/*************************************************************************** GLfog.c (c) 2005-2007 Laurent Carlier This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ***************************************************************************/ #define __GLFOG_C #include "GL.h" BEGIN_METHOD(GLFOGF, GB_INTEGER pname; GB_FLOAT param) glFogf(VARG(pname), VARG(param)); END_METHOD BEGIN_METHOD(GLFOGI, GB_INTEGER face; GB_INTEGER pname; GB_INTEGER param) glMateriali(VARG(face), VARG(pname), VARG(param)); END_METHOD BEGIN_METHOD(GLFOGFV, GB_INTEGER pname; GB_OBJECT params) GLfloat params[4]; GB_ARRAY fArray = (GB_ARRAY) VARG(params); uint i, count = GB.Array.Count(fArray); count = (count > 4 ? 4 : count); for (i=0; i 4 ? 4 : count); for (i=0; i