[GB.SDL]
* BUG: Remove buggy code, now interlacing line and image drawing work. git-svn-id: svn://localhost/gambas/trunk@2994 867c0c6c-44f3-4631-809d-bfa615b0a4ec
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1 changed files with 0 additions and 10 deletions
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@ -338,8 +338,6 @@ void SDLgfx::DrawLine(int x1, int y1, int x2, int y2)
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SetContext();
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SetContext();
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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SetLinePattern(hLine);
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SetLinePattern(hLine);
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glLineWidth(GLfloat(hLineWidth));
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glLineWidth(GLfloat(hLineWidth));
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@ -347,8 +345,6 @@ void SDLgfx::DrawLine(int x1, int y1, int x2, int y2)
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glVertex2i(x1, y1);
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glVertex2i(x1, y1);
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glVertex2i(x2, y2);
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glVertex2i(x2, y2);
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glEnd();
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glEnd();
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glPopAttrib();
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}
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}
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void SDLgfx::DrawRect(int x, int y, int w, int h)
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void SDLgfx::DrawRect(int x, int y, int w, int h)
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@ -358,8 +354,6 @@ void SDLgfx::DrawRect(int x, int y, int w, int h)
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SetContext();
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SetContext();
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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SetFillPattern(hFill);
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SetFillPattern(hFill);
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glBegin(GL_QUADS);
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glBegin(GL_QUADS);
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@ -382,8 +376,6 @@ void SDLgfx::DrawRect(int x, int y, int w, int h)
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glVertex2i(x, y+h);
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glVertex2i(x, y+h);
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glEnd();
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glEnd();
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}
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}
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glPopAttrib();
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}
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}
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void SDLgfx::DrawEllipse(int x, int y, int w, int h)
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void SDLgfx::DrawEllipse(int x, int y, int w, int h)
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@ -396,7 +388,6 @@ void SDLgfx::DrawEllipse(int x, int y, int w, int h)
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double angle;
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double angle;
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double step = 2 * PI / 360;
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double step = 2 * PI / 360;
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glTranslatef(x, y, 0.0f);
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glTranslatef(x, y, 0.0f);
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SetFillPattern(hFill);
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SetFillPattern(hFill);
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@ -417,7 +408,6 @@ void SDLgfx::DrawEllipse(int x, int y, int w, int h)
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}
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}
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glLoadIdentity();
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glLoadIdentity();
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glPopAttrib();
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}
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}
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void SDLgfx::Blit(SDLsurface *surface, int x, int y, int srcX, int srcY,
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void SDLgfx::Blit(SDLsurface *surface, int x, int y, int srcX, int srcY,
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