/*************************************************************************** gbx_component.c (c) 2000-2009 BenoƮt Minisini This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ***************************************************************************/ #define __GBX_COMPONENT_C #ifdef HAVE_CONFIG_H #include #endif #include "gb_common.h" #include "gb_common_buffer.h" #include "gb_common_case.h" #include "gb_error.h" #include "gb_alloc.h" #include "gb_replace.h" #include "gb_file.h" #include "gbx_debug.h" #include #include #include #include #include #include "gb_error.h" #include "gbx_class.h" #include "gbx_exec.h" #include "gbx_local.h" #include "gbx_archive.h" #include "gbx_library.h" #include "gbx_project.h" #include "gbx_component.h" //#define DEBUG_COMP /*#define DEBUG_PRELOAD*/ COMPONENT *COMPONENT_current = NULL; COMPONENT *COMPONENT_main; int COMPONENT_count = 0; char *COMPONENT_path; static COMPONENT *_component_list = NULL; void COMPONENT_init(void) { LIBRARY_init(); ARCHIVE_init(); } void COMPONENT_exit(void) { COMPONENT *comp; int order; int max_order = 0; LIST_for_each(comp, _component_list) { if (comp->order > max_order) max_order = comp->order; } for (order = 0; order <= max_order; order++) { LIST_for_each(comp, _component_list) { if (comp->order == order) COMPONENT_unload(comp); } } LIST_for_each(comp, _component_list) { if (comp->loaded) COMPONENT_unload(comp); } while (_component_list) COMPONENT_delete(_component_list); LIBRARY_exit(); ARCHIVE_exit(); STRING_free(&COMPONENT_path); } void COMPONENT_load_all(void) { COMPONENT *comp; if (EXEC_debug) { COMPONENT_create("gb.eval"); COMPONENT_create("gb.debug"); } LIST_for_each(comp, _component_list) { comp->preload = TRUE; COMPONENT_load(comp); } } COMPONENT *COMPONENT_find(const char *name) { COMPONENT *comp; /* A null name is the main archive */ if (!name) return NULL; LIST_for_each(comp, _component_list) { if (strcmp(comp->name, name) == 0) return comp; } return NULL; } COMPONENT *COMPONENT_create(const char *name) { COMPONENT *comp; char *path = NULL; bool can_archive; bool library = FALSE; if (*name == '/') // user library { library = TRUE; path = (char *)name; name = FILE_get_name(name); } comp = COMPONENT_find(name); if (comp) return comp; ALLOC_ZERO(&comp, sizeof(COMPONENT), "COMPONENT_create"); comp->class = CLASS_Component; comp->ref = 1; STRING_new_zero(&comp->name, name); if (library) { comp->archive = ARCHIVE_create(name, path); } else { // Don't load the archive if it has the same name as the project if (PROJECT_name) can_archive = strcmp(name, PROJECT_name); else can_archive = TRUE; // System wide component, located in /usr/local/lib/gambas2 (by default) path = FILE_buffer(); sprintf(path, LIB_PATTERN, COMPONENT_path, name); if (FILE_exist(path)) comp->library = LIBRARY_create(name); if (can_archive) { path = FILE_buffer(); sprintf(path, ARCH_PATTERN, COMPONENT_path, name); if (FILE_exist(path)) comp->archive = ARCHIVE_create(name, NULL); } } LIST_insert(&_component_list, comp, &comp->list); COMPONENT_count++; if (!comp->library && !comp->archive) { COMPONENT_delete(comp); THROW(E_LIBRARY, name, "cannot find component"); } return comp; } void COMPONENT_delete(COMPONENT *comp) { COMPONENT_unload(comp); LIST_remove(&_component_list, comp, &comp->list); COMPONENT_count--; if (comp->library) LIBRARY_delete(comp->library); if (comp->archive) ARCHIVE_delete(comp->archive); STRING_free(&comp->name); FREE(&comp, "COMPONENT_delete"); } void COMPONENT_load(COMPONENT *comp) { COMPONENT *current; if (comp->loaded) return; #if DEBUG_COMP fprintf(stderr, "Loading component %s\n", comp->name); #endif current = COMPONENT_current; COMPONENT_current = comp; if (comp->library) comp->order = LIBRARY_load(comp->library); if (comp->archive) ARCHIVE_load(comp->archive); comp->loaded = TRUE; COMPONENT_current = current; } void COMPONENT_unload(COMPONENT *comp) { if (!comp->loaded) return; #if DEBUG_COMP fprintf(stderr, "Unloading component %s [%d]\n", comp->name, comp->order); #endif if (comp->library) LIBRARY_unload(comp->library); /* Do not exist yet */ //if (comp->archive) // ARCHIVE_unload(comp->archive); comp->loaded = FALSE; } COMPONENT *COMPONENT_next(COMPONENT *comp) { if (comp) return (COMPONENT *)(comp->list.next); else return _component_list; } void COMPONENT_translation_must_be_reloaded(void) { COMPONENT *comp; LIST_for_each(comp, _component_list) { if (comp->archive) comp->archive->translation_loaded = FALSE; } if (ARCHIVE_main) ARCHIVE_main->translation_loaded = FALSE; } void COMPONENT_signal(int signal, void *param) { COMPONENT *comp; LIST_for_each(comp, _component_list) { if (comp->library && comp->library->signal) (*comp->library->signal)(signal, param); } } bool COMPONENT_get_info(const char *key, void **value) { COMPONENT *comp; LIST_for_each(comp, _component_list) { if (comp->library && comp->library->info) if ((*comp->library->info)(key, value)) return FALSE; } return TRUE; }