#!/usr/bin/env gbs3 Class Body Static Private SOLAR_MASS As Float = 4 * Pi * Pi Private Const DAYS_PER_YEAR As Float = 365.24 Public X As Float Public Y As Float Public Z As Float Public VX As Float Public VY As Float Public VZ As Float Public Mass As Float Static Public Sub Jupiter() As Body Dim P As New Body p.x = 4.84143144246472090e+00 p.y = -1.16032004402742839e+00 p.z = -1.03622044471123109e-01 p.vx = 1.66007664274403694e-03 * DAYS_PER_YEAR p.vy = 7.69901118419740425e-03 * DAYS_PER_YEAR p.vz = -6.90460016972063023e-05 * DAYS_PER_YEAR p.mass = 9.54791938424326609e-04 * SOLAR_MASS return p End Static Public Sub Saturn() As Body Dim P As New Body p.x = 8.34336671824457987e+00 p.y = 4.12479856412430479e+00 p.z = -4.03523417114321381e-01 p.vx = -2.76742510726862411e-03 * DAYS_PER_YEAR p.vy = 4.99852801234917238e-03 * DAYS_PER_YEAR p.vz = 2.30417297573763929e-05 * DAYS_PER_YEAR p.mass = 2.85885980666130812e-04 * SOLAR_MASS return p End Static Public Sub Uranus() As Body Dim P As New Body p.x = 1.28943695621391310e+01 p.y = -1.51111514016986312e+01 p.z = -2.23307578892655734e-01 p.vx = 2.96460137564761618e-03 * DAYS_PER_YEAR p.vy = 2.37847173959480950e-03 * DAYS_PER_YEAR p.vz = -2.96589568540237556e-05 * DAYS_PER_YEAR p.mass = 4.36624404335156298e-05 * SOLAR_MASS return p End Static Public Sub Neptune() As Body Dim P As New Body p.x = 1.53796971148509165e+01 p.y = -2.59193146099879641e+01 p.z = 1.79258772950371181e-01 p.vx = 2.68067772490389322e-03 * DAYS_PER_YEAR p.vy = 1.62824170038242295e-03 * DAYS_PER_YEAR p.vz = -9.51592254519715870e-05 * DAYS_PER_YEAR p.mass = 5.15138902046611451e-05 * SOLAR_MASS return p End Static Public Sub Sun() As Body Dim P As New Body p.mass = SOLAR_MASS return p End Public Sub OffsetMomentum(px As Float, py As Float, pz As Float) As Body vx = -px / SOLAR_MASS vy = -py / SOLAR_MASS vz = -pz / SOLAR_MASS Return Me End End Class Class NBodySystem Private Bodies As Body[] Public Sub _new() Dim PX, PY, PZ As Float Dim I As Integer Bodies = [ Body.Sun(), Body.Jupiter(), Body.Saturn(), Body.Uranus(), Body.Neptune() ] For I = 0 To Bodies.Max PX += Bodies[I].vx * Bodies[I].mass PY += Bodies[I].vy * Bodies[I].mass PZ += Bodies[I].vz * Bodies[I].mass Next Bodies[0].offsetMomentum(PX, PY, PZ) End Public Sub Advance(dt As Float) Dim I, J As Integer Dim iBody, jBody As Body Dim dx, dy, dz As Float Dim dSquared, fMag As Float Dim iMass, jMass, iMag, jMag As Float For I = 0 To Bodies.Max iBody = Bodies[I] iMass = iBody.mass For J = I + 1 To Bodies.Max jBody = Bodies[J] jMass = jBody.mass dx = iBody.x - jBody.x dy = iBody.y - jBody.y dz = iBody.z - jBody.z dSquared = dx * dx + dy * dy + dz * dz fMag = dt / (dSquared * Sqr(dSquared)) iMag = iMass * fMag jMag = jMass * fMag iBody.vx -= dx * jMag iBody.vy -= dy * jMag iBody.vz -= dz * jMag jBody.vx += dx * iMag jBody.vy += dy * iMag jBody.vz += dz * iMag Next Next For Each iBody in Bodies iBody.x += dt * iBody.vx iBody.y += dt * iBody.vy iBody.z += dt * iBody.vz Next End Public Sub Energy() As Float Dim dx, dy, dz, distance, E As Float Dim iBody, jBody As Body Dim I, J As Integer For I = 0 To Bodies.Max iBody = bodies[i] E += 0.5 * iBody.mass * (iBody.vx * iBody.vx + iBody.vy * iBody.vy + iBody.vz * iBody.vz) For J = I + 1 To Bodies.Max jBody = Bodies[J] dx = iBody.x - jBody.x dy = iBody.y - jBody.y dz = iBody.z - jBody.z distance = Sqr(dx*dx + dy*dy + dz*dz) E -= (iBody.mass * jBody.mass) / distance Next Next return E End End Class Dim S As New NBodySystem Dim I, N As Integer For N = 1 To 10 Print S.Energy() For I = 1 To 100000 S.Advance(0.01) Next Next Print S.Energy()