/*************************************************************************** c_draw.c (c) 2014 BenoƮt Minisini This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ***************************************************************************/ #define __C_DRAW_C #include "c_window.h" #include "c_draw.h" #define DRAW_STACK_MAX 8 static CDRAW _draw_stack[DRAW_STACK_MAX]; static CDRAW *_draw_current = NULL; #define THIS _draw_current #define RENDERER _draw_current->renderer static bool check_device(void) { if (THIS == NULL) { GB.Error("No device"); return TRUE; } else return FALSE; } #define CHECK_DEVICE() if (check_device()) return void DRAW_begin(void *device) { if (THIS >= &_draw_stack[DRAW_STACK_MAX - 1]) { GB.Error("Too many nested drawings"); return; } if (GB.CheckObject(device)) return; if (THIS == 0) THIS = _draw_stack; else THIS++; if (GB.Is(device, CLASS_Window)) { THIS->device = device; THIS->renderer = ((CWINDOW *)device)->renderer; GB.Ref(THIS->device); return; } GB.Error("Unsupported device"); } void DRAW_end(void) { if (!THIS) return; SDL_RenderPresent(RENDERER); GB.Unref(POINTER(&THIS->device)); THIS->device = NULL; if (THIS == _draw_stack) THIS = NULL; else THIS--; } //------------------------------------------------------------------------- BEGIN_METHOD(Draw_Begin, GB_OBJECT device) void *device = VARG(device); DRAW_begin(device); END_METHOD BEGIN_METHOD_VOID(Draw_End) DRAW_end(); END_METHOD static GB_COLOR get_background() { uchar r, g, b, a; SDL_GetRenderDrawColor(RENDERER, &r, &g, &b, &a); return GB_COLOR_MAKE(r, g, b, a); } static void set_background(GB_COLOR col) { uchar r, g, b, a; GB_COLOR_SPLIT(col, r, g, b, a); SDL_SetRenderDrawColor(RENDERER, r, g, b, a); if (a != 255) SDL_SetRenderDrawBlendMode(RENDERER, SDL_BLENDMODE_BLEND); else SDL_SetRenderDrawBlendMode(RENDERER, SDL_BLENDMODE_NONE); } BEGIN_METHOD(Draw_Clear, GB_INTEGER col) CHECK_DEVICE(); set_background(VARGOPT(col, 0)); SDL_RenderClear(RENDERER); END_METHOD BEGIN_PROPERTY(Draw_Background) CHECK_DEVICE(); if (READ_PROPERTY) GB.ReturnInteger(get_background()); else set_background(VPROP(GB_INTEGER)); END_PROPERTY BEGIN_METHOD(Draw_Rect, GB_INTEGER x; GB_INTEGER y; GB_INTEGER w; GB_INTEGER h; GB_INTEGER col) SDL_Rect rect; CHECK_DEVICE(); rect.x = VARG(x); rect.y = VARG(y); rect.w = VARG(w); rect.h = VARG(h); set_background(VARG(col)); SDL_RenderDrawRect(RENDERER, &rect); END_METHOD BEGIN_METHOD(Draw_FillRect, GB_INTEGER x; GB_INTEGER y; GB_INTEGER w; GB_INTEGER h; GB_INTEGER col) SDL_Rect rect; CHECK_DEVICE(); rect.x = VARG(x); rect.y = VARG(y); rect.w = VARG(w); rect.h = VARG(h); set_background(VARG(col)); SDL_RenderFillRect(RENDERER, &rect); END_METHOD BEGIN_METHOD(Draw_Line, GB_INTEGER x1; GB_INTEGER y1; GB_INTEGER x2; GB_INTEGER y2; GB_INTEGER col) CHECK_DEVICE(); set_background(VARG(col)); SDL_RenderDrawLine(RENDERER, VARG(x1), VARG(y1), VARG(x2), VARG(y2)); END_METHOD BEGIN_METHOD(Draw_Point, GB_INTEGER x; GB_INTEGER y; GB_INTEGER col) CHECK_DEVICE(); set_background(VARG(col)); SDL_RenderDrawPoint(RENDERER, VARG(x), VARG(y)); END_METHOD BEGIN_METHOD(Draw_Points, GB_OBJECT points; GB_INTEGER col) GB_ARRAY points; uint n; CHECK_DEVICE(); points = (GB_ARRAY)VARG(points); if (GB.CheckObject(points)) return; n = GB.Array.Count(points) / 2; if (n == 0) return; set_background(VARG(col)); SDL_RenderDrawPoints(RENDERER, (SDL_Point *)GB.Array.Get(points, 0), n); END_METHOD BEGIN_METHOD(Draw_Lines, GB_OBJECT points; GB_INTEGER col) GB_ARRAY points; uint n; CHECK_DEVICE(); points = (GB_ARRAY)VARG(points); if (GB.CheckObject(points)) return; n = GB.Array.Count(points) / 2; if (n == 0) return; set_background(VARG(col)); SDL_RenderDrawLines(RENDERER, (SDL_Point *)GB.Array.Get(points, 0), n); END_METHOD BEGIN_METHOD(Draw_Rects, GB_OBJECT rects; GB_INTEGER col) GB_ARRAY rects; uint n; CHECK_DEVICE(); rects = (GB_ARRAY)VARG(rects); if (GB.CheckObject(rects)) return; n = GB.Array.Count(rects) / 4; if (n == 0) return; set_background(VARG(col)); SDL_RenderDrawRects(RENDERER, (SDL_Rect *)GB.Array.Get(rects, 0), n); END_METHOD BEGIN_METHOD(Draw_FillRects, GB_OBJECT rects; GB_INTEGER col) GB_ARRAY rects; uint n; CHECK_DEVICE(); rects = (GB_ARRAY)VARG(rects); if (GB.CheckObject(rects)) return; n = GB.Array.Count(rects) / 4; if (n == 0) return; set_background(VARG(col)); SDL_RenderFillRects(RENDERER, (SDL_Rect *)GB.Array.Get(rects, 0), n); END_METHOD //------------------------------------------------------------------------- GB_DESC DrawDesc[] = { GB_DECLARE_STATIC("Draw"), GB_STATIC_METHOD("Begin", NULL, Draw_Begin, "(Device)o"), GB_STATIC_METHOD("End", NULL, Draw_End, NULL), GB_STATIC_METHOD("Clear", NULL, Draw_Clear, "[(Color)i]"), GB_STATIC_METHOD("Rect", NULL, Draw_Rect, "(X)i(Y)i(Width)i(Height)i(Color)i"), GB_STATIC_METHOD("Rects", NULL, Draw_Rects, "(Rectangles)Integer[];(Color)i"), GB_STATIC_METHOD("FillRect", NULL, Draw_FillRect, "(X)i(Y)i(Width)i(Height)i(Color)i"), GB_STATIC_METHOD("FillRects", NULL, Draw_FillRects, "(Rectangles)Integer[];(Color)i"), GB_STATIC_METHOD("Line", NULL, Draw_Line, "(X1)i(Y1)i(X2)i(Y2)i(Color)i"), GB_STATIC_METHOD("Lines", NULL, Draw_Lines, "(Lines)Integer[];(Color)i"), GB_STATIC_METHOD("Point", NULL, Draw_Point, "(X)i(Y)i(Color)i"), GB_STATIC_METHOD("Points", NULL, Draw_Points, "(Points)Integer[];(Color)i"), GB_STATIC_PROPERTY("Background", "i", Draw_Background), GB_END_DECLARE };