* BUG: Use pkg-config to detect needed libraries, should fix building on OSX.
git-svn-id: svn://localhost/gambas/trunk@3890 867c0c6c-44f3-4631-809d-bfa615b0a4ec
* NEW: Remove Glu methods from the component. Should help on systems where glu isn't available.
also safe a bit of memory when glu isn't mandatory.
[GB.OPENGL.GLU]
* NEW: New component including Glu functions from the gb.opengl component.
git-svn-id: svn://localhost/gambas/trunk@3714 867c0c6c-44f3-4631-809d-bfa615b0a4ec
* NEW: Print a summary of warning messages after each component
compilation.
[INTERPRETER]
* BUG: StrPtr() with a length argument now works correctly.
* NEW: Support for callbacks: when converting a function to a Pointer, an
internal closure is created with the libffi library. The pointer then can
be sent to any extern function as function pointer argument.
* BUG: Opening memory stream should work in all cases now.
git-svn-id: svn://localhost/gambas/trunk@3038 867c0c6c-44f3-4631-809d-bfa615b0a4ec
* NEW: Search include and library files in /opt/local for Mac OS X.
[GB.OPENGL]
* NEW: Search include and library files in /opt/local for Mac OS X. But it
does not compile yet.
[GB.QT4]
* NEW: Make the component compile on Mac OS X with the qt4-mac port. The
Embedder and TrayIcon classes now do nothing.
* BUG: The compilation now uses the C++ flags, not the C flags anymore!
git-svn-id: svn://localhost/gambas/trunk@2622 867c0c6c-44f3-4631-809d-bfa615b0a4ec
* NEW: Add a GL_INTERFACE, Init must be called when an openGL context is created
to properly initialize gb.opengl component.
Some cleanup too, no more needs for testing glx and context creation inside gb.opengl
component, all init will be done through Init call.
git-svn-id: svn://localhost/gambas/trunk@2522 867c0c6c-44f3-4631-809d-bfa615b0a4ec
* NEW: Add dependency to glew library.
* NEW: New method Gl.GetString() for Gl.GL_VENDOR, ....
[GB.OPENGL.GLSL]
* NEW: New component to use shaders.
- Some code cleanup, add add more constants support for Gl.GetXXXX
- Still missing some features to plainly use shaders, not fully tested
but it's building fine :-p
git-svn-id: svn://localhost/gambas/trunk@2510 867c0c6c-44f3-4631-809d-bfa615b0a4ec
* NEW: Put custom autoconf macros in the "m4" directory.
* NEW: Drop libltdl.
[GB.IMAGE]
* NEW: Image.Resize() and Image.Mirror() has been put in common there.
* NEW: Image.Flip() has been removed.
* NEW: Image.Copy() and Image.Resize() now supports 24-bits images.
[GB.OPENGL]
* NEW: Depends on gb.image now.
* NEW: Texture images can have any format now.
git-svn-id: svn://localhost/gambas/trunk@2236 867c0c6c-44f3-4631-809d-bfa615b0a4ec
* BUG: Add generic search for libglu, should fix building on Ubuntu Jaunty.
git-svn-id: svn://localhost/gambas/trunk@2016 867c0c6c-44f3-4631-809d-bfa615b0a4ec