __vp->ck->list.next) == &list->list) node = node->next; __vp->ck = get_chunk(node); __vp->idx = __vp->ck->first; } #ifdef DEBUG_ME printf(": out: %p -> %d (%d) (%p,%d,%d)\n", __vp, __vp->idx, __vp->lgi, __vp->ck, __vp->ck ? __vp->ck->first : 0, __vp->ck ? __vp->ck->last : 0); #endif } end_all_references; if (gets_empty) { LIST_unlink(&ck->list); CHUNK_destroy(ck); } } BEGIN_METHOD(List_Append, GB_VARIANT value) CLIST_append(THIS, ARG(value)); END_METHOD BEGIN_METHOD(List_Prepend, GB_VARIANT value) CLIST_prepend(THIS, ARG(value)); END_METHOD #define CHECK_CURRENT() (THIS->current.ck) #define CHECK_RAISE_CURRENT() \ if (!CHECK_CURRENT()) { \ GB.Error("No current element"); \ return; \ } BEGIN_METHOD(List_Take, GB_INTEGER index) VAL val; GB_VARIANT_VALUE buf; int index; if (MISSING(index)) { CHECK_RAISE_CURRENT(); CLIST_take(THIS, &THIS->current, &buf); } else { index = VARG(index); if (THIS->autonorm) index = normalise_index(THIS, index); CLIST_get(THIS, index, &val); if (!val.ck) { GB.Error(GB_ERR_BOUND); return; } CLIST_take(THIS, &val, &buf); } GB.ReturnVariant(&buf); GB.ReturnBorrow(); GB.StoreVariant(NULL, &buf); GB.ReturnRelease(); END_METHOD #define IMPLEMENT_Move(which, magic) \ BEGIN_METHOD_VOID(List_Move ## which) \ \ if (!THIS->count) { \ GB.Error("No elements"); \ return; \ } \ magic; \ \ END_METHOD IMPLEMENT_Move(Next, if (!CHECK_CURRENT())CLIST_first(THIS, &THIS->current); CHUNK_next(THIS, &THIS->current);) IMPLEMENT_Move(Prev, if (!CHECK_CURRENT()) CLIST_last(THIS, &THIS->current); CHUNK_prev(THIS, &THIS->current);) IMPLEMENT_Move(First, CLIST_first(THIS, &THIS->current);) IMPLEMENT_Move(Last, CLIST_last(THIS, &THIS->current);) BEGIN_METHOD(List_MoveTo, GB_INTEGER index) int index = VARG(index); if (THIS->autonorm) index = normalise_index(THIS, index); CLIST_get(THIS, index, &THIS->current); if (!THIS->current.ck) GB.Error(GB_ERR_BOUND); END_METHOD /* * Modify 'val' to point to the next/prev value equal to 'comp'. If nothing * found - 'val' is allowed to cycle and point to itself again! - NULL is * written to val->ck. */ static void CLIST_find_forward(CLIST *list, VAL *val, GB_VARIANT *comp) { CHUNK *last = NULL; int cached_diff; VAL start; memcpy(&start, val, sizeof(start)); cached_diff = 1; do { /* We actually enumerate but do the checking ourselves */ CHUNK_next(list, val); /* Note that comparing here allows 'val' to point to itself * again. This is intentional for cyclic lists */ if (!GB.CompVariant(VAL_value(val), &comp->value)) return; if (val->ck != last) last = val->ck; if (last == start.ck && val->idx == start.idx) cached_diff = 0; } while (cached_diff); /* Invalidate */ val->ck = NULL; /* This is most likely &list->current */ } static void CLIST_find_backward(CLIST *list, VAL *val, GB_VARIANT *comp) { CHUNK *last = NULL; int cached_diff; VAL start; memcpy(&start, val, sizeof(start)); cached_diff = 1; do { CHUNK_prev(list, val); if (!GB.CompVariant(VAL_value(val), &comp->value)) return; if (val->ck != last) last = val->ck; if (last == start.ck && val->idx == start.idx) cached_diff = 0; } while (cached_diff); val->ck = NULL; } #define CHECK_RET_CURRENT() \ if (!CHECK_CURRENT()) { \ GB.ReturnNull(); \ return; \ } #define IMPLEMENT_Find(which, which2, magic) \ \ BEGIN_METHOD(List_Find ## which, GB_VARIANT value) \ \ if (!THIS->count) { \ GB.Error("No elements"); \ return; \ } \ magic; \ CLIST_find_ ## which2 (THIS, &THIS->current, ARG(value)); \ \ END_METHOD IMPLEMENT_Find(Next, forward, if (!CHECK_CURRENT()) CLIST_first(THIS, &THIS->current)) IMPLEMENT_Find(Prev, backward, if (!CHECK_CURRENT()) CLIST_last(THIS, &THIS->current)) IMPLEMENT_Find(First, forward, CLIST_first(THIS, &THIS->current)) IMPLEMENT_Find(Last, backward, CLIST_last(THIS, &THIS->current)) BEGIN_PROPERTY(List_AutoNormalize) if (READ_PROPERTY) { GB.ReturnBoolean(THIS->autonorm); return; } THIS->autonorm = VPROP(GB_BOOLEAN); END_PROPERTY BEGIN_PROPERTY(ListItem_Value) GB_VARIANT_VALUE *val; CHECK_RET_CURRENT(); val = VAL_value(&THIS->current); if (READ_PROPERTY) { GB.ReturnVariant(val); return; } GB.StoreVariant(PROP(GB_VARIANT), val); END_PROPERTY BEGIN_PROPERTY(ListItem_Index) int index; if (READ_PROPERTY) { GB.ReturnInteger(THIS->current.lgi); return; } if (THIS->autonorm) index = normalise_index(THIS, VPROP(GB_INTEGER)); else index = VPROP(GB_INTEGER); CLIST_get(THIS, index, &THIS->current); if (!THIS->current.ck) GB.Error(GB_ERR_BOUND); END_PROPERTY BEGIN_PROPERTY(List_Count) GB.ReturnInteger(THIS->count); END_PROPERTY BEGIN_PROPERTY(List_Current) CHECK_RAISE_CURRENT(); GB.ReturnSelf(THIS); END_PROPERTY GB_DESC CList[] = { GB_DECLARE("List", sizeof(CLIST)), GB_METHOD("_new", NULL, List_new, NULL), GB_METHOD("_free", NULL, List_free, NULL), GB_METHOD("_next", "v", List_next, NULL), GB_METHOD("_get", "v", List_get, "(Index)i"), GB_METHOD("_put", NULL, List_put, "(Value)v(Index)i"), GB_METHOD("Clear", NULL, List_free, NULL), GB_METHOD("Append", NULL, List_Append, "(Value)v"), GB_METHOD("Prepend", NULL, List_Prepend, "(Value)v"), GB_METHOD("Take", "v", List_Take, "[(Index)i]"), GB_METHOD("MoveNext", NULL, List_MoveNext, NULL), GB_METHOD("MovePrev", NULL, List_MovePrev, NULL), GB_METHOD("MovePrevious", NULL, List_MovePrev, NULL), GB_METHOD("MoveFirst", NULL, List_MoveFirst, NULL), GB_METHOD("MoveLast", NULL, List_MoveLast, NULL), GB_METHOD("MoveTo", NULL, List_MoveTo, "(Index)i"), GB_METHOD("FindNext", NULL, List_FindNext, "(Value)v"), GB_METHOD("FindPrev", NULL, List_FindPrev, "(Value)v"), GB_METHOD("FindPrevious", NULL, List_FindPrev, "(Value)v"), GB_METHOD("FindFirst", NULL, List_FindFirst, "(Value)v"), GB_METHOD("FindLast", NULL, List_FindLast, "(Value)v"), GB_PROPERTY("AutoNormalize", "b", List_AutoNormalize), GB_PROPERTY("Current", ".List.Item", List_Current), GB_PROPERTY("Value", "v", ListItem_Value), GB_PROPERTY("Index", "i", ListItem_Index), GB_PROPERTY_READ("Count", "i", List_Count), GB_PROPERTY_SELF("Backwards", ".List.Backwards"), GB_END_DECLARE }; GB_DESC CListBackwards[] = { GB_DECLARE_VIRTUAL(".List.Backwards"), GB_METHOD("_next", "v", ListBackwards_next, NULL), GB_END_DECLARE }; BEGIN_METHOD(ListItem_Append, GB_VARIANT value) VAL_append(THIS, &THIS->current, ARG(value)); END_METHOD BEGIN_METHOD(ListItem_Prepend, GB_VARIANT value) VAL_prepend(THIS, &THIS->current, ARG(value)); END_METHOD BEGIN_PROPERTY(ListItem_IsFirst) GB.ReturnBoolean(VAL_is_first(THIS, &THIS->current)); END_PROPERTY BEGIN_PROPERTY(ListItem_IsLast) GB.ReturnBoolean(VAL_is_last(THIS, &THIS->current)); END_PROPERTY BEGIN_PROPERTY(ListItem_IsValid) GB.ReturnBoolean(!!CHECK_CURRENT()); END_PROPERTY GB_DESC CListItem[] = { GB_DECLARE_VIRTUAL(".List.Item"), GB_METHOD("Append", NULL, ListItem_Append, "(Value)v"), GB_METHOD("Prepend", NULL, ListItem_Prepend, "(Value)v"), GB_PROPERTY_READ("IsFirst", "b", ListItem_IsFirst), GB_PROPERTY_READ("IsLast", "b", ListItem_IsLast), GB_PROPERTY_READ("IsValid", "b", ListItem_IsValid), GB_PROPERTY_READ("Index", "i", ListItem_Index), GB_PROPERTY("Value", "v", ListItem_Value), GB_END_DECLARE };