[GB.SDL2]

* BUG: Forget some files.


git-svn-id: svn://localhost/gambas/trunk@6772 867c0c6c-44f3-4631-809d-bfa615b0a4ec
This commit is contained in:
Benoît Minisini 2014-12-27 19:05:42 +00:00
parent a8e23e8c23
commit a434a994c0
4 changed files with 267 additions and 6 deletions

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Codes/ideas/contributions (in alphabetic order):
Fabien Bodard <gambasfr@wanadoo.fr>
Daniel Campos FernànDez <danielcampos@netcourrier.com>
Laurent Carlier <lordheavy@users.sourceforge.net>
Benoît Minisini <gambas@users.sourceforge.net>

1
gb.sdl2/gb.geom.h Symbolic link
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../main/lib/geom/gb.geom.h

197
gb.sdl2/src/c_image.c Normal file
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/***************************************************************************
c_image.c
(c) 2014 Benoît Minisini <gambas@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
***************************************************************************/
#define __C_IMAGE_C
#include "c_image.h"
#define THIS ((CIMAGE *)_object)
#define THIS_IMAGE (&THIS->img)
static SDL_Image *SDL_CreateImage(SDL_Surface *surface)
{
SDL_Image *image;
GB.Alloc(POINTER(&image), sizeof(SDL_Image));
image->texture = NULL;
image->window_id = 0;
image->surface = surface;
return image;
}
static void SDL_FreeImage(SDL_Image *image)
{
if (image->texture)
SDL_DestroyTexture(image->texture);
if (image->surface)
SDL_FreeSurface(image->surface);
GB.Free(POINTER(&image));
}
static void free_image(GB_IMG *img, void *image)
{
SDL_FreeImage((SDL_Image *)image);
}
static void *temp_image(GB_IMG *img)
{
SDL_Surface *surface = NULL;
if (img && img->data)
surface = SDL_CreateRGBSurfaceFrom(img->data, img->width, img->height, 32, img->width * sizeof(int), RMASK, GMASK, BMASK, AMASK);
return SDL_CreateImage(surface);
}
/*static void sync_image(GB_IMG *image)
{
// Synchronize l'image texture->image
// Puis mets le flag de synchro à false
image->sync = false;
}*/
static GB_IMG_OWNER _image_owner = {
"gb.sdl2",
DEFAULT_IMAGE_FORMAT,
free_image,
free_image,
temp_image,
NULL, //sync_image,
};
SDL_Image *IMAGE_get(CIMAGE *_object)
{
return (SDL_Image *)IMAGE.Check(THIS_IMAGE, &_image_owner);
}
#define check_image IMAGE_get
static void take_image(CIMAGE *_object, SDL_Image *image)
{
if (image && image->surface)
IMAGE.Take(THIS_IMAGE, &_image_owner, image, image->surface->w, image->surface->h, image->surface->pixels);
else
IMAGE.Take(THIS_IMAGE, &_image_owner, image, 0, 0, NULL);
}
CIMAGE *IMAGE_create(SDL_Image *image)
{
CIMAGE *img;
img = (CIMAGE *)GB.New(CLASS_Image, NULL, NULL);
take_image(img, image);
return img;
}
SDL_Texture *IMAGE_get_texture(CIMAGE *_object, CWINDOW *window)
{
SDL_Image *image = IMAGE_get(THIS);
if (image->texture && image->window_id != window->id)
{
SDL_DestroyTexture(image->texture);
image->texture = NULL;
}
if (!image->texture)
{
image->texture = SDL_CreateTextureFromSurface(window->renderer, image->surface);
SDL_SetTextureBlendMode(image->texture, SDL_BLENDMODE_BLEND);
image->window_id = window->id;
}
return image->texture;
}
/*CIMAGE *CIMAGE_create_from_window(SDLwindow *window, int x, int y, int w, int h)
{
GB_IMG *img;
uchar *line, *top, *bottom;
uint size;
if (w < 0)
w = window->GetWidth();
if (h < 0)
h = window->GetHeight();
if (w <= 0 || h <= 0)
return NULL;
img = IMAGE.Create(w, h, GB_IMAGE_RGBA, NULL);
glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, img->data);
size = img->width * sizeof(uint);
GB.Alloc(POINTER(&line), size);
top = img->data;
bottom = img->data + img->height * size;
for (y = 0; y < img->height / 2; y++)
{
bottom -= size;
memcpy(line, top, size);
memcpy(top, bottom, size);
memcpy(bottom, line, size);
top += size;
}
GB.Free(POINTER(&line));
return (CIMAGE *)img;
}*/
//-------------------------------------------------------------------------
BEGIN_METHOD(Image_Load, GB_STRING path)
char *addr;
int len;
SDL_Surface *surface;
if (GB.LoadFile(STRING(path), LENGTH(path), &addr, &len))
return;
surface = IMG_Load_RW(SDL_RWFromConstMem(addr, len), TRUE);
if (!surface)
{
GB.Error("Unable to load image: &1", IMG_GetError());
return;
}
GB.ReturnObject(IMAGE_create(SDL_CreateImage(surface)));
END_METHOD
//-------------------------------------------------------------------------
GB_DESC ImageDesc[] =
{
GB_DECLARE("Image", sizeof(CIMAGE)),
GB_STATIC_METHOD("Load", "Image", Image_Load, "(Path)s"),
GB_END_DECLARE
};

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gb.sdl2/src/c_image.h Normal file
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/***************************************************************************
c_image.h
(c) 2014 Benoît Minisini <gambas@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
***************************************************************************/
#ifndef __C_IMAGE_H
#define __C_IMAGE_H
#include "main.h"
#include "c_window.h"
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define DEFAULT_IMAGE_FORMAT GB_IMAGE_ARGB
#define RMASK 0xFF000000
#define GMASK 0x00FF0000
#define BMASK 0x0000FF00
#define AMASK 0x000000FF
#else
#define DEFAULT_IMAGE_FORMAT GB_IMAGE_BGRA
#define RMASK 0x000000FF
#define GMASK 0x0000FF00
#define BMASK 0x00FF0000
#define AMASK 0xFF000000
#endif
typedef
struct {
SDL_Surface *surface;
SDL_Texture *texture;
int window_id;
}
SDL_Image;
typedef
struct {
GB_IMG img;
}
CIMAGE;
#ifndef __C_IMAGE_C
extern GB_DESC ImageDesc[];
#endif
SDL_Texture *IMAGE_get_texture(CIMAGE *_object, CWINDOW *window);
#endif /* __C_IMAGE_H */